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Version 0.1.2
33 downloads
What is it? Reporter is a administration plugin to make sure your playerbase is happy. Usage? If anything bad is going on, make sure that your players can report it to you via nice UI menu and that admins can check that. Permissions: reporter.use - Basic permission to allow open menu and create New report. reporter.admin - Admin permission to allow view to Live Reports and ability to see/manage pop-up report reporter.sadmin - SuperAdmin permission to allow view to Reports history and see stats of your staff team Commands: /report - Opens the UI menu /report.tp {id} - Teleports you to the creator of specified report /report.claim {id} - Claims specified report /report.finish {id} - Finishes specified report /report.clearall - ! Requires SAdmin permissions and will wipe your data folder - causing to delete all reports and staff's statistics ! Discord logging: Enable/disable and set webhookURL for report claim/create/finish/tp Data file: Data of all reports and staff's statistics are being saved into a data file. Path: Your_Server\oxide\data\Reporter\Reporter.json Config file: You can set here settings for discord notification F.e. Enable/Disable, embed color of the notification, WebhookURL Path: Your_Server\oxide\config\Reporter.json Localization: ["Syntax"] = "Commands:\n/report (Opens Reporter GUI)", ["SyntaxConsole"] = "Can't open GUI in console", ["claimMsg"] = "You have claimed a report\nID: {0}\nBy: {1}", ["finishMsg"] = "You have finished a report with ID: {0}", ["statusUnclaimed"] = "Unclaimed", ["statusClaimed"] = "Claimed", ["statusFinished"] = "Finished", ["reported"] = "Successfully reported", ["fillField"] = "<color=#c93232><--Fill this field</color>", ["noReports"] = "There are not any reports yet", ["noStaff"] = "There are not any staff stats yet", ["playerNotFound"] = "Couldn't find player", ["alreadyClaimed"] = "Report is already claimed", ["labelPAGES"] = "Page {0}/{1}", ["alreadyFinished"] = "This report is already finished", ["CUI newReport"] = "New report", ["CUI liveReport"] = "Live reports", ["CUI historyReport"] = "Reports history", ["CUI staffStats"] = "Staff stats", ["CUI close"] = "Close", ["CUI claim"] = "Claim", ["CUI finish"] = "Finish", ["CUI claimed"] = "Claimed", ["CUI tp"] = "TP", ["CUI next"] = "Next", ["CUI previous"] = "Previous", ["CUI newPopReport"] = "New Report -- ID: {0}", ["CUI reportBy"] = "Reported by <color=#4ccf49>{0}</color>", ["CUI reportedPlayer"] = "Reported player <color=#e00a0a>{0}</color>", ["CUI subject"] = "Subject of report: <color=#e0a00a>{0}</color>", ["CUI liveReportClaimed"] = "<color=#e0a00a>{0}</color> Report: {1}", ["CUI liveReportUnClaimed"] = "<color=#1bc2d1>{0}</color> Report: {1}", ["CUI historyReportFinished"] = "<color=#4ccf49>{0}</color> Report: {1}", ["CUI liveReportClaimedBy"] = "<color=#e0a00a>--Claimed by {0}</color>", ["CUI finishedBy"] = "<color=#4ccf49>--Finished by--\n{0}</color>", ["staffName"] = "Staff's Name", ["staffID"] = "Staff's ID", ["staffFinished"] = "Finished reports", ["Category"] = "Category", ["Message"] = "Message", ["dcCreate"] = "{0} has created report: {1}", ["dcClaim"] = "{0} has claimed report {1} by - {2}", ["dcFinish"] = "{0} has finished report {1} by - {2}", ["dcTp"] = "{0} has teleported to report {1} by - {2}", ["dcCatCreate"] = "Report Create", ["dcCatClaim"] = "Report Claim", ["dcCatFinish"] = "Report Finish", ["dcCatTp"] = "Report TP", Configuration: { "Claim report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "Finish report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "Create report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" }, "TP to report - discord": { "WebhookURL": "", "Enabled?": true, "Embed Color:": "16538684" } }$10.00- 3 comments
- 1 review
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- 2
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- #reporting
- #report system
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(and 12 more)
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Version 0.1.4
