-
Posts
292 -
Joined
-
Last visited
Content Type
Profiles
Warranty Claims
Downloads
Forums
Store
Services
Downloads Plus Support
DOWNLOADS EXTRA
Everything posted by Flint Monkey
-
Thanks for responding, @jakman76. I have not updated the map since I started it and _think_ the RustEdit.dll is up-to-date. I am dependent on my host provider for that one, but they pull it directly from GitHub. I have the elevator installed in 2 locations on the map and both have the same issue. It's a bit troublesome as I actually built my own base in one of them. ATM I am getting by with noclip. Should I try reloading the map?
-
-
I'm likely not the first person to ask this... is it possible to add an option for labels to the shop items? For example, if I want to give players the ability to purchase the blue and the orange jumpsuit, both look the same in shop and it's hard to tell them apart (unless I go hunting for custom images).
-
@MACHIN3 - you're going to think I am crazy with this issue, We're finding that if you move into a space where there's 100% comfort AND eggs, the Armor stat maxes out once a player has full health. Here are steps to reproduce and screenshots to document: 0) Create an area in your base where comfort is 100% and egg(s) are present. 1) Make sure Armor stat is _not_ at 100% (in my case, less than 10/10 here): 2) Enter base and place self in comfort zone: 3) Allow health to reach full level: 4) Wait... you will see Armor increase (above it's already ticking up) to full:
-
- 178 comments
-
- #monuments lock
- #lock monument
-
(and 3 more)
Tagged with:
-
I've used the Land Flood plugin [1] and plan to add it back next month. The plugin allows you to either flood your map slowly over the time to wipe, or create a storm event and flood the land. I intend to do the second one and players will need to get above a flood level when the storm comes. It'd be helpful for them to have the ability to see what their altitude is above the standard water level (500). My current workaround: I could use Magic Panel for this with the Magic Coordinates Panel [2] , suppressing the x and y coordinates, but it's not as clean. Thanks for considering! [1] https://www.myvector.xyz/index.php?resources/land-flood.3/ [2] https://umod.org/plugins/magic-coordinates-panel
- 604 comments
-
- #hud
- #interface
-
(and 6 more)
Tagged with:
-
- 604 comments
-
- #hud
- #interface
-
(and 6 more)
Tagged with:
-
- 223 comments
-
- 1
-
-
- #bradley
- #krunghcrow
- (and 4 more)
-
I came her to ask for this and am glad 1) others are asking for it and 2) you're looking into it. Rather than tone down the tiers you put in place, I'd love to reduce the frequency/likelihood of the Nightmare tier, especially early on in the wipe. It'd also be great if there were a way to specify what tiers are available at what locations. For example, I use convoy and might not want a Nightmare roaming the map on roads.
- 223 comments
-
- #bradley
- #krunghcrow
- (and 4 more)
-
- 604 comments
-
- 2
-
-
- #hud
- #interface
-
(and 6 more)
Tagged with:
-
- 604 comments
-
- 1
-
-
- #hud
- #interface
-
(and 6 more)
Tagged with:
-
Hi @Steenamaroo, The kits are marked with a 1 in the BotReSpawn GUI, and they are generated by BotReSpawn. I had to set up a hotkey, but I eventually was able to do a '/botrespawn info' to get info on the NPC. I am attaching screenshots here. Any other ideas on what might be going on? This is the only monument I've seen an issue at. Thanks, Flint
-
Since the last update, I am having an issue where my bots at Ranch 0 are loading up as scientists (not pulling in their kits). Other monuments seem to be loading correctly. I looked through the config in the GUI as well as in the code and I'm not seeing any issues. Names are loading up correctly... it's just the skins. And the skins/kits are able to load at other monuments where they are selected using BotReSpawn. Any idea why this might be? Here's my code for Ranch 0: "Ranch 0": { "type": 0, "Spawn": { "AutoSpawn": true, "Radius": 60, "BotNames": [ "Ozzy Omlette", "Sparkplug Witwicky", "Cooter", "Buford T. Justice", "Angry Beaver", "Foghorn Leghorn", "Clarabelle" ], "BotNamePrefix": "Ranch", "Keep_Default_Loadout": true, "Kit": [ "npc-egghead", "npc-mechanic2", "npc-mechanic1", "npc-sheriff", "npc-beaver", "npc-chicken", "npc-cow" ], "Day_Time_Spawn_Amount": 3, "Night_Time_Spawn_Amount": 2, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 150, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 60, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": true, "Bot_Accuracy_Percent": 25, "Bot_Damage_Percent": 50, "Running_Speed_Booster": 10, "AlwaysUseLights": false, "Ignore_Sleepers": true, "Target_Noobs": true, "Melee_DamageScale": 1.0, "RangeWeapon_DamageScale": 1.0, "Target_ZombieHorde": 0, "Target_HumanNPC": 0, "Target_Other_Npcs": 0, "Respect_Safe_Zones": true, "Faction": 0, "SubFaction": 0 }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 5, "Corpse_Duration": 10, "Weapon_Drop_Percent": 5, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Main_Percent": 80, "Wipe_Belt_Percent": 80, "Wipe_Clothing_Percent": 80, "Allow_Rust_Loot_Percent": 100, "Rust_Loot_Source": "foodbox", "Respawn_Timer": 10, "RustRewardsValue": 0.0 }, "Other": { "Chute": false, "Suicide_Timer": 10, "Die_Instantly_From_Headshot": true, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true, "Use_Map_Marker": false, "Always_Show_Map_Marker": false, "MurdererSound": true } },
-
@AhigaO - I love how clean this panel looks. Thanks for making something that's been complex so simple. There are a couple of magic panel plugins that my players use frequently that are missing: Is it possible to include the grid position in the UI? Many players use that to communicate where they are (rather than using coordinates) for general grouping/planning. Another player already asked this... is there a way to add a radiation level indicator? The best option is amount of rad protection / amount of rad present, but even a yes/no would be appreciated. In addition, I'm having an issue where I cannot get the dropdown button list to execute chat commands. I've created a simple one for /info. Perhaps I don't have the syntax right. I've tried including it with and without the '/'.
- 604 comments
-
- 2
-
-
- #hud
- #interface
-
(and 6 more)
Tagged with:
-
It'd be great if there were a way to see the most recent update date in the Purchases list.
- 1 reply
-
- 1
-
