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Everything posted by rustpve
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- 3 comments
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- 1
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- #temp
- #temperature
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- 129 comments
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- #jtedal
- #mad mappers
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VirtualQuarries.cs 1550:55 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'Playe... rInventory' could be found (are you missing a using directive or an assembly reference?) changed the AllItems to containerMain.itemList Worked.
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[Info("VirtualQuarries", "ThePitereq", "2.4.5")] Looks like that's the latest one I'm using.
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CS1061: 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) Line: 1550 Column: 55
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Hey there, not sure you support updates for Carbon but just fyi, it's not working on the Carbon framework.
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Yay, adding "marketterminal" worked!
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I'm using Corbon and got this error when trying to give via console -- It worked via the F1 console though. marketplace.give 76561199527563137 Failed executing console command 'marketplace.give' in 'Personal Marketplace v1.2.3 by ZEODE' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.PersonalMarketplace.ChatGiveCmd(IPlayer player, string command, string[] args) in /home/container/carbon/plugins/PersonalMarketplace.cs:line 860 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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That worked for now. Wish we had it to automatically reset on wipe or to have the option in config.
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Would like an update for this too.
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Add admin chat or console commands to release all horses for a specific player?
rustpve replied to Flint Monkey's Support Request in Support
I'm also running into an issue where when I wipe the server players can't claim more horses because they have slots taken up even though its a new wipe. Is there a way to clear automatically with each wipe? -
How can we make it so that they don't show up in circulation (loot tables at all)? I don't want them to be able to find these. I want to be able to give them as gifts only.
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got the plugin and tested. super fun. one question though... is there a way to make it so that attacks only occur once event is attacked by player/team? For instance I don't want random naked getting killed at harbor. Attacks should only start when attacked and only to the player or team involved. Thanks,
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got the plugin and tested. super fun. one question though... is there a way to make it so that attacks only occur once event is attacked by player/team? For instance I don't want random naked getting killed at harbor. Attacks should only start when attacked and only to the player or team involved. Thanks,
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got the plugin and tested. super fun. one question though... is there a way to make it so that attacks only occur once event is attacked by player/team? For instance I don't want random naked getting killed at harbor. Attacks should only start when attacked and only to the player or team involved. Thanks,
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Got it working right. Thanks Nivex!
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Oh my. Okay thanks I'll reinstall the tiers. Odd that it shows the Expert bases but on map it says easy raid. I'll reinstall and see what happens. Thanks Nivex.
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let me try 2.7.4 and see if that fixes. TY
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I am using the latest version 2.7.6.
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All the raidable bases are showing up as normal raidable bases on the map with green dots. They use to be different colors for the level associated with the color. Not sure what happen or how I correct this.
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I'm guessing I have to make the Automatic Wipe On Wipe config setting to true in order for the option to redeem the kit again on new wipe? I'm still confused about what the cooldownafterwipe setting does. Is there a place to get more information about the settings in the config and within the UI? Thanks again.
- 260 comments
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- #kits
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(and 36 more)
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