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Everything posted by Jbird
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Can you get any video clips of this by chance? These are all of the BetterNpc NPCs that are acting this way? This is the first report of it so far @OldRusty. But give us as many details as you can think of we will look into it.
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Unable to find main plugin class: NpcSpawn
Jbird replied to D33pakGanesh's Support Request in Support
What version are you trying to use @D33pakGanesh? You've replied in the right place but the message is saying it can't find it. Are you sure you have it installed correctly? What are you using it for? -
There is a command to check the foundations as the base is being built so players can know the base is eligible. /checkfoundations ⊘ - you or your friends are not the owner of the foundation ⊝ - the foundation does not match in height/depth ⊛ - the foundation does not match the topology (prohibited topologies: Cliff, Cliffside, Decor, Building, Monument, Clutter, Mountain) ◉ - the foundation is located within a radius of 40 meters from a custom monument
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Thank you as well I appreciate that. Hopefully it's a nice easy fix for them @Angry Dragon Gaming!
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There is information in the Description. But if you'd like to join the Mad Mapper Discord I can update my guide but otherwise it is mostly straight forward, especially to just modify and add to existing standard monument files, but including creating your own custom locations if you want. The commands are all in the Description but if you need assistance at all just let us know.
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You are in the right place for the CustomMagazine @Anakin89 but I think you need to look into something else. That actually sounds more like a stack plugin, do you have something like stack modifier or something along those lines? It controls the stack sizes on your server. They don't normally stack by themselves so you should have something that is allowing them to stack. Some storage types might not accept custom skinned items without some configuration so look into that as well. What is the other plugin that you have that uses CustomMagazine? Now I'm curious. I love the Star Wars reference so I'm going to try to help no matter what. I want to win you back from the dark side before it's too late!
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Thank you @KorolOff it was likely another plugin interacting. I do remember that even a well known stack modifying plugin had some major issues early on. I think some of them were resolved by that dev but we had written some patches at the time. Haven't heard any other complaints since though either that I recall. So hopefully this one is all taken care of and just collecting dust.
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In any of the configuration files you can set up loot profiles and anything else regarding the NPCs. These are in the data folder. This is either a server issue or a plugin that is not handling spawning and despawning tugboats properly. This would not in any way be happening as a result of BetterNpc to be honest so that much I can say for sure. What it is you said about NPCs I'm not sure I follow so if you want to explain that further so far I'm not seeing what this would have to do with BetterNpc. The only time you will see NPCs in this area of the map would be because a config has more min max spawning NPCs than there are locations for them to spawn.
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"Time to unlock the Crates [sec.]": 600.0, Yes there is @ChaoticStryfe
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We appreciate and accept all suggestions. I can add this one though I'm not 100% sure that I understand what you are saying, if you want to explain it further. I'll reference your post though when I add it to our notes. For reference though while suggestions are fine, the description explains features that the plugins have. It is best to ask questions before purchasing, because it is up to the developer KpucTaJl they make the final decisions otherwise for what will change or be added. The top of each file will say 'by Author Name' and tell you who owns the file.
- 97 comments
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- #barricade
- #ch47
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It's only on the test server that this is happening? I'd go through checking to make sure everything is the same between the two. It's very easy to let plugins get out of date or to have other version mismatches on a test server if it's not used regularly, or even if it is. I'd start there then I'd look at config changes or backtracking any other recent changes.
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Hello @gab you will do the following. Make sure that you have NpcSpawn installed. Move all of the files from the download that are inside the data folder, into your servers oxide/data folder. Everything here folder and file needs moved, even if it is an empty folder. Once all of the data files are moved and you have NpcSpawn.cs installed, you can install BossMonster.cs to your plugins folder as well and the plugin should run at this point.
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This is in the plugin description @Corpski. If you need Npcs to be able to fight with other Npcs, then set the value of CanTargetOtherNpc inside the plugin to true Can change CanTargetOtherNpc to true inside the CS file.
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Large Harbor NPC's Shift on spawn and Float off the ground.
Jbird replied to Jackelmyer's Support Request in Support
If you do see them moving that much definitely let us know and we can look into it. As much movement as happened in the video is not a concern but moving that much is more likely to be an issue. Otherwise thank you for the communication. Let us know if you run into more concerns or questions! -
At what point does the error appear, what is happening when it occurs, and does it stop when the event does? Almost appears as if it could be a map related issue but that is only a very quick guess looking at the error alone. But with some more information I am sure we can narrow down the source of the error.
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Large Harbor NPC's Shift on spawn and Float off the ground.
Jbird replied to Jackelmyer's Support Request in Support
Thank you for grabbing the video clip @Jackelmyer. KpucTaJl is translating and I think something was slightly lost in translation. Looking at the video and confirming with him though that the slight change you are seeing is not an issue. That much movement is simply the NPCs settling into place. It may appear slightly off but this is natural even default NPCs do it at times. Now if you see them ending up in an entirely different spot, under terrain or above buildings they should be on the other side of, things of that nature, then something else is going on. The little bit of movement in the video though is harmless and nothing to be concerned about. -
Large Harbor NPC's Shift on spawn and Float off the ground.
Jbird replied to Jackelmyer's Support Request in Support
Thank you for sharing that @Jackelmyer. Any chance you could grab a video clip of them adjusting and moving? To show the developer to study. -
Glad to hear it @WerWolf. Let us know if you have any other questions or run into any issues.
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- 427 comments
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- #abilities
- #boss
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Large Harbor NPC's Shift on spawn and Float off the ground.
Jbird replied to Jackelmyer's Support Request in Support
What map or maps have you been testing that on @Jackelmyer? Had you just noticed that recently? We will take a look and see if we can reproduce.