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Scientist86

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Everything posted by Scientist86

  1. Scientist86

    NPCShop

    I just installed it. I set up the first seller and tried to add a product. I added a product — a command. Not knowing how to save this product, I clicked “Add a new product”. The menu cleared, the product disappeared, and when I tried to contact the seller again, I was kicked out. I see this error in the console. [09:32:37] Failed to call hook 'CanLootEntity' on plugin 'NPCShop v2.14.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NPCShop.GetPlayerBalance (BasePlayer player) [0x0005c] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.NPCShop.CanBuyLot (BasePlayer player, System.Collections.Generic.List`1[T] items, Oxide.Plugins.NPCShop+BaseItem priceItem, Oxide.Plugins.NPCShop+BaseItem additionalPriceItem, System.Int32 discount, System.Int32 modifier) [0x00055] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.NPCShop.AddBuyControls (Oxide.Plugins.NPCShop+Gui gui, BasePlayer player, Oxide.Plugins.NPCShop+BotShopSettings botShopSettings, System.Int32 index, System.Int32 discount, System.Int32 modifier) [0x0003a] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.NPCShop.AddLotRow (Oxide.Plugins.NPCShop+Gui gui, BasePlayer player, Oxide.Plugins.NPCShop+BotShopSettings botShopSettings, Oxide.Plugins.NPCShop+Gui+Parent content, System.Int32 index, System.Int32 discount, System.Boolean isAdmin, System.Boolean preview) [0x002a4] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.NPCShop.ShowUILots (BasePlayer player, System.UInt64 id, System.Boolean isAdmin, System.Boolean preview) [0x00121] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.NPCShop.ShowUIMain (BasePlayer player, System.UInt64 id, System.Boolean isAdmin) [0x000ad] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.NPCShop.CanLootEntity (BasePlayer player, ResourceExtractorFuelStorage entity) [0x001dd] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.NPCShop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0060d] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  2. Good afternoon! I don’t have any plugins responsible for loot. BetterLoot, AlphaLoot, and others. I don’t use them. I also don’t use any plugins for skins.
  3. I’m asking because that’s not the case. The skin identifier is always 0 — and when the feature is enabled, the skins change to random ones. I’ve already found the code in the plugin that handles this, and it seems to check itself what’s allowed and what isn’t. But I want to make sure of this.
  4. Hi! Does this setting violate facepunch’s rules? "Use Random Skins (internal)": true, Where do the skins come from? Can I use it without worry?
  5. Good afternoon! Is there any way to prevent spam in the f1 console? It starts after Bradley spots the target, and then the player moves away to a sufficient distance. And since the UI element is unavailable (it disappears when the tank is far away), this spam begins.
  6. Scientist86

    Better Hammer

    I didn’t quite understand what this plugin does? Does it add a separate item to the game — a hammer with some kind of skin — that allows you to do all the things listed? Does it allow players with permission to ignore the time required to rotate and demolish the blocks they’ve built? Is it possible to change the repair to a single click? I wouldn’t want the players on my server to notice any changes in the hammer mechanics. I just want to give them the ability to edit their buildings and demolish building blocks without a time limit, using the standard tool, and without having to type /remove or anything else. Will your plugin work for me?
  7. The plugin collects only what the player has thrown away, ignoring items that drop automatically. For example, when destroying barrels.
  8. Yes. You’re right. The problem isn’t with the map. The latest update completely destroyed my server, and it coincided with the installation of this map. Your map has nothing to do with it. I don’t understand why, in just one day, the server went from being operational to slow and freezing.
  9. Is there any way I can contact you? After the wipe, when more than 20 players logged in, all my players started complaining about delays. At the same time, I didn’t experience any delays, but I’m not the host. I had to do a second map wipe and roll back to the procedural map. Since I lost half of my players at the start. Is it possible that the problem is related to the number of prefabs or something like that? The map is very good. There were no issues during the tests. Perhaps the reason is my lack of experience working with custom maps. Could you please help?
  10. Hi ! I just bought and installed the map, and now I’m configuring the other plugins to bring them in line with this map and preparing for the next wipe. After reading the conversation above, I’m a bit worried — will the map work after the update? Are the changes made in advance, or after the update is carried out and errors appear? This is critically important to me because the map isn’t a plugin for the recycler or something — it’s the foundation. And the first hours after the update are very important for the server.
    Great, interesting map. There are a couple of issues that prevent it from being used. 1. An unusual lighthouse with rooms containing maps, but it doesn’t work. 2. The convoy route is only a few squares long, then it turns around and goes back
  11. Scientist86

    W4ater 4.4K

    Now it’s broken. The water isn’t working properly, and some monuments are hanging in the air.

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