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Everything posted by Jbird
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Did you recently change this value to true in NpcSpawn or was it always true? If it was changed recently make sure both NpcSpawn and BossMonster were reloaded. If you've already done all of that I suspect there could be something else protecting the sleepers. We will look into it on our end though as it is odd that they are being attacked and not receiving damage. If we can recreate this I will let you know, or I may have further recommendations.
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- #abilities
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- 45 comments
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- #broken cars
- #cargoplane
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- 194 comments
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- #boat
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Yeah originally it was mostly only concerning at all if people were putting large numbers of boats into the config. After that damned update it really hurt the performance considerably. If you ever wanted to jump into the Mad Mapper ticket we could dig into the issue a bit with you to find out what happens after a certain number of time. I am growing suspicious that some plugin is interfering at some point. But regardless we always want to help if we can.
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- #boat
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So there would be a couple ideas for this. One that might be easiest would be simply to add those items to the loot if you are able to add an item with a specific skin, if there is a way to give items with a skin to have them work this way. Or is it only done by command? If it is only done by command you might consider asking the developer if they would be willing to use the API from the plugin to add this as an option to their plugin, so that when a boss dies a weapon can be applied. Because currently there is no way to apply a command when a boss is killed. Hope this helps!
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- 42 comments
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- #arctic research base
- #ch47
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Reload the plugin make sure it looks like it's loading all files. And or just go straight to the data files make sure it is there for sure. If it is, do you have any plugins that also affect or edit the airdrops in some way? Sometimes this is just an indication that multiple plugins are trying to react to that hook at once, but in most cases when that has come up it's not been actually affecting anything which can be odd. Let me know what you see or find out and can go from there. If you're in the Mad Mapper Discord or want to join, create a ticket and tag me and KpucTaJl.
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The best way to do this would be use something like TimedExecute available on uMod and to turn off automatic event holding. The plugin can run events on a timed schedule that you will set and it will cycle through them however you configure it. I think there may be other plugins that do something like this as well this is the one I am most aware of.
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- #arctic research base
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- #arctic research base
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- #arctic research base
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This was already changed in a recent update for NpcSpawn. Go to the config file and you can set the base NPC to whatever you want it to be. Previously this was done in the CS file by changing the path from heavy scientist to something else. But now it is a simple config option so it does not need to be changed again in future updates.
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Yes you can and there are several commands to help with this as well in the Description. Just keep in mind that these will need disabled or removed if you change maps, unless it is set up with an ID for the map before launching the map on a server. It can be a complicated process to do this but it is possible especially if you plan to come back to the map again in the future.
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I actually provide support, KpucTaJl is the developer. I will add this to our notes for requests and suggestions and he will consider this for future updates. The ability to change the path to the NPC was always an option in the CS file but it's been added to the configuration to make it easier and noticeable to more customers and so that with future updates it no longer needs to be changed. But since it was created NpcSpawn has always used just one base NPC. Something else you can and should consider would be to reach out to the developer of other plugins to ask for updates for their plugin to include the ability to change settings by custom names of NPCs so that this will be not only able to be edited by location but also by each preset.