32 downloads
What is it? A nice user-friendly warning system Usage When someone is breaking rules or trolling others just warn them, you can also set a command that will be executed through server console that will get executed upon reachin certain amount of warnings (can be configured in cfg) Permissions warnmenu.use -- Gives you full control to operate the WarnMenu Chat command /warn -- Opens the WarnMenu /warn "Name/SteamID" "Warning reason" -- Warns the specified player with your reason /warnmenu.save -- Force the plugin to write the data from memory to the data file /wmessage <NameOrID | * > <message> - Shows a gametip message (Doesn't count as a warning) to specific player or to all players when you put * instead of the name Data files All Data files can be located at: \oxide\data\WarnMenu\warns There you can find all the warnings for each player Features WarnMenu features * Online Tab - In this tab you can easily select any online player that you want to warn * Search All Tab - Once you open this tab, there you can see all the players and browse in them * Find player Tab - When you click on the button you will be able to search for a specific player using his Name or SteamID Warn Types * CUI-Based - A CUI warning message will pop-up on player's screen when he gets warned * Chat-Based - A chat message will pop-up in player's chat when he gets warned Executable commands * On reaching certain amount of warnings, you can make the server execute a command on a player(configurable in cfg) F.e.: "1": "say {0} just reached 1 warning! SHAME on him!", "3": "kick {0} Kicked for reaching 3 warnings", Localization { "Syntax": "Commands:\n/report (Opens Reporter GUI)", "CUI Online": "Online Players", "CUI Player": "Player: {0}", "CUI SteamID": "SteamID64: {0}", "CUI Warnings": "Warnings: <color=#8f1919>{0}</color>", "CUI NewWarn": "New\nWarning", "CUI WarningID": "Warning ID: {0}", "CUI WarnedBy": "Warned by: {0}", "CUI Date": "Date: {0}", "CUI Reason": "Reason: \n{0}", "CUI Remove": "Remove", "CUI Close": "close", "CUI Warn": "Warn", "CUI WarnAddMenuPlayer": "Warning for\n<color=#d43939>{0}</color>", "CUI SearchAll": "Search All", "CUI SelectPlayer": "Select a player to warn:", "CUI Find": "Find player", "CUI Find2": "Select", "CUI Find3": "Find player:\n(steamID/Name)", "CUI CantFindPlayer": "Couldn't find the player\nsearching argument: {0}", "CUI FoundPlayer": "Found player: {0}", "CUI Refresh": "Refresh", "CantFindPlayer": "Couldn't find that player", "WarnMessage": "Warned: <color=#8f1919>{0}</color>\nReason: {1}", "JoinMessage": "{0} has joined with <color=#8f1919>{1}</color> warnings", "WarnReceive": "You have received a <color=#8f1919>warning</color>\nBy: {0}\nReason: {1}", "CUI WarnReceive": "<color=#8f1919>Warning</color>\nreceived", "CUI WarnReceive2": "By: {0}\nReason: {1}" } Configuration { "Announce on join with warnings?(to admins)": true, "Execute commands on reaching count:": { "Enabled?": true, "(Format: 5 : mute {0}) where 5 is number of warns and {0} is player's id": { "5": "say {0} just reached 5 warnings! SHAME on him!", "7": "example.command {0}", "10": "example.command {0}" } }, "Warn message settings": { "Text-based warn message?": true, "CUI-based warn message?": true, "How long until CUI message gets removed (secs)": 5.0 } }$10.00 -
Version 1.0.2
291 downloads
What is it? This is a logger for multiple categories with nice gui. Usage If you want to know what's going on your server this logger will surely help you achieve that. Permission zlogs.use -- Gives you permission to use the command zlogs.resetall -- Gives you permission to wipe all data files zlogs.heli.spawn -- Gives player a permission to get notified in chat when heli spawns(must be set in config) zlogs.heli.down -- Gives player a permission to get notified in chat when heli gets shot down(must be set in config) Chat Command /zlogs -- Opens the GUI /zlogs.resetall -- Completely wipes all ZLogs datafile (zlogs.resetall permission required) Discord Logging: In config you can set a webhook for each category to have the important info right on your