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Everything posted by ZEODE
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Please upload your config
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Were the helis being actively engaged, or were the players hiding for a long time or dead? Did a player or someone in their team use the "hsretire" command?
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Please give more info, this gives me nothing to go by. After how long do they retire? What have you got the "heli.lifetimeminutes" server convar set to? Is it happening with every heli signal? Is it happening for all players helis at once, or just certain players? Any errors in console? Have you got the config option set to force return the heli if it goes too far away? In future please try and be as decriptive as possible with support issues and give as much detail to give me some hope of identifying a problem if it exists.
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- 399 comments
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- #helicopter
- #helicopters
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There are no skins for expert and nightmare bradleys at the moment, so I don't know what you mean or what you are spawning. Have you created your own skins for these? If you haven't then what skin ID are you using for them? Yes, I will look at what configuration can be done with the scientists.
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Changed Status from Pending to Closed
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Yes, set to 0.5 minimum
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Sorry about slow update, I checked out BradleyTiers and he already added a check to my plugin so it shouldnt modify mine. Is it still doing this, have you got the most recent versions?
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Changed Status from Pending to Work in Progress
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There is a hard coded water depth check, I am in desperate need of updating the plugin ASAP. I will see if its doable to add.
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Changed Status from Pending to Work in Progress
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I haven't forgotten this, but I needed to get an update out to fix the no rockets bug. I will look more into sorting this ASAP. It might need collaboration from the devs of other plugins though to add compatibility. We will see.
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- 399 comments
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- 1
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- #helicopter
- #helicopters
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Yes, this recent update brought a lot of changes to the Helicopter behaviour, which I personally don't like either. The heli flying away is not the fault of this plugin but down to the Facepunch changes. The good thing is if you don't want this behaviour you can disable it with the server convars. See the Devblog here for more info: https://rust.facepunch.com/news/waves-of-change#PatrolHelicopterImprovements I am trying to iron out a bug with the new changes where disabling the convar is not stopping the Heli going into strafe state and firing rockets. I am hopeful to have that sorted and a update later tonight. I do love the new Orbit Strafe attack though, that's kinda of cool and I already added the option to modify the number of rockets during that attack.
- 399 comments
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- #helicopter
- #helicopters
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An issue has been found which prevents the heli strafe and firing rockets. I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
- 399 comments
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- #helicopter
- #helicopters
- (and 16 more)
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I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
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Looking into it now
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- 399 comments
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- #helicopter
- #helicopters
- (and 16 more)
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Changed Status from Pending to Closed
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I don't really know what you are asking, I can see the error. You're saying zero players, please give more info about what/when this error happened.
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- 31 comments
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- 399 comments
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- #helicopter
- #helicopters
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Yeah, that's not a feature I am interested in adding to a free plugin where I already barely have time to maintain my others anymore. This plugin already went way beyond the scope I intended when I wrote it initially! lol I just don't have the time to spend on plugins anymore with work and family. Feel free to give it a go yourself though and edit the plugin if you wish.
- 31 comments
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I can't do anything about that, if it's falling through the map it is out of my control. No it won't. Does it happen often? I have been trying to get rid of this error message for a while now, but can never seem to narrow it down. I will look into it more, but it could be a number of things causing it from other plugins etc. That was due to a FP error in the update. These are to do with the changes to the heli from Facepunch. They introduced a "Flee" state in the heli where it was being attacked a lot in one area. I have added a config option to remove that if people wish.
- 399 comments
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- #helicopter
- #helicopters
- (and 16 more)