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Everything posted by Geralldo.RuLey
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- 10 comments
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- #gathering
- #harvest
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(and 6 more)
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Hello again. I have a problem with some of my buyers, who issued a refund after having the benefits for a few days. I set an agreement on the web store that all purchases are not refundable due to the product-specific benefits on my server that will carry over to the wipes and progression system. also for taking action on PayPal, which is not too user-friendly on our side. too much effort to do that. Is there any way to solve this kind of problem, or is there something called non-refundable?
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- 7 comments
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- #admin tool
- #teleport
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(and 5 more)
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Thanks, the problem was with "advanced gather," which confused me (I forgot I had that installed). I fixed that by removing the plugin and doing a reload. I managed to add 13 items, including custom items, and hook it into your Xperience plugin. (I disabled ranch and ridable horse spawn to avoid server performance abuse because farming is my server's main economic income.) Thank you for the great plug-ins.
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- 580 comments
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- #hud
- #interface
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(and 6 more)
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I have three servers running. but only one has this problem. No matter what I tried to fix the blank images, it just didn't work. Image failed to download! Error: HTTP/1.1 429 Too many requests I think this is an IMGUR problem; they seem to be limiting requests in the time frame. The only way to fix this is to change the image links in the.CS file to the other image hoster. I'm using Dropbox in this case.
- 580 comments
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- #hud
- #interface
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(and 6 more)
Tagged with:
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please update after May 5 update this started happening Failed to call hook 'OnPlayerDeath' on plugin 'NoRestore v1.0.1' (NullReferenceException: Object reference not set to an instance of an object) [05.04 20:13:11] at Oxide.Plugins.NoRestore.OnPlayerDeath (BasePlayer player, HitInfo info) [0x00050] in <369490005ba340feb027c11334381edb>:0 [05.04 20:13:11] at Oxide.Plugins.NoRestore.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00109] in <369490005ba340feb027c11334381edb>:0
- 3 comments
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good explanations there, I salute you. about what happened in my situations i will explain more before someone asking "why". My PVE server has skills, RPG like, that increase players ability, defence , attack , damage reduction, ETC. Modified weapon damage for some weapon, I create a plugin for boosting health 5x if they consume it lasting for certain minutes also the food that can be used as fast healing ( hard to find in normal game world). so I tried to create a BOSS with this beautiful plugin that meant to be the END game challenge, a boss with certain high HP 200K, high damage with lmg or rocket on his belt. rewarding loot dropped upon his death (+hackable crate 100%) 1st case, I made a custom GULAG like , its huge and wide using single concrete cube as the main foundation. also the ceiling that high enough ( as tall as 4 buiIding blocks. I put 1 spawn point there manually using the GUI, command, or moving the profile here (working the most), right in the middle of the building, to make sure the radius is right. but they always spawned on top of the building. Autospawn : true Chute: false radius 10 (lowest) roam 15 2nd case, so i think inside the building spawn is not working and then tried to make a spawn point in the 2x2 grid of island. its surounded by the sea (not shallow water) but when somebody shot him from 250+ away it will leave the island chasing the invoker, walking on top of water. aggro and deaggro 70 Onwater: true or false did the same immune damage from 150 pause movement : 5 sec this plugin is best among NPC spawner I have. not having too much sepate folders or configs, adding some new features will make this plugin even better. I thank you for the service you rovide, Thank you Sir.
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hi, I would ask you some questions. I added custom NPC into the Island, but when players hit them with sniper from far away (200+m) it will chase the attacker, leaving the island walking on the water and trapped into the turrets they build. ("Immune_From_Damage_Beyond": 200,) I use zone manager with custom flags to avoid building etc. so my question is. 1. how to prevent my BOT moving out more than a certain value from its spawn point? (radius 10 and roaming 40) which is smaller than the Island 2. how to prevent them to walk on water or ignore chasing when there are water surounding. ( over water: false) 3. what is OverWater do? I tried both true and false giving the same result. or it just a spawn point that ignore if there is a water on surface? 4. when I spawn them inside a custom building from rust edit ( the height is around 10m ) it wont respawn or spawn on top of the buildings. (navmesh available) 5. I cant spawn them inside the terrain on custom buildings or cave (dungeon)
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Thanks but, it's not about the backup, it is what will happen with the plugin updates without a warning. I do have the backup and server host auto backup for every 4 hours, so the problem is the config file has a long line that is not easy to just copy from the backup because the new config contains a new additional arguments. so how do we manage 150-+ plugins and test every single of it update that occurs randomly between Facepunch and the plugins and we are not aware of what has been changed until we found it ourself yet players more likely exploit it rather than repporting to us? most of the time the Dev tells us what should we do with their recent updates. so we prepare to give it an attention if something went broken or need to be changed. sorry for my bad English.
- 723 comments
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- 1
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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sorry but, you should give a warning due tho the plugin updates overwrite the old config. I spent a lot of time to ballance the shop and the other plugins but the last update of this plugin break it. I hoster 20x server with RPG mechanics with 150 Plugins so players can sell thier items and unwanted resources. it turned into Exploiting fest since I use both ServerRewards and this one as a MALL to give players TRADING vibes. the price reverted in SHOP.JSON to the default value which 160RP to get 1000 sulfur ore, smelt it into 4x sulfur and sell it in serverrewards store for the Higher price.
- 723 comments
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- #shop
- #shop ui
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(and 25 more)
Tagged with:
- #shop
- #shop ui
- #store
- #market
- #server rewards
- #gui shop
- #custom items
- #rust shop
- #mevent
- #market system
- #marketplace
- #buy
- #sell
- #in game
- #economics
- #humannpc
- #market and magazine
- #gui
- #money exchange
- #rust shop plugin
- #shop system
- #best shop
- #best rust shop
- #shop items
- #shop mevent
- #shop in menu
- #shop gui
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- 8 comments
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Hello Steenamaroo, Is it possible disable all loot table on CustomLoot? Create one custom loot table botspawn mod loot profile point to this custom loot table. **botspawn only support CustomLoot mod. Please check the attached image, Does that mean I disable loot table for that type?? If yes, I think CustomLoot mod default settings are all disable. Thank U
- 222 comments
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- 222 comments