discord Data All the datas are being saved into data folders and each category has it's data file Path to data files: Your_Server\oxide\data\ZLogs Features & some info: I've decided to completely rewrite ZLogs because of some performance mistake I've made and also to add more features and generally make the plugin better. New version brings you also new features like Auto log deletion which can be set in config, more detailed logging, nicer UI, dark and light mode for the UI, search option and more.. Localization: { "Log Explosive": "{0} has used {1}!", "Log Animal": "{0} has killed a {1}", "Log Connect": "{0} has connected to the server", "Log Disconnect": "{0} has disconnected from the server", "Log Command": "{0} has used command: {1}", "Log Chat": "{0} wrote: {1}", "Log Combat": "{0} has killed {1}", "Log Vending": "{0} has bought: {1} for: {2}", "Log HeliSpawn": "Patrol heli has spawned", "Log HeliDeath": "Patrol heli has been destroyed by: {0}", "Log ItemPick": "{0} has picked up a {1}", "Log ItemDrop": "{0} has dropped a {1}", "Log TCPlace": "{0} has placed a TC", "Log TCDestroy": "{0} has destroyed a TC", "Log TCAuth": "{0} has authed a TC", "Log TCDeAuth": "{0} has deauthed from TC", "Log TCClear": "{0} has cleared a TC", "Log TeamCreate": "{0} has created a team", "Log TeamInvite": "{0} has invited {1} to team", "Log TeamReject": "{0} has rejected invite", "Log TeamPromote": "{0} has been promoted to leader", "Log TeamLeave": "{0} has left the team", "Log TeamKick": "{0} has kicked {1} from the team", "Log TeamAccept": "{0} has accepted team invite", "Log TeamDisband": "{0} has disbanded team", "Log TriggerPick": "{0} has picked up {1}+ items over {2} seconds", "Log TriggerDrop": "{0} has dropped {1}+ items over {2} seconds", "Notify HeliSpawn": "A patrol heli has spawned at: {0}", "Notify HeliDown": "A patrol heli has been shot down at: {0} by {1}", "CUI Categories": "Categories", "CUI Settings": "Settings", "CUI Animal": "Animal Logs", "CUI Chat": "Chat Logs", "CUI Combat": "Combat Logs", "CUI Command": "Command Logs", "CUI Connection": "Connection Logs", "CUI Explosive": "Explosive Logs", "CUI Heli": "Heli Logs", "CUI Item": "Item Logs", "CUI Team": "Team Logs", "CUI TC": "Tool Cupboard Logs", "CUI Trigger": "Trigger Logs", "CUI Vending": "Vending Logs", "CUI TargetPlayerInfo": "Target Player Information", "CUI PlayerName": "Player name: {0}", "CUI SteamID": "SteamID: {0}", "CUI Status": "Status: {0}", "CUI StatusAlive": "Alive", "CUI StatusDead": "Dead", "CUI StatusNull": "?", "CUI Ping": "Ping: {0}", "CUI NotConnected": "Not connected", "CUI TPto": "Teleport to", "CUI TPhere": "Teleport here", "CUI AnimalInfo": "Animal Information", "CUI AnimalName": "Animal name: {0}", "CUI AnimalDeathPos": "Animal death pos:\nx: {0}\ny: {1}\nz: {2}", "CUI LogInfo": "Log Information", "CUI LogID": "Log ID: {0}", "CUI LogDate": "Log Date: {0}", "CUI LogRemoveIn": "Log will be removed in: {0}", "CUI ChatInfo": "Chat Information", "CUI ChatType": "Channel type: {0}", "CUI Initiator": "Initiator Information", "CUI Victim": "Victim Information", "CUI Distance": "Distance: {0}m", "CUI Weapon": "Weapon: {0}", "CUI ConnectionInfo": "Connection Information", "CUI ConnectionIp": "IP: {0}", "CUI ConnectionType": "Type: {0}", "CUI ExplosiveInfo": "Explosive Information", "CUI ExplosivePos": "Explosive pos:\nx: {0}\ny: {1}\nz: {2}", "CUI ExplosiveName": "Explosive name: {0}", "CUI HeliInfo": "Heli Information", "CUI HeliPos": "Heli pos:\nx: {0}\ny: {1}\nz: {2}", "CUI HeliAttacker": "Destroyed by: {0}", "CUI ItemInfo": "Item Information", "CUI ItemName": "Item name: {0} x{1}", "CUI ItemPos": "Item pos:\nx: {0}\ny: {1}\nz: {2}", "CUI ItemType": "Type: {0}", "CUI TeamInfo": "Team Information", "CUI TeamType": "Type: {0}", "CUI TeamKicked": "Kicked player: {0}", "CUI TcInfo": "Tool Cupboard Information", "CUI TcType": "Type: {0}", "CUI TcAttacker": "Attacker: {0}", "CUI TcPos": "TC pos:\nx: {0}\ny: {1}\nz: {2}", "CUI TriggerType": "Type: {0}", "CUI DetectTime": "Detect time: {0} seconds", "CUI DetectAmount": "Detect amount: {0} items", "CUI