N7ws2aseRtohbXXKkG
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Everything posted by N7ws2aseRtohbXXKkG
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这是一个以英语 / 俄语为主的留言板,这里的人无法帮助你,他们也无法使用 QQ。如果可能的话,你应该下载 Discord 来寻求支持。请把你的消息翻译成英语,这样你会得到更好的帮助,因为别人无法理解你的语言。
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"CanKillTrespassingSleepers": true, Right now this is busted change it to false I get you want support and I hate unresponsive and egotistical devs but I also put the fact that this mode ruin's PVE / PVP rules right above your post. Also you might want to experiment with this OFF "AllowPluginOverride": true
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- 617 comments
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- #rust
- #rust plugin
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- 300 comments
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Remove Trespassing Sleepers is bugged. It doesn't do two essential checks right now: 1. If the other person is sleeping 2. If the other person is trespassing. So all you have to do right now is put down a TC and then you can kill anyone you want regardless of the distance as long as you have building priv..
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We actually discovered this as well. I'm surprised the dev hasn't responded it essentially makes this whole feature useless. PS Thanks for the abandoned bases recommendation that was totally the direction I was going for! PPS. There is a toggle for "Can take Heli Damage" For every group does that not work?
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I originally pressed the skinner but accidentally clicked into Skinbox by accident since they look exatly the same. Can you please help me?
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- 300 comments
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- 300 comments
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MultiEvents (Pack 3) - Plugin sold separately. Bundle available.
N7ws2aseRtohbXXKkG commented on Mevent's file in Plugins
Getting this error on unload Failed to call hook 'Unload' on plugin 'MultiEventsGoldRush v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MultiEventsGoldRush+Event.Kill () [0x00021] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.MultiEventsGoldRush.DestroyEvent () [0x0000e] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.MultiEventsGoldRush.Unload () [0x00000] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.MultiEventsGoldRush.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00129] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0- 1 comment
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- #multievents
- #expansion
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Is it possible to automatically switch a base from protect to not protected if the player has been off for a certian amount of hours? Basically we want to disable raid protection for players who have been off for x amount of hours. I was hoping to use this with an Offline Raid protection mod but even your own one doesn't really seem to do what I want where I don't want PVE players to attack PVP bases when they are online while allowing PVP players, and also allowing PVE players to attack after x amount of offline hours.
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Workshop Custom Skins Pack for SkinBox | 10000+ Skins Ready!
N7ws2aseRtohbXXKkG commented on BenDer's file in Customizations
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- #skinbox
- #configskinbox
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read it wrong and didnt see it was for skinbox. i can delete file or screenshare however i need to.
N7ws2aseRtohbXXKkG replied to EffYouh17's Support Request in Support
I did the exact same thing. I wanted skinner but I clicked on the bottom thinking they were all the same and accidentalyl bought the Skinbox one. -
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- #chatsystem
- #chat
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- 142 comments
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- #chatsystem
- #chat
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Raidable Bases Mega Pack & Loot Tables (Easy to Nightmare 210 Bases)
N7ws2aseRtohbXXKkG commented on fullwiped's file in Bases
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- #raid
- #raidable
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(and 50 more)
Tagged with:
- #raid
- #raidable
- #raids
- #raid base
- #raidbase
- #raid bases
- #raidable base
- #raidable bases
- #base pack
- #mega pack
- #building base
- #building pack
- #raid base packs
- #raid base full pack
- #raid base mega pack
- #raid loot tables
- #raidable base pack
- #raidable base package
- #base and loot
- #raid base
- #raid bases pack
- #raidable bases and loot tables
- #build
- #builder
- #building
- #buildings
- #building bases
- #raiding base
- #raidbases
- #expert bases
- #hard bases
- #nightmare bases
- #easy bases
- #medium bases
- #base loot tables
- #base loot
- #baseloot
- #loottables
- #raid base loot tables
- #build base
- #raidable base easy
- #raidable base medium
- #raidable base hard
- #raidable base expert
- #raidable base nightmare
- #all raidable bases
- #full pack
- #mega package
- #raid base pack
- #raidable bases pack
- #easy to nightmare
- #raid base full package
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- 300 comments
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Hello, I get a lot of these. [DefendableBases] DefendableBases has begun Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. If you want to use a non-convex mesh either make the Rigidbody kinematic or remove the Rigidbody component. Scene hierarchy path "handcuffs (world)/assets/prefabs/building/wall.frame.cell/wall.frame.cell.prefab/wall.frame.cell", Mesh asset path "" Mesh name "wall.frame.cell_COL" Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported since Unity 5. ------------ Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh Failed to create agent because it is not close enough to the NavMesh ---------------
- 103 comments
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- #barricade
- #ch47
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I would like to change the icons for WarMode Badges and also customize the text on the SpawnUI but I cant seem to do this from the configuration files? I can change the badge config to pull from a URL but its slow.
