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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    fleeing heli bug?

    Please upload your config
  2. ZEODE

    fleeing heli bug?

    Were the helis being actively engaged, or were the players hiding for a long time or dead? Did a player or someone in their team use the "hsretire" command?
  3. ZEODE

    fleeing heli bug?

    Please give more info, this gives me nothing to go by. After how long do they retire? What have you got the "heli.lifetimeminutes" server convar set to? Is it happening with every heli signal? Is it happening for all players helis at once, or just certain players? Any errors in console? Have you got the config option set to force return the heli if it goes too far away? In future please try and be as decriptive as possible with support issues and give as much detail to give me some hope of identifying a problem if it exists.
  4. ZEODE

    Heli Signals

    Nope, it's not if you have it config correctly. If you have a issue please open a support thread instead of on here.
  5. ZEODE

    change please

    There are no skins for expert and nightmare bradleys at the moment, so I don't know what you mean or what you are spawning. Have you created your own skins for these? If you haven't then what skin ID are you using for them? Yes, I will look at what configuration can be done with the scientists.
  6. ZEODE

    Bradley Drops on the Road

    Changed Status from Pending to Closed
  7. ZEODE

    Bradley Drops on the Road

    Yes, set to 0.5 minimum
  8. Sorry about slow update, I checked out BradleyTiers and he already added a check to my plugin so it shouldnt modify mine. Is it still doing this, have you got the most recent versions?
  9. Changed Status from Pending to Work in Progress
  10. There is a hard coded water depth check, I am in desperate need of updating the plugin ASAP. I will see if its doable to add.
  11. ZEODE

    on entity take damage

    Changed Status from Pending to Work in Progress
  12. ZEODE

    on entity take damage

    I haven't forgotten this, but I needed to get an update out to fix the no rockets bug. I will look more into sorting this ASAP. It might need collaboration from the devs of other plugins though to add compatibility. We will see.
  13. ZEODE

    Heli Signals

    The above issue is now fixed and working as it should. Also added ability to add multi helis to waves
  14. ZEODE

    Heli Signals 1.2.10

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  15. ZEODE

    Heli Signals

    Yes, this recent update brought a lot of changes to the Helicopter behaviour, which I personally don't like either. The heli flying away is not the fault of this plugin but down to the Facepunch changes. The good thing is if you don't want this behaviour you can disable it with the server convars. See the Devblog here for more info: https://rust.facepunch.com/news/waves-of-change#PatrolHelicopterImprovements I am trying to iron out a bug with the new changes where disabling the convar is not stopping the Heli going into strafe state and firing rockets. I am hopeful to have that sorted and a update later tonight. I do love the new Orbit Strafe attack though, that's kinda of cool and I already added the option to modify the number of rockets during that attack.
  16. ZEODE

    Heli Signals

    An issue has been found which prevents the heli strafe and firing rockets. I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
  17. ZEODE

    Heli Signals 1.2.10

    I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
  18. ZEODE

    Heli Signals 1.2.10

    Looking into it now
  19. ZEODE

    Heli Signals

    Don’t worry about that setting, just set this one to false: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": false, This will prevent all helis from fleeing
  20. Changed Status from Pending to Closed
  21. I don't really know what you are asking, I can see the error. You're saying zero players, please give more info about what/when this error happened.
  22. ZEODE

    NPC Grenades

    Yeah AI can get really big and complicated very quickly, this plugin has very basic vanilla AI which I have fudged to do roughly what I wanted for this plugin, so it might not be the best beginning
  23. ZEODE

    Heli Signals

    It’s in the config, you don’t have to change any code. Just look for flee in the config
  24. ZEODE

    NPC Grenades

    Yeah, that's not a feature I am interested in adding to a free plugin where I already barely have time to maintain my others anymore. This plugin already went way beyond the scope I intended when I wrote it initially! lol I just don't have the time to spend on plugins anymore with work and family. Feel free to give it a go yourself though and edit the plugin if you wish.
  25. ZEODE

    Heli Signals

    I can't do anything about that, if it's falling through the map it is out of my control. No it won't. Does it happen often? I have been trying to get rid of this error message for a while now, but can never seem to narrow it down. I will look into it more, but it could be a number of things causing it from other plugins etc. That was due to a FP error in the update. These are to do with the changes to the heli from Facepunch. They introduced a "Flee" state in the heli where it was being attacked a lot in one area. I have added a config option to remove that if people wish.
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