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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    consol

    This will be fixed in the next update, you can ignore it. It does not affect anything.
  2. ZEODE

    boolean

    Wont be at my PC until friday. What is this showing me? Not sure what you mean, I have tested way above 300 and Bradley has targeted me, but I will look again. Please confirm what you mean?
  3. Please upload your config or message it to me if you prefer
  4. Any error messages in the console? What dos it say in chat when u throw? You need to give me as much info as possible, I can’t help otherwise, simply saying it doesn’t come doesn’t help at all.
  5. ZEODE

    boolean

    Ah ok, that’s helpful. The first error is not coming directly from my plugin, but it is me manipulation the Bradley pathing index that causes the error. Because when it gets stuck it clears the path and then creates a new one. I will likely just have to take over pathing and block the built in logic to stop the error, no biggy. The second error looks like I simply missed a null check somewhere. I should have it sorted as soon as I can get on the pc
  6. ZEODE

    boolean

    Please can you give more info about when and how this happens. You said the ch47 crashed in launch, was this getting in the way of vanilla Bradley or was it a Bradley drop Bradley? Its not very clear what you are saying. The other error I will fix in the next update. You could try turning CH47 homing targeting off but why would you have CH47 set as targetable in TruePVE?
  7. ZEODE

    Bradley Drops

    I haven’t changed the delivery logic, other factors which can affect the accuracy of the drop is plane speed and server FPS. Faster plane speed makes it less accurate and low server FPS can also cause it.
  8. ZEODE

    Bradley Drops

    I’ll look into it next time I’m at the computer, probably Tuesday. Also, a reminder this is not to place for support. As things get forgotten here, you should open a support thread so issues can be tracked.
  9. Does the monument have a prefab string then, like other monuments? If there is you can set to false and put that prefab path in the exception list to exempt it and allow players to throw it. if not and you set allow at monuments to true, thy can throw anywhere which I assume is not desirable. So you could add the prefab path of every monument that you then want to block. the first option is the easiest, is that possible? If not I will have to look into how to better handle custom monuments.
  10. Hi, yes it absolutely is related to monuments. I realised during this update that the monument logic was backwards and was not working correctly. I re-wrote that bit and explained it on the changelog and on the plugin page. The allow at monuments option is still there, but the list underneath is now an "exception" list, to either allow those certain monuments when allow at monuments is false, or block those monuments when allow at monuments is true. If you have allow at monuments set to false, which I assume is the case? Then you need to put the arena monument prefab path in there, is there one? Or is it just a generic monument marker?
  11. ZEODE

    Bradley Drops

    If anyone has any suggestions for future updates, feel free to join my Discord and let me know
  12. ZEODE

    RCon Flooding

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.1
  13. ZEODE

    RCon Flooding

    Oh dear, that was debug code I forgot to remove. But for now if you turn debug to false in the config you won’t see it
  14. ZEODE

    Request

    I haven't forgotten this, I just ran out of time and needed to get the update out before force and am working for the rest of the week. I will get this added for you, and maybe will hit you up on Discord to send you a version to use with this feature so you don't have to wait for the next update.
  15. ZEODE

    CH47 NPC

    Changed Status from Closed to Fixed
  16. ZEODE

    CH47 NPC

    Changed Status from Work in Progress to Closed
  17. ZEODE

    Fish Loot

    No, you cannot add your own rarity numbers. 1-5 only.
  18. ZEODE

    Request

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  19. ZEODE

    bug

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  20. Changed Status from Pending to Fixed Changed Fixed In to Next Version
  21. ZEODE

    question

    Check out the config for all available configurable options: "Heli crate despawn time": 1800.0 Gibs is Rust default, which is pretty long, might add a despawn timer for them in the future too
  22. ZEODE

    Request

    Yeah, I could add that in a future update. You can use the balloon delivery with the skip cargo plane option enabled to also deliver straight onto a point immediately
  23. ZEODE

    bug

    I will check, what delivery method? CH47, Cargo Plane and balloon, or balloon and skip plane?
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