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Everything posted by ZEODE
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I found the relevant changelog for XPerience which fixed the issue when server owners aren't using the Electrician skill: https://codefling.com/plugins/xperience?changelog=11097 The bit in particular is this: "Fixed entities being effected when Electrician max level set to 0" This is my support thread I posted to them about this issue, since they know their plugin maybe they could see easily if they accidentally made changes that reversed the fix from before or if there is another issue? I would recommend raising this with the dev of XPerience and mention that it seems to be happening again and affecting IO entities even with the Electrician skill disabled. https://codefling.com/files/support/7489-electrician-skill-maxlvl-0-but-still-affecting-ioentities/ Maybe the dev can check your config for XP plugin to make sure it looks good too. I had a quick look at the XP plugin code and nothing obvious is jumping out at me, so I will also check out my plugin again when I am home in a couple of days to make sure there is no issue my end. Let me know if you get any news too.
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Oh, there used to be a conflict with XPerience a while ago but thought it was fixed, maybe they changed something again. I will look into it, but yeah, that used to be an issue if you had electriction skills enabled. Even disabled it used to still alter, but I thought the guy patched
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Thanks for the report, I am working on an update to address another bug with power remaining after perm removed for solar panel and wind turbine, so I will look at this too.
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I've answered you several times. I have started working on it, I don't have an ETA as it's going to be a huge update IF I can work out how to make the AI better. The plugin is sold as is, yes it's maintained and there will be updates. But I am not setting a timescale. I work a full time job, have young kids and a family life which is priority, always. I also have other plugins which break with Rust changes/updates which also require my time. Now, I'm not going to keep repeating myself. That is my position on things, an update will happen, but there is no ETA and it wont come any faster just because you keep asking. That's just the way it is my guy, life is busy.
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- 415 comments
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You are incorrect, which is causing hook conflicts with all the other plugins out there which use that hook correctly, so it does matter. The maintainer of your abandoned free version has already corrected this. Yes, returning false will override default behaviour, but with the conflict issues. we see. Ultimately I don't care if you correct it or not, your customers are the ones who will have to deal with the conflicts you cause. I am just raising it to let people know it's not an issue with my plugin, so they can take it up with you. I'm out.
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Well, since then I decided not to and you didn't reply to me so I am doing my way. Because there is no reason to change since my config option is already there to handle it. I will update my documentation to reflect that and highlight it for people who don't see it. I will instead add a check to only act on HeliSignal items (supply signals) but this will still conflict until you fix your return value from that hook. On another note, you STILL have not addressed your incorrect usage of the concerned hooks, which is after all the reason for the conflict in the first place. Yet you continually do not respond to this issue. Will you fix the error in your return code for CanCombineDroppedItem ??
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Thanks for the report, I will look at it tomorrow and release a update.
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Why are you still blaming this conflict on me/my plugins? As I’ve pointed out, you are incorrectly returning false from that hook, which is incorrect. You should only return either null or true from that hook, but you repeatedly ignore this fact and do not correct your error. Please check the assembly and/or Umods Oxide API pages for that hook to see the correct usage, then there wouldn’t be a hook conflict with my plugins or anyone else’s who use that hook correctly. As I explained in DM to Khan, you can simply turn off the basic stack handling in Heli Signals within the config under General Options: "Use This Plugin to Control Stacking/Combining Heli Signal Items": false," Using that config option will unsubscribe from those hooks on plugin load, but that doesn’t alter the fact that this plugin is not returning from those hooks correctly, which is causing the conflict.
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Remove "helisignals" from the command you are using. "hsgive easy steamid amount"
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Changed Status from Pending to Closed
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Please check the config, there are many options there. Specifically for this question you can use this, with true or false as you need:
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I have managed to find something, but it is only solar panels and wind turbines which seem to keep their perks. Everything else works as it should. I am looking into it.
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Previous placed electronics not upgrading tiers
ZEODE replied to KingSizeKevin's Support Request in Support
Actually, I did just reproduce it, but its only Wind Turbines and Solar Panels. I will look into it. Everything else works as it should. -
Previous placed electronics not upgrading tiers
ZEODE replied to KingSizeKevin's Support Request in Support
Changed Status from Pending to Can't Reproduce -
Previous placed electronics not upgrading tiers
ZEODE replied to KingSizeKevin's Support Request in Support
I've tested it thoroughly and its working as it should. Every placed electrical device is updating and reverting etc as it should. -
Changed Status from Pending to No Response
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Changed Status from Pending to Can't Reproduce