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Friendly Factions

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Everything posted by Friendly Factions

  1. Friendly Factions

    Request

    It gives you the "help" instead actually toggling the hud off. But if I manually type the command, it takes it.
  2. Friendly Factions

    Request

    it does not work though, it acts like "toggle" was never entered. what I send you was what I would hope it would be. But this is how I have it, and its not working { "Command": "chat.say /ammohud toggle", "Command Display Name": "Ammo hud on/off", "Command Usergroup Requirement": [ "default" ], "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null },
  3. Friendly Factions

    Request

    Could you add an extra command only field? Pleeeease { "Console Command": null, "Chat Command": "ammohud toggle", "Command Display Name": "Ammo hud on/off", "Command Usergroup Requirement": [ "default", ], "Paramater 1": null, "Paramater 2": null, "Paramater 3": null, "Paramater 4": null },
  4. Would like to know that as well, so I can add my own skins. Also, does this allow for users who have paid skins to actually use those skins while using this plugin menu? Will paid skins show up for users who have paid for those? I dont want players to use both vanilla and plugin methods each time they want to change skins.
  5. -12c 1 damage per 25 seconds
  6. Friendly Factions

    NoEscape

    Just to be sure, this will block any command I set it to block? Also if someone spawns OR enters inside the raid zone, will be blocked from using those commands I have set it to block? AND is it compatible with "No Green" plugin from umod? Thank you.
  7. Good thing I read the comments before buying, thank you sir
  8. I love you
  9. We can still use this for copy paste structures in our maps, this does not effect the new TOS. An example will be hotels and radiable bases.
  10. Calling hook OnPlayerChat resulted in a conflict between the following plugins: MuteChat - False (Boolean), NoGreen (True (Boolean))
  11. Any updates on this?
  12. Friendly Factions

    Command cooldown?

    How can you add a cooldown for commands? I tried these below for example, but did not work. { "callheli": 1800 } and { "cmd/callheli": 1800 }
  13. I can't find where to change the size for this. Could you possibly tell me where the string is located so I can change it? Thank you for your time.
  14. How to run commands as the player, that normally can't? For example a spawn command that normally would need admin privileges, but in this case bypass the needed privileges and run the command for the player like its coming from the player.
  15. @David Can you make it so ranks can run custom commands and not just give you a note? I plan to use economy to give vip within the game
  16. OK I just want to be sure before buying, if a player's economics changes in server A, will that change take effect on server B as well automatically? (both servers using this plugin). I wont have to enter any commands or they will have to join server B for the change to take effect. To also use an example if a player for example has 500 economics in server A, but spends 500 economics on server B then automatically his economics in server A will be 0? Thank you for your patience.
  17. Is it possible to show\hide buttons when you open\close your craft menu for example or your inventory? I dont want to flood the player's screen with buttons, when I could just have buttons show only in their inventory. Also the ability to use 1 button to open and close other buttons like a mega menu (like the one an other user mentioned) would be great.
  18. I have the same issue, and it wont go away. Can you elaborate on those other ways that could fix this issue please, Thank you.
  19. Hey! Sorry to bother you again, got an other error: [Loottable] MultiplyDispenserItems called but DispenserMultipliers is null _corpse_boar Failed to call hook 'OnDispenserGather' on plugin 'Loottable v2.1.4' (InvalidOperationException: MultiplyGatherItems is null in _corpse_boar) at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x00107] in <beb2b64691c64e2b95b99491bd85442c>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <beb2b64691c64e2b95b99491bd85442c>:0 [Loottable] MultiplyDispenserItems called but DispenserMultipliers is null _corpse_boar
  20. The issue is when I make any edit whatsoever on anything, it will effect it. Using the multiplier or not does not change that. Just by adding extra items on the ore nodes its enough to cause issues. this is my setup Note that if i go and save without doing any changes I will get way more than what you see here. Like this: And if again I go into the menu (on any menu even the crates loot table menus) and just save without edits it will multiply them even more like so (note I throw the other ores I mined before this screenshot) | So every time I save something, anything, it will effect the ores
  21. Am still getting wrong amounts of ore though.
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