TriggerInfo": "Trigger Information", "CUI VendingItem": "Bought item: {0} x{1}", "CUI VendingPrice": "Price: {0} x{1}", "CUI VendingPos": "Vending pos:\nx: {0}\ny: {1}\nz: {2}", "CUI VendingInfo": "Vending Information", "CUI Search": "Search:", "CUI ColorMode": "Color Mode: {0}" } Configuration: { "Combat logs?": { "WebhookURL": "", "Enabled?": true }, "Item Picks & Drops logs?": { "WebhookURL": "", "Enabled?": true }, "Connection and Disconnection logs?": { "WebhookURL": "", "Enabled?": true }, "Command logs?": { "WebhookURL": "", "Enabled?": true }, "Animal Kills logs?": { "WebhookURL": "", "Enabled?": true }, "Explosives logs?": { "WebhookURL": "", "Enabled?": true }, "Chat logs?": { "WebhookURL": "", "Enabled?": true }, "Heli Logs?": { "WebhookURL": "", "Enabled?": true, "NotifyOnHeliSpawn?": true, "NotifyOnHeliDown?": true }, "Tool Cupboard logs?": { "WebhookURL": "", "Enabled?": true }, "Vending Machine logs?": { "WebhookURL": "", "Enabled?": true }, "Item drop spam detection:": { "Enabled?": true, "WebhookURL": "", "Items needed to detect:": 15, "Time(seconds)": 8.0, "Ignored items(shortnames like: ammo.rifle etc..):": [ "item_shortname", "item_shortname" ] }, "Item pick spam detection:": { "Enabled?": true, "WebhookURL": "", "Items needed to detect:": 15, "Time(seconds)": 8.0, "Ignored items(shortnames like: ammo.rifle etc..):": [ "item_shortname", "item_shortname" ] }, "Team logs?": { "WebhookURL": "", "Enabled?": true }, "Auto-Delete logs after x amount of hours(0 will disable this feature)": 0.0 }$14.99- 33 comments
- 3 reviews
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- 6
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- #administration
- #logging
- (and 6 more)
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Version 0.1.0
12 downloads
What is it? Zone Command Blocker is a tool which prevents using specific commands (in data folder) in specific zones Permissions: zonecommandblocker.bypass - None of your command will be blocked in any zone zonecommandblocker.clear - Access for the /zcb.clear command Commands: /zcb.clear - Clears/wipes the data folder which contains zones with saved permissions etc.. Features: Zone Command Blocker will make your life easy and will on load take all zones and add them into it's data file where you can just add blocked commands Multiple blocked commands - Supports multiple blocked commands for specific zone Data file: Data of all reports and staff's statistics are being saved into a data file. Path: Your_Server\oxide\data\ZoneCommandBlocker\ZoneCommandBlocker.json Localization: { "CommandBlocked": "This command cannot be used in zones!", "DataFileClear": "Cleared data folder" }$4.99- 1 comment
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- #zone
- #zone manager
- (and 13 more)
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Version 0.1.2
159 downloads
The plugin enables the collection of a vast amount of gaming data with subsequent transmission to a database(MySQL). This functionality empowers website owners to display the desired statistics from the database on their sites. Moreover, it offers the capability to send data via API, which proves highly beneficial in scenarios where your gaming server and database reside on separate machines, and the database restricts connections beyond localhost. Please note that an instruction manual will be included in the downloaded file, and it is imperative for users to read it thoroughly. Collecting(The full list is available below in the section Collected Data) : Server information; Player information; Team information; Clan information(in future); Feedback(F7) information; Report(F7) information. Sending data through: direct MySQL; via API(POST query) to MySQL. { "Current Server ID": 0, "Time in seconds for updating data in the database(0 to disable)": 300.0, "DataBase - Display upload messages": true, "DataBase - Upload method(true for API, false for MySQL)": true, "API - Service URL(Specify the address of your website)": "https://site.com/ExtendedStats/index.php", "API - Service Key(Generate your own API