N7ws2aseRtohbXXKkG
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Everything posted by N7ws2aseRtohbXXKkG
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(03:58:57) | Failed to call hook 'CanMountEntity' on plugin 'WarMode v1.3.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WarMode.CanMountEntity (BasePlayer mounter, BaseMountable target) [0x000e4] in <074d5df9226241ff987f35337a46515f>:0 at Oxide.Plugins.WarMode.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0165e] in <074d5df9226241ff987f35337a46515f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
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Hey mate, I think the most important thing is not to panic. I thought I lost the entire wipe in a panic but took it slow and realised it was an oxide version mismatch. There is a lot happening and its not easy when you're always running in a production enviormenent. Hope things work out for you and I totally get what you mean about the lootables I think I messed mine up totally.
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这是一个以英语 / 俄语为主的留言板,这里的人无法帮助你,他们也无法使用 QQ。如果可能的话,你应该下载 Discord 来寻求支持。请把你的消息翻译成英语,这样你会得到更好的帮助,因为别人无法理解你的语言。
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"CanKillTrespassingSleepers": true, Right now this is busted change it to false I get you want support and I hate unresponsive and egotistical devs but I also put the fact that this mode ruin's PVE / PVP rules right above your post. Also you might want to experiment with this OFF "AllowPluginOverride": true
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- #rust
- #rust plugin
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Remove Trespassing Sleepers is bugged. It doesn't do two essential checks right now: 1. If the other person is sleeping 2. If the other person is trespassing. So all you have to do right now is put down a TC and then you can kill anyone you want regardless of the distance as long as you have building priv..
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We actually discovered this as well. I'm surprised the dev hasn't responded it essentially makes this whole feature useless. PS Thanks for the abandoned bases recommendation that was totally the direction I was going for! PPS. There is a toggle for "Can take Heli Damage" For every group does that not work?
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I originally pressed the skinner but accidentally clicked into Skinbox by accident since they look exatly the same. Can you please help me?
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MultiEvents (Pack 3) - Plugin sold separately. Bundle available.
N7ws2aseRtohbXXKkG commented on Mevent's file in Plugins
Getting this error on unload Failed to call hook 'Unload' on plugin 'MultiEventsGoldRush v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MultiEventsGoldRush+Event.Kill () [0x00021] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.MultiEventsGoldRush.DestroyEvent () [0x0000e] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.MultiEventsGoldRush.Unload () [0x00000] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.MultiEventsGoldRush.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00129] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0- 1 comment
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- #multievents
- #expansion
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Is it possible to automatically switch a base from protect to not protected if the player has been off for a certian amount of hours? Basically we want to disable raid protection for players who have been off for x amount of hours. I was hoping to use this with an Offline Raid protection mod but even your own one doesn't really seem to do what I want where I don't want PVE players to attack PVP bases when they are online while allowing PVP players, and also allowing PVE players to attack after x amount of offline hours.
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Workshop Custom Skins Pack for SkinBox | 10000+ Skins Ready!
N7ws2aseRtohbXXKkG commented on BenDer's file in Customizations
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- #skinbox
- #configskinbox
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read it wrong and didnt see it was for skinbox. i can delete file or screenshare however i need to.
N7ws2aseRtohbXXKkG replied to EffYouh17's Support Request in Support
I did the exact same thing. I wanted skinner but I clicked on the bottom thinking they were all the same and accidentalyl bought the Skinbox one. -
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- #chatsystem
- #chat
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