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Everything posted by Scientist86
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That’s a good question. I see it in my console, but I can’t reproduce it. There have been no complaints from users yet.
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Failed to call hook 'OnStructureRepair' on plugin 'BetterHammer v1.1.1' (InvalidOperationException: Nullable object must have a value.) at System.Nullable1[T].get_Value () [0x00008] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Plugins.BetterHammer.OnStructureRepair (BaseCombatEntity entity, BasePlayer player) [0x0002e] in <ddf98be1e5674c5781ff59e8b69b7eb9>:0 at Oxide.Plugins.BetterHammer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e9] in <ddf98be1e5674c5781ff59e8b69b7eb9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'OnStructureRepair' on plugin 'BetterHammer v1.1.1' (InvalidOperationException: Nullable object must have a value.) at System.Nullable1[T].get_Value () [0x00008] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Plugins.BetterHammer.OnStructureRepair (BaseCombatEntity entity, BasePlayer player) [0x0002e] in <ddf98be1e5674c5781ff59e8b69b7eb9>:0 at Oxide.Plugins.BetterHammer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e9] in <ddf98be1e5674c5781ff59e8b69b7eb9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'OnStructureRepair' on plugin 'BetterHammer v1.1.1' (InvalidOperationException: Nullable object must have a value.) at System.Nullable1[T].get_Value () [0x00008] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Plugins.BetterHammer.OnStructureRepair (BaseCombatEntity entity, BasePlayer player) [0x0002e] in <ddf98be1e5674c5781ff59e8b69b7eb9>:0 at Oxide.Plugins.BetterHammer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e9] in <ddf98be1e5674c5781ff59e8b69b7eb9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'OnStructureRepair' on plugin 'BetterHammer v1.1.1' (InvalidOperationException: Nullable object must have a value.) at System.Nullable1[T].get_Value () [0x00008] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Plugins.BetterHammer.OnStructureRepair (BaseCombatEntity entity, BasePlayer player) [0x0002e] in <ddf98be1e5674c5781ff59e8b69b7eb9>:0 at Oxide.Plugins.BetterHammer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e9] in <ddf98be1e5674c5781ff59e8b69b7eb9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0 Failed to call hook 'OnStructureRepair' on plugin 'BetterHammer v1.1.1' (InvalidOperationException: Nullable object must have a value.) at System.Nullable`1[T].get_Value () [0x00008] in <e605204d165a49d89ae7579f3d894429>:0 at Oxide.Plugins.BetterHammer.OnStructureRepair (BaseCombatEntity entity, BasePlayer player) [0x0002e] in <ddf98be1e5674c5781ff59e8b69b7eb9>:0 at Oxide.Plugins.BetterHammer.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x000e9] in <ddf98be1e5674c5781ff59e8b69b7eb9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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Unfortunately, I couldn’t get good feedback from my players, and I spent a lot of time trying to configure Convoy (so that it wouldn’t get stuck) on the road, as well as trying to find the cause of the server freezing in some places. Even with 5 people online, it’s quite difficult to play. Every data save (onserversave) sets the players back. The server settings are exactly the same as on the procedural map on the second server, and the hardware is the same. The only thing that’s different is the map. With a full server, the procedural server works great; with an empty server, Hapis just works. Moreover, in different parts of the map, I get messages like the one in the screenshot. Just for no reason. If you fly around the map (noclip), you can see some artifacts, protruding pieces of prefabs from other prefabs. In general. The map is good. It has many interesting places. But at the moment, I have to stop using it due to poor optimization.
- 27 comments
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- #hapis
- #hapisisland
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(and 2 more)
Tagged with:
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- 241 comments
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- 1
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- #bradley
- #krunghcrow
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I just installed it. I set up the first seller and tried to add a product. I added a product — a command. Not knowing how to save this product, I clicked “Add a new product”. The menu cleared, the product disappeared, and when I tried to contact the seller again, I was kicked out. I see this error in the console. [09:32:37] Failed to call hook 'CanLootEntity' on plugin 'NPCShop v2.14.1' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.NPCShop.GetPlayerBalance (BasePlayer player) [0x0005c] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.NPCShop.CanBuyLot (BasePlayer player, System.Collections.Generic.List`1[T] items, Oxide.Plugins.NPCShop+BaseItem priceItem, Oxide.Plugins.NPCShop+BaseItem additionalPriceItem, System.Int32 discount, System.Int32 modifier) [0x00055] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.NPCShop.AddBuyControls (Oxide.Plugins.NPCShop+Gui gui, BasePlayer player, Oxide.Plugins.NPCShop+BotShopSettings botShopSettings, System.Int32 index, System.Int32 discount, System.Int32 modifier) [0x0003a] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.NPCShop.AddLotRow (Oxide.Plugins.NPCShop+Gui gui, BasePlayer player, Oxide.Plugins.NPCShop+BotShopSettings botShopSettings, Oxide.Plugins.NPCShop+Gui+Parent content, System.Int32 index, System.Int32 discount, System.Boolean isAdmin, System.Boolean preview) [0x002a4] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.NPCShop.ShowUILots (BasePlayer player, System.UInt64 id, System.Boolean isAdmin, System.Boolean preview) [0x00121] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.NPCShop.ShowUIMain (BasePlayer player, System.UInt64 id, System.Boolean isAdmin) [0x000ad] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.NPCShop.CanLootEntity (BasePlayer player, ResourceExtractorFuelStorage entity) [0x001dd] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.NPCShop.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0060d] in <d19900225a894749a927f97d26298b3a>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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- 241 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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- 241 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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- 241 comments
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- #bradley
- #krunghcrow
- (and 4 more)
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I didn’t quite understand what this plugin does? Does it add a separate item to the game — a hammer with some kind of skin — that allows you to do all the things listed? Does it allow players with permission to ignore the time required to rotate and demolish the blocks they’ve built? Is it possible to change the repair to a single click? I wouldn’t want the players on my server to notice any changes in the hammer mechanics. I just want to give them the ability to edit their buildings and demolish building blocks without a time limit, using the standard tool, and without having to type /remove or anything else. Will your plugin work for me?
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The plugin collects only what the player has thrown away, ignoring items that drop automatically. For example, when destroying barrels.
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Is there any way I can contact you? After the wipe, when more than 20 players logged in, all my players started complaining about delays. At the same time, I didn’t experience any delays, but I’m not the host. I had to do a second map wipe and roll back to the procedural map. Since I lost half of my players at the start. Is it possible that the problem is related to the number of prefabs or something like that? The map is very good. There were no issues during the tests. Perhaps the reason is my lack of experience working with custom maps. Could you please help?
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Hi ! I just bought and installed the map, and now I’m configuring the other plugins to bring them in line with this map and preparing for the next wipe. After reading the conversation above, I’m a bit worried — will the map work after the update? Are the changes made in advance, or after the update is carried out and errors appear? This is critically important to me because the map isn’t a plugin for the recycler or something — it’s the foundation. And the first hours after the update are very important for the server.
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- 18 comments
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- #rust custom maps
- #rustmaps
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