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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Heli Waves

    I have identified the issue and it will be fixed on the next update which should be tonight if I can get it out after work.
  2. Are they calling the heli within a monument, if so which one? Or are they trying to call outside a monument?
  3. ZEODE

    Error after kill heli

    Thanks, I will look into this. It would appear my plugin is trying to act on non Heli signal Helis. I’ll have a look into why, it shouldn’t.
  4. ZEODE

    monuments

    I will look into this when I am home and at the computer in the next few days.
  5. ZEODE

    Heli Signals

    The answer is the same, the heli goes to the player. Correct, add them in the config.
  6. ZEODE

    Heli Waves

    If you find anything of course let me know and I will do what I can to try and fix this issue. It must be some kind of conflict.
  7. Glad you got it sorted, helisignals.easy was incorrect, just easy or whatever the command name is in the config if you changed it is all that's needed. However, I don't recommend using the command in shops. Always it is better to give the item from shops.
  8. ZEODE

    Bradley Drops on the Road

    If called on a road near the ocean I guess you mean? If a tank drives into any water deep enough then yes, they are destroyed. It's up to the calling player to make sure they call far enough away from the water, at least as it is now. The plugin will be getting an overhaul as soon as I get time, so I can improve the pathfinding ability and AI etc. Bradley falling under the map usually happens if you set the falling drag too low. Keep it at 0.5 or above.
  9. ZEODE

    Sentry Turrets

    Hi, is there options to have it target NPC?
  10. What do you mean you are not having any luck, if you follow the instructions on SR plugin page, you literally can't go wrong.
  11. ZEODE

    Heli Signals

    Open a support thread in the correct section please. When you do, please provide more information about which signals this is talking about
  12. ZEODE

    Heli Waves

    I have tried to reproduce this issue and am unable. If you have a test server, try and test heli signals with default config and no other plugins loaded to find out if there is a plugin conflict somewhere that is causing this. No matter what scenarios I test, the waves always work fine. They also work fine on our live servers and most other peoples. Without being able to pinpoint the issue and reproduce, there isn't a lot more I can do. I have spent hours on this already trying to find the reason.
  13. Thanks for the report, I will look into this asap.
  14. I don't really understand what you are saying. The players will get the rewards when they destroy the heli. With regard to the extra damage with customised weapons, I am in discussion with the other dev to see what can be done. But I can't guarantee the plugins will be compatible now or in the future, but I am looking into it.
  15. I do not have this plugin, so I cannot see what the code is doing to see why you might get this issue. On your first post on the discussion page, you said that enabling Economics as the reward currency stopped the signals being purchasable and stopped the rewards. Now you are saying the rewards are not given when players are using weapons modified with that plugin. I have tested Economics as reward options and the issue you mentioned does not happen. Rewards are given and the signals are purchasable with Economics. That all works correctly, so I assume you were confused previously, and you actually only mean the issue is with players not being rewarded when you use the plugin above? My plugin should reward your players regardless of what that plugin does, unless that plugin is somehow preventing it. But the damage scaling is another issue which as I said, without the plugin to test I cannot know how to correct it. If its affecting you, then you could ask the dev of that plugin to reach out to me to see if we can make it compatible.
  16. ZEODE

    Heli Signals

    Updated. I suggest you open a support thread on here and upload your config file for me to check on that thread to begin with.
  17. Changed Status from Pending to Not a Bug
  18. It tells you on the SR plugin page, its very easy: https://umod.org/plugins/server-rewards#adding-an-item
  19. ZEODE

    Heli Signals

    I'm confused, damage scaling has nothing to do with Economics, what are you asking, it seems like two different things?
  20. What is skin weapons, is this a plugin? If so link it so I can check it out and see if it can be compatible.
  21. ZEODE

    Heli Signals

    Purchasing options are within a separate part of the config, it shouldn't make any difference. I will check this later when I get back from work. Please can you open a thread in the proper support section so I can keep track and troubleshoot with you there.
  22. ZEODE

    Overlap to Dynamic PVP

    This was fixed on the last update but I forgot to add it to the changelog.
  23. ZEODE

    Cooldowns overlap

    This was fixed in the latest release, I forgot to add to the changelist.
  24. ZEODE

    Heli Signals

    This is not a known issue, it sounds more like a misunderstanding of how it works. I don't quite know what you mean when you say they claim the economics. Eco points are awarded when the kill the heli if set to do so in the config. If the player is in a clan, if you have it set to share the reward, then all players from the clan/team etc who did damage will get a share of the rewards, as long as they did enough damage above the threshold HP amount. If you have "Share Rewards Between Players Above Damage Threshold" set to false, then only the player who called the heli will get the points. It doesn't matter how many signals the player buys, rewards will be added for each successful kill, according to the config.
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