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Everything posted by ZEODE
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- 307 comments
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- #bradley
- #bradleyapc
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Hi, sorry I only just saw this. Glad it’s fixed, what was the issue?
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I would argue the rewards going to the one who got the kill shot is a terrible idea, for the reasons I mentioned. But to have it go to the person who throw the signal, just make sure you enable the reward, and have "Share Reward Between Players Above Damage Threshold..." set to false. All rewards will go to the person who throw the signal that way.
- 307 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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There is no setting which will allow the reward to go to the "one person who killed the Bradley", I assume you mean the player who got the final kill shot? If this is the case, why would you want it this way? IMO it isn't a great option, imagine a bunch of people from a clan was hitting the Bradley for some time, then along came one guy who was offline, fires one shot and gets the kill and all the reward, is that how you want it? Or do you mean the person who called the Bradley Drop?
- 307 comments
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- #bradley
- #bradleyapc
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- 429 comments
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- #helicopter
- #helicopters
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- 429 comments
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- #helicopter
- #helicopters
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The config looks fine. Can you please give more info about how it is not working, any errors or warnings in the console etc?
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- 307 comments
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- 1
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- #bradley
- #bradleyapc
- (and 14 more)
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- 307 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 307 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 429 comments
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- #helicopter
- #helicopters
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Changed Status from Pending to Closed
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.35
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.35
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- 429 comments
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- #helicopter
- #helicopters
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Changed Fixed In to 1.2.35
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Apologies, not sure how I missed this. I did find and fix a bug in the cooldown logic, let me know if the bug is still happening. It should be fixed.
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- 429 comments
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- 1
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- #helicopter
- #helicopters
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This is not the place to post this, also please do not post long chunks of console output, use code/quote blocks. Please open a thread in the proper Support section for troubleshooting, not the comments/discussion page and I will assist. When you do, also let me know if you have any plugins that interact with the Deep Sea.
- 429 comments
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- 1
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- #helicopter
- #helicopters
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I know the config file is large, but it is worth familiarising yourself with it, because there are a lot of options in there to counter those players who always want to cheese events. Check the whole config for all the available options, but for this issue you can mess with these settings: "Target hostile drones with top turret": true, "Maximum drone targeting distance (default = 80.0)": 80.0, And: "Top turret machine gun fire rate while attacking drones": 0.025, Enable and make the targeting distance further to engage sooner, and if needed increase fire rate such as above. In my testing, drones can’t get anywhere near if you enable this. If you want them to have a chance to use drones then back off the aggressiveness of the above settings to find a balance.
- 307 comments
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- 1
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- #bradley
- #bradleyapc
- (and 14 more)
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- 429 comments
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- #helicopter
- #helicopters
- (and 17 more)
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- 429 comments
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- 1
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- #helicopter
- #helicopters
- (and 17 more)
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- 307 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 307 comments
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- #bradley
- #bradleyapc
- (and 14 more)