Jump to content

N7ws2aseRtohbXXKkG

Member
  • Posts

    42
  • Joined

  • Last visited

Everything posted by N7ws2aseRtohbXXKkG

  1. A hook request for 'OnTeamMemberInvite[549dc9]' received: - The current status is FAILURE: Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RelationshipManager.sendinvite_Patch2 (ConsoleSystem/Arg): IL_011b: ret - Check for possible errors on the log file Error while patching hook 'OnTeamMemberInvite[549dc9]' (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RelationshipManager.sendinvite_Patch2 (ConsoleSystem/Arg): IL_011b: ret ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at bool Carbon.Hooks.HookEx.ApplyPatch() in /home/runner/work/Carbon/Carbon/src/Carbon/src/Hooks/HookEx.cs:line 170
  2. Is there any way to prevent vehicle damage in PVE areas but not PVP?
  3. I get why people are pissed. Making Loot Manager mandatory was a big shift, and it hit a lot of servers at the worst possible time (lets remember naval was postponed). If you’ve invested months into custom loot and NPC setups, having to rework things feels awful. That criticism makes sense, and there was defintely a lot to be desired how @KpucTaJlhandled the roll out. But some of these replies go way past feedback and straight into hostility. There’s a difference between saying the rollout was handled poorly and calling the whole thing brain dead or demanding refunds for everything. From a technical angle, centralizing loot logic wasn’t some crazy idea. It looked like an attempt to improve performance and clean up hook spam. And you know what I LIKE LOOT MANAGER. I can see how this would help many small server owners but mess with a lot of superuser owners like a lot of you on here. Maybe it wasn’t the right call, maybe it needed a transition period, but acting like the dev(s) did because he personally hates you and your entire family and everything you've ever touched in this willful existance doesn’t help. If we want better communication and smarter decisions in the future, the way to get that isn’t by shitting all over the devs. Clear, specific feedback will always go further than rage posts.
  4. Is it possible to have PVE bases spawn only certian difficulties and PVP bases spawn as certian dfficulties? i.e. Easy and Medium are always PVE and the rest are PVP?
  5. Failed to call internal hook 'Unload' on plugin 'MultiEventsGoldRush v1.0.0' [4006810030] (Object reference not set to an instance of an object) at void Oxide.Plugins.MultiEventsGoldRush+Event.Kill() in /home/container/carbon/plugins/MultiEventsGoldRush.cs:line 780 at void Oxide.Plugins.MultiEventsGoldRush.DestroyEvent() in /home/container/carbon/plugins/MultiEventsGoldRush.cs:line 988 at void Oxide.Plugins.MultiEventsGoldRush.Unload() in /home/container/carbon/plugins/MultiEventsGoldRush.cs:line 410 at object Oxide.Plugins.MultiEventsGoldRush.InternalCallHook(uint hook, object[] args) in MultiEventsGoldRush.cs/Internal:line 218 Failed to call internal hook 'Unload' on plugin 'MultiEventsGoldRush v1.0.0' [4006810030] (Object reference not set to an instance of an object) at void Oxide.Plugins.MultiEventsGoldRush+Event.Kill() in /home/container/carbon/plugins/MultiEventsGoldRush.cs:line 780 at void Oxide.Plugins.MultiEventsGoldRush.DestroyEvent() in /home/container/carbon/plugins/MultiEventsGoldRush.cs:line 988 at void Oxide.Plugins.MultiEventsGoldRush.Unload() in /home/container/carbon/plugins/MultiEventsGoldRush.cs:line 410 at object Oxide.Plugins.MultiEventsGoldRush.InternalCallHook(uint hook, object[] args) in MultiEventsGoldRush.cs/Internal:line 218
  6. If anyone wants to develop a WarMode Server together please message me. Looking for co-devs.
  7. (03:58:57) | Failed to call hook 'CanMountEntity' on plugin 'WarMode v1.3.13' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.WarMode.CanMountEntity (BasePlayer mounter, BaseMountable target) [0x000e4] in <074d5df9226241ff987f35337a46515f>:0 at Oxide.Plugins.WarMode.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0165e] in <074d5df9226241ff987f35337a46515f>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <15f61ddda771464d8246ebdce8ff4811>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <15f61ddda771464d8246ebdce8ff4811>:0
  8. Mine seemed to be solved after doing a restart so probably my fault forgetting to reload configurations or reloading NpcSpawn vs BetterNpc!
  9. Can you tell me what this is for you, I'm having an issue with disappearing corpses even though I've changed the flag.
  10. Hey mate, I think the most important thing is not to panic. I thought I lost the entire wipe in a panic but took it slow and realised it was an oxide version mismatch. There is a lot happening and its not easy when you're always running in a production enviormenent. Hope things work out for you and I totally get what you mean about the lootables I think I messed mine up totally.
  11. I bitch an moan when devs don't support thier work. So I want to complimant and thank you for being so active with the updates during a major patch that is breaking things, I am curious to know though is staging and production that different it causes so many additional issues?
  12. I have a custom mod that scales health. Although I wouldn't recommened you use it unless you can atleast browse for malicious code.
  13. 这是一个以英语 / 俄语为主的留言板,这里的人无法帮助你,他们也无法使用 QQ。如果可能的话,你应该下载 Discord 来寻求支持。请把你的消息翻译成英语,这样你会得到更好的帮助,因为别人无法理解你的语言。
  14. "CanKillTrespassingSleepers": true, Right now this is busted change it to false I get you want support and I hate unresponsive and egotistical devs but I also put the fact that this mode ruin's PVE / PVP rules right above your post. Also you might want to experiment with this OFF "AllowPluginOverride": true
  15. Nevermind I found another way thanks!
  16. You actually think this is worth more then the entire game of Rust itself?
  17. I realised its because of "Can Kill Trespassing Sleepers" is on. Right now it does not check if the person is sleeping or trespassing.
  18. We actually discovered this as well. I'm surprised the dev hasn't responded it essentially makes this whole feature useless. PS Thanks for the abandoned bases recommendation that was totally the direction I was going for! PPS. There is a toggle for "Can take Heli Damage" For every group does that not work?
  19. Oh its the same guy that does Raidable Bases. Yea He's someone I don't mind supporting. Thanks I'll buy it now!
  20. Thanks I'll look into it. How is the support and dev on that plugin I'm getting a little over supporting unresponsive devs, who flat out just ignore you despite paying them for a service.
  21. Getting this error on unload Failed to call hook 'Unload' on plugin 'MultiEventsGoldRush v1.0.0' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.MultiEventsGoldRush+Event.Kill () [0x00021] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.MultiEventsGoldRush.DestroyEvent () [0x0000e] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.MultiEventsGoldRush.Unload () [0x00000] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.MultiEventsGoldRush.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00129] in <41d47ef80da24cf9ba59d7a8c34364a9>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0
  22. Is it possible to automatically switch a base from protect to not protected if the player has been off for a certian amount of hours? Basically we want to disable raid protection for players who have been off for x amount of hours. I was hoping to use this with an Offline Raid protection mod but even your own one doesn't really seem to do what I want where I don't want PVE players to attack PVP bases when they are online while allowing PVP players, and also allowing PVE players to attack after x amount of offline hours.
2.3m

Downloads

Total number of downloads.

10.6k

Customers

Total customers served.

153.2k

Files Sold

Total number of files sold.

3.3m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.