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N7ws2aseRtohbXXKkG

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Everything posted by N7ws2aseRtohbXXKkG

  1. 这是一个以英语 / 俄语为主的留言板,这里的人无法帮助你,他们也无法使用 QQ。如果可能的话,你应该下载 Discord 来寻求支持。请把你的消息翻译成英语,这样你会得到更好的帮助,因为别人无法理解你的语言。
  2. "CanKillTrespassingSleepers": true, Right now this is busted change it to false I get you want support and I hate unresponsive and egotistical devs but I also put the fact that this mode ruin's PVE / PVP rules right above your post. Also you might want to experiment with this OFF "AllowPluginOverride": true
  3. You actually think this is worth more then the entire game of Rust itself?
  4. I realised its because of "Can Kill Trespassing Sleepers" is on. Right now it does not check if the person is sleeping or trespassing.
  5. Remove Trespassing Sleepers is bugged. It doesn't do two essential checks right now: 1. If the other person is sleeping 2. If the other person is trespassing. So all you have to do right now is put down a TC and then you can kill anyone you want regardless of the distance as long as you have building priv..
  6. We actually discovered this as well. I'm surprised the dev hasn't responded it essentially makes this whole feature useless. PS Thanks for the abandoned bases recommendation that was totally the direction I was going for! PPS. There is a toggle for "Can take Heli Damage" For every group does that not work?
  7. I originally pressed the skinner but accidentally clicked into Skinbox by accident since they look exatly the same. Can you please help me?
  8. Oh its the same guy that does Raidable Bases. Yea He's someone I don't mind supporting. Thanks I'll buy it now!
  9. Thanks I'll look into it. How is the support and dev on that plugin I'm getting a little over supporting unresponsive devs, who flat out just ignore you despite paying them for a service.
  10. Getting this error on unload Failed to call hook 'Unload' on plugin 'MultiEventsGoldRush v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MultiEventsGoldRush+Event.Kill () [0x00021] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.MultiEventsGoldRush.DestroyEvent () [0x0000e] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.MultiEventsGoldRush.Unload () [0x00000] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.MultiEventsGoldRush.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00129] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  11. Is it possible to automatically switch a base from protect to not protected if the player has been off for a certian amount of hours? Basically we want to disable raid protection for players who have been off for x amount of hours. I was hoping to use this with an Offline Raid protection mod but even your own one doesn't really seem to do what I want where I don't want PVE players to attack PVP bases when they are online while allowing PVP players, and also allowing PVE players to attack after x amount of offline hours.
  12. I accidentally downloaded the Skinbox version of this when I wanted the Skinner version. Can you please help? Also do you have any tips about loading all the skins at once on to the server? I've seen server struggle with a few 100 skins let alone 1000s
  13. I did the exact same thing. I wanted skinner but I clicked on the bottom thinking they were all the same and accidentalyl bought the Skinbox one.
  14. Nevermind, Its because they didn't cost anything. Not sure if the free permission should have bypassed this but I could have done it wrong. Works now after setting proper pricing.
  15. Did you do each one by hand in fortify?
  16. Not sure If I'm just dumb but I can't seem to get this to work. RaidableBases work fine I can buy and spawn bases and I have given my users RaidSelector Use Permission but I get this issue everytime I call the /rs command. I've also assigned group roles to all the types of bases as well.
  17. Oh sorry, I didn't realize it was the Admin Toggle plug in making the message I thought it was IQChat detecting the change and prompted the message but I couldn't find it in the Lang file. Sorry Please ignore. Thanks!
  18. I would like to change the icons for WarMode Badges and also customize the text on the SpawnUI but I cant seem to do this from the configuration files? I can change the badge config to pull from a URL but its slow.
  19. Hello, I get a lot of these. [DefendableBases] DefendableBases has begun Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. ------------ Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh ---------------
  20. I would like to change the icons for WarMode Badges and also customize the text on the SpawnUI but I cant seem to do this from the configuration files? I can change the badge config to pull from a URL but its slow.
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