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ZEODE

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Everything posted by ZEODE

  1. Can you please join my Discord, I have a version you can test. I wasn't able to reproduce your issue, it was working fine for me. But, I have re-written the logic that allows claiming and I think it should solve any issues you are having. https://discord.gg/jnyg3FvDnc
  2. ZEODE

    elites

    Changed Status from Can't Reproduce to Not a Bug
  3. ZEODE

    elites

    Yes, that would interrupt the heli when they are strafing because when a heli initiates a strafe, it moves away from the player a certain distance to commence the strafe run. Wh y would you set this so low as 100? That makes no sense. Always keep it above 300. A good number is 400-500.
  4. ZEODE

    Rockets hit

    Please upload your config file
  5. ZEODE

    error

    Changed Status from Pending to No Response
  6. ZEODE

    elites

    Changed Status from Pending to Can't Reproduce
  7. ZEODE

    exploit

    Let me know if that was your issue?
  8. ZEODE

    No Damage - Other Issues

    Changed Status from Pending to Closed
  9. ZEODE

    No Damage - Other Issues

    No damage usually means you haven't set up your True PVE rules correctly, particularly if deployables are being damaged but not building blocks. We use the plugin on our live servers with TruePVE and it works as intended. Duping issue is usually due to the use of Supply Signal limiting plugins such as Signal Cooldown, if you use this plugin there is a fix on my Discord. On the current version there are no NPC options, but this has already been implemented on the new version which is still work in progress and will be released soon. Options for when the NPC will be deployed, kits, or prevent NPC deploy will be options.
  10. ZEODE

    Owner-Server

    Changed Status from Pending to Closed
  11. ZEODE

    Owner-Server

    I don't really know what you are asking here, are you saying the plugin is not setting these server vars? Where is the screen shot from? Why would you set such a crazy speed? That will likely cause you all sorts of problems. Why not try a more sensible value of 100 or 150 to begin with and test that to see how it is. 5000 is crazy. I don't know what you mean by "the program runs at the same speed". There is no such option, the heli updates targets constantly while active within its target range. Within the targeting logic, if it loses sight of a target after about 6 seconds it will initiate a strafe of the last known target position. After the strafe the targets are cleared unless it sees the target again or acquires a new target. This is default Rust logic and I have not altered this. So if targets hide from the heli too long it will fly away (unless you have the config option enabled to return the heli to player if it goes too far away). "Force Helicopter to Return to Player if it Moves Too far Away": true, (heli will return to player after they respawn) "Force Helicopter to Return Even if Attacking Other Players": true, (as above, but will also stop attacking other players and return if set in the config to attack others) "Force Helicopter to Return To Original Called Position Instead Of Player": true, (instead of returning to the player wherever they respawn or teleport, the heli will return always to the place it was called)
  12. ZEODE

    invisible helicopter

    Changed Status from Pending to Closed
  13. ZEODE

    invisible helicopter

    It's impossible to speculate how that happened. I haven't seen anything like that before, but something interfered with the spawning of the heli somehow. Unless it happens again and often I am not concerned. There is no way of telling what caused it so not a lot I can do about it. Keep an eye on it and let me know if it happens again.
  14. ZEODE

    change/scale building damage

    Changed Status from Pending to Work in Progress
  15. ZEODE

    change/scale building damage

    Yes, the feature is already implemented and working in my "work in progress" release. It will be included in the next update.
  16. ZEODE

    Bradley missing?

    Changed Status from Pending to Not a Bug
  17. ZEODE

    Bradley missing?

    No update needed, they aren't missing. From day one I never had those tiers, just easy, medium, hard and elite. Someone asked me for different skins for expert and nightmare. If you want them just add them to your config.
  18. ZEODE

    rockets

    Changed Status from Pending to Can't Reproduce
  19. ZEODE

    rockets

    OK, let me know
  20. ZEODE

    no signal

    Changed Status from Pending to Not a Bug
  21. ZEODE

    Owner-Server

    Everything you could possibly need is in the config, yeah sure, its a big file, but it just takes a little time to read through and get to know it. I advise you to look all through if you need to adjust something. The bit that might help you is "Initial Helicopter speed until it arrives at location"
  22. ZEODE

    Owner-Server

    Check out the config fully, you will see options. One is for initial heli speed when its called. Make that higher.
  23. ZEODE

    Owner-Server

    That doesn't look like a proper console output, so doesn't tell me what the issue is. There are no compilation issues with the plugin, so it must be an issue on your end. Did you try deleting the plugin and downloading a fresh copy from the plugin page and try loading that instead? To help further I would need to see the actual console output log when trying to load the plugin.
  24. ZEODE

    no signal

    What was the issue?
  25. ZEODE

    rockets

    I can't see an obvious problem with your config, but I am glad this resolved the issue for you. So have you added/edited your config back to how you wanted it and it continues to work ok?
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