Okay, thank you for your answer. One last question: How should the loot distribution mechanism be adjusted? Currently, as long as someone attacks the enemy first, regardless of whether they kill the enemy, the loot ultimately belongs to that player.
Loot comes from the BOSS. When players kill the BOSS, there is no loot. Could this be due to the removal of the corpse, or is it possible that the BOSS's skills destroyed the loot?
Hello, I have a question. Why do loot sometimes disappear after players defeat a boss? After testing, weapons don't damage the loot, so it seems to be caused by a boss skill.
Hello, can you separate the lethality option of high-speed rockets from explosion damage independently, otherwise it will cause high explosion damage of high-speed rockets?
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