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Everything posted by Mals
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This might be the fix: // _storedImages[data.id].imageId = FileStorage.server.Store(bytes, FileStorage.Type.png, CommunityEntity.ServerInstance.net.ID).ToString(); _storedImages[data.id].imageId = FileStorage.server.Store(CommunityEntity.ServerInstance.net.ID, 0UL, FileStorage.Type.png, bytes).ToString(); but it is a hack, I look forward to a fix.
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HUDPanel - Failed to compile: No overload for method 'Store' takes 3 arguments | Line: 411, Pos: 87
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Changed Status from Pending to Closed
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Hi Evox. We chose to not implement permissions as it is one of the reason other plugins are slower. It requires a check of owner, and their permission for each object being processed. That adds up on a server with a few thousand affected objects. I did not add powering auto turrets due to them requiring special handling, that others had already coded. I did not want to steal their thunder. You might like these two plugins: https://umod.org/plugins/powerless-turrets https://umod.org/plugins/turret-switches I have been working on an in game UI for settings and toggling. It was a bit ugly so I plan to start over.
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[Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Zombie Wumpus Plush_-570638754_discord.zombie.plushie_1 Halloween String Lights_139776459_halloween.string.lights_20 Halloween Wreath_1174330346_halloweenwreath_1 Skull Wall Lamp_-1716340729_tunalight.skull_1 Rich Crocodile Pie_-1540865198_pie.crocodile.rich_3 Alien Costume_1930628359_alien.costume_1
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On Aux01: (19:02:39) | [Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Animal Fence Gate_1143376304_wall.animal.fence.gate_1 Animal Fence_-1814195745_wall.animal.fence_10 Cooked Cow Meat_-848558863_cowmeat.cooked_20 Raw Cow Meat_49346686_cowmeat_20 Spoiled Cow Meat_1459696664_cowmeat.spoiled_20 Cooked Lamb Meat_-52747716_lambmeat.cooked_20 Raw Lamb Meat_-931942533_lambmeat_20 Spoiled Lamb Meat_761101801_lambmeat.spoiled_20 Milk_325350919_milk_10
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Version 1.6.1
80 downloads
Simple little plugin that watches Rust Staging and Carbon staging, and restarts if it sees an update. My Restart script has automatic update built in, so this effectively keeps my staging server up to date. Nothing fancy, just a way to keep your Carbon staging server current. I have been running it for months, but cleaned it up to meet Codefling standards. You can configure it: { "Check interval (minutes)": 30, "Restart warning (seconds)": 500, "Check Carbon staging": true, "Check Rust staging": true } The URLs to do the check are at the top as they are unlikely to change. Permissions: carbonstagingwatcher.check (allows checking) carbonstagingwatcher.force (allows forcing a restart) By default, admins can run commands. Console commands: CarbonStagingWatcher.status (shows the current status) CarbonStagingWatcher.forcecheck (runs the check immediately, skipping the timer) CarbonStagingWatcher.forcestart (forces a restart) Chat Commands: stagingcheck (forces a check immediately, skipping the timer) stagingcheckstatus (show the current status)Free-
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- #stagingbranch
- #staging
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@eracet I was not seeing that error. Can you try with the version that came out this weekend please? Please log a support request with errors, I don't check the comment section as much as I should. I don't think there are Advanced, only Deluxe: https://www.corrosionhour.com/rust-items/deluxe-christmas-lights/ or the non-electrical ones that are always on.
- 110 comments
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- #lighting
- #automation
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Oh and line 403 needs to be commented out.
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+500 worked. But it seems kind of slow, would be nice to set the speed to instant.
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It appears the trick of offsetting -500 is generating an invalid state for rust recycler logic checking if building blocked, apparently they don't let you build that deep.
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nod, I will do that, I'll scale the exp up to allow the ratio of SR I want. Thanks!
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The "feature" of rust this month, even with allow when building blocked the game engine tells the player: "you need building privilege" and eats what they recycle.
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line 403 change to: Puts("Efficiency: {0}", efficiency); or comment out the line, it looks like debugging.
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[Stack Modifier] Default Item's are missing! Notify DEV! Create Support Ticket!: Metal Bar Stool_-1639742441_bar.stool.metal_5 Wooden Bar Stool_-1444366079_bar.stool.wood_5 Dart Board_-872679147_dartboard_1 Jukebox_-1018085504_jukebox_1 Bar Games Minifridge_352442426_gamesroom.minifridge_1 Pool Table_-1748166144_pooltable_1 Stone Sculpture_1852905808_sculpture.rock_1 Bar Games Shotgun Trap_399522257_gamesroom.shotgun.trap_1 Heavy Fuse_-945548410_fuse.highgrade_3 Thruster Module_1754952075_thruster.module_1
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I set the currency but do not see in the json where to set the exchange rate for SR to EXP, Sorry if I am missing something obvious.
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Well I only have one currency SR, but I know most servers use Economics. So it allow use of a currency, but not hard coding it. Basically support of using $ to buy skills, or skills exp.
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Allow exchange of currency for skill levels. I use Sever Reward, I suspect most use Economics, so being able to specific the currency details would be awesome. I can understand if you say no.
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I run skills, it had magazine off, but was still messing with it. So plugin conflict, not a bug. I also noticed in the config "legacy bow" I don't think short names can have a space.
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I did check online, and then spawned the AK with the F1 menu, and reloaded, 30 not 60.
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