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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    issue compiling

    HumanNPC is a class within the Rust game files, it is not a plugin. It inherits properties from base classes which have the skinID property, so this error doesn't make any sense, but I will have a look into it when I can.
  2. I need to see your entire config file to help you
  3. ZEODE

    SkillTree Points Issue

    I'll have a look, but nothing in the Rust update will affect giving XP
  4. Changed Status from Pending to Fixed Changed Fixed In to Next Version
  5. Changed Status from Pending to Fixed Changed Fixed In to Next Version
  6. ZEODE

    Heli Fleeing from players

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  7. I have made some modifications anyway which might solve your issue, if you can both join my Discord and I can send you a test version to see if it resolves it?
  8. I have just tested this on our test server with Convoy and I cannot reproduce this issue. The hackable crates are spawning on the vehicles and it appears to be working as intended. What circumstances are you seeing this behaviour? Can you describe in detail what is actually happening? Is it always or sometimes? What version of Convoy are you using?
  9. I will look into this tomorrow, I’m all for troubleshooting and welcome reports of issues rather than other devs simply saying to unload another’s plugin to fix an issue. I will get to the bottom of it and sort it.
  10. Not sure how the Heli crate options would affect hackable crates, the logic for that is only applied to Heli crates. The logic for hackable crates already is such that it is only applied to hackable crates spawned by my plugin, but I will have a look into it and see what I can see. We use the Convoy event on our live servers and there has never been an issue. I’ll let you know what I find.
  11. Version 1.0.1

    34 downloads

    Harmony Log Manager is a simple plugin to give you more control over the Harmony logging for your server. With this plugin you can easily enable/disable the Harmony.DEBUG flag. When set to false, it disables all the verbose Harmony logging entirely. Or if you would rather you can set the plugin to rotate the log files according to your settings, such as daily at a specific time, hourly or when the log file reaches a certain file size. These are all features not available natively, but very nice to have. Commands: harmonylog.reload - reload the config after changes harmonylog.status - Get info about the log file and settings harmonylog.rotate - Manually rotate the log file Config Options: "Disable Global Verbose Harmony Logging