key)": "GlBRw-elM6v-gjko3-cxSDk-Tsy7B", "MySQL - Host": "localhost", "MySQL - Port": 3306, "MySQL - Database name": "db_playrust", "MySQL - Username": "root", "MySQL - Password": "root", "Data Base - Servers Name": "db_servers", "Data Base - Players Name": "db_players", "Data Base - Players Deploys Name": "db_players_deploys", "Data Base - Players Explosions Name": "db_players_explosions", "Data Base - Players Farms Name": "db_players_farms", "Data Base - Players Kills Name": "db_players_kills", "Data Base - Players Raids Name": "db_players_raids", "Data Base - Teams Name": "db_teams", "Data Base - Clans Name": "db_clans", "Data Base - Feedbacks Name": "db_feedbacks", "Data Base - Reports Name": "db_reports", "Wipe - Clear data upon detection of wipe": true, "Wipe - Clear database data upon detection of wipe": true, "Wipe - List of data to clear upon detection of wipe": [ "players", "teams", "clans", "feedbacks", "reports" ], "List of deployed names": {}, "Wipe ID": null, "Version": { "Major": 0, "Minor": 1, "Patch": 2 } } ServerData: ServerName ServerIdentity ServerIP ServerPort QueryPort ServerDescription ServerHeader ServerURL ServerTime ServerTags MaxPlayers ServerEntities ServerUptime ServerMap MapSize MapSeed FirstSave LastSave WipeID ServerVersion ServerProtocol RconPort RconPassword PlayersData: Info UserID DisplayName Language UserGroups CurrentTeam CurrentClan Flags - Online/Offline, Banned BanReason Connection Connections - Number of connections to the server Ping PlayedTime - PlaytimeTracker/PlayTimeRewards plugins required IdleTime - PlaytimeTracker/PlayTimeRewards plugins required FirstConnectionIP LastConnectionIP FirstConnectionDate LastConnectionDate FarmStats Balance - Economics plugin required BankBalance - BankSystem plugin required Points - ServerRewards plugin required Experience Reputation - ReputationMaster plugin required Barrels Fish_Attempts Guts Supplies Excavator_Supplies Chinooks Surveys Blueprints CraftList GatherList CratesList - List of open crates with quantities FishList MonumentsList - Number of monument visits. MonumentsWatcher plugin required DeployedsList KillStats InflictedDamage - Damage inflicted exclusively on real players Kills FriendlyKills Deaths Suicides WoundsInflicted - Only real players TimesWounded - Only real players Chickens Boars Stags Wolves Bears Sharks Scientists Patrols Bradleys VehicleStats(kills) Bikes Cars RowBoats RHIBs Submarine_Solos Submarine_Duos Tugs Heli_Minis Heli_Attacks Heli_Scraps Balloons Trains Train_Wagons Train_Wagon_Cabooses HitParts - List of body part hits with quantities, only real players KillParts - List of body part kills with quantities, only real players KillWeapons - List of kills from various weapons with quantities, only real players RaidedDeployableConstructionsList RaidedConstructionsList RaidStats Cupboards Doors Windows Foundations Ceilings Walls Doorways WindowFrames Stairs Hatches External_Wooden_Gates External_Wooden_Walls External_Stone_Gates External_Stone_Walls External_Ice_Walls External_Ice_Short_Walls RBStats - The number of raided bases by difficulty level. RaidableBases plugin required RBEasy RBMedium RBHard RBExpert RBNightmare ExplosionStats Rocket Rocket_HV Rocket_I Rocket_Smoke Rocket_Missile Rocket_MLRS Torpedo Explosive_Ammo Grenade_Explosive_40mm Grenade_Smoke_40mm Nade_F1 Nade_Moly Nade_Flash Nade_Smoke Nade_Bean Satchel C4 TeamsData: TeamID TeamName LeaderID TeamMembers ClansData(temporarily not working) : ClanID ClanName LeaderID ClanMembers FeedbacksData: ID UserID Subject Type Message Time ReportsData: ID UserID TargetID TargetName Subject Type Message Time$19.99- 2 comments
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- #rust
- #reputation
- (and 26 more)
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Version 0.1.0
146 downloads
What is it ZPunisher is a utility for punishing cheaters or bad players a better/funnier way Permissions zpunisher.use -- Gives you access to all commands Commands zpunisher -- Opens a GUI where you can choose a player and then punish him zpunisher {playerNameOrID} -- Opens punish menu with already selected player zpunisher.freeze {playerNameOrID} -- Freezes the player zpunisher.unfreeze {playerNameOrID} -- Unfreezes the player zpunisher.lag {playerNameOrID} -- Start lagging the player zpunisher.stoplag {playerNameOrID} -- Stops lagging the player zpunisher.kill {playerNameOrID} -- Kills the player zpunisher.rocket {playerNameOrID} -- Starts rocketing the player zpunisher.stoprocket {playerNameOrID} -- Stops rocketing the player zpunisher.ignite {playerNameOrID} -- Ignites the player zpunisher.extinguish {playerNameOrID} -- Extinguishes the player zpunisher.stop {playerNameOrID} -- Stops all effects on the player All these commands except the main one with GUI can be used even in console Features Target's info: Target's Name Target's ID Target's IP Address Target's Ping Target's Status (Alive/Dead) Target's XYZ pos with TP button Refresh button Freezer: Once you execute this command on the player he won't be able to move untill you stop the effect Lagger: Once you execute this command on the player his game will start lagging soon untill he won't be able to do anything/untill his game crashes Rocketboy: Once you execute this command on the player an hv rockets are gonna start spawning in him Simple Kill: Once you execute this command on the player he will die Igniter: Once you execute this command a fire will spawn on a player and will follow it untill it disappears Stop All Effects Button: You think that the player had enough? Or have you forgot which effects you gave him? No worries just click the button and all the effects are gone! Localization: { ["noPlayer"] = "There's not such a player", ["stopAllSyntax"] = "Syntax: /zpunisher.stop player", ["stoppedAll"] = "Stopped all effects on: {0}", ["freezeSyntax"] = "Syntax: /zpunisher.freeze player", ["startFreeze"] = "Starting to freeze: {0}", ["unfreezeSyntax"] = "Syntax: /zpunisher.unfreeze player", ["stoppedFreezing"] = "Stopped freezing: {0}", ["lagSyntax"] = "Syntax: /zpunisher.lag player", ["startLag"] = "Starting to lag: {0}", ["stopLagSyntax"] = "Syntax: /zpunisher.stoplag player", ["stoppedLag"] = "Stopped lagging: {0}", ["killSyntax"] = "Syntax: /zpunisher.kill player", ["killMsg"] = "You have killed: {0}", ["rocketSyntax"] = "Syntax: /zpunisher.rocket player", ["startRocket"] = "Started rocketing: {0}", ["stopRocketSyntax"] = "Syntax: /zpunisher.stoprocket player", ["stopRocket"] = "Stopped rocketing: {0}", ["igniteSyntax"] = "Syntax: /zpunisher.ignite player", ["startIgnite"] = "Ignited: {0}", ["extSyntax"] = "Syntax: /zpunisher.extinguish player", ["startExt"] = "Poured water on: {0}", ["infoTitle"] = "Target's Info:", ["infoName"] = "Name: {0}", ["infoID"] = "ID: {0}", ["infoIP"] = "IP Address: {0}", ["infoPing"] = "Ping: {0}ms", ["infoStatusAlive"] = "Status: <color=#52bd36>Alive</color>", ["infoStatusDead"] = "Status: <color=#c70000>Dead</color>", ["infoPos"] = "XYZ Position: {0},{1},{2}", ["infoTPBttn"] = "TP", ["infoRefresh"] = "Refresh", ["choosePl"] = "Choose a player:", ["dsc"] = "..........Description..........", ["freezer"] = "Freezer", ["freezerDsc"] = "Once you execute this command on the player he won't be able to move untill you stop the effect", ["enable"] = "Enable", ["disable"] = "Disable", ["kill"] = "Kill", ["lagger"] = "Lagger", ["lagDsc"] = "Once you execute this command on the player his game will start lagging soon untill he won't be able to do anything/untill his game crashes", ["lagPS"] = "P.S. If you enable this on yourself you must disable it via console - zpunisher.stoplag {Your nick}", ["rocketer"] = "Rocketboy", ["rocketerDsc"] = "Once you execute this command on the player an hv rockets are gonna start spawning in him", ["ignite"] = "Ignite", ["pw"] = "Pour Water", ["killTitle"] = "Simple Kill", ["killDsc"] = "Once you execute this command on the player he will die", ["igniterTitle"] = "Igniter", ["igniterDsc"] = "Once you execute this command a fire will spawn on a player and will follow it untill it disappears", ["stopAllEffects"] = "Stop All Effects!", ["previous"] = "Previous", ["Next"] = "Next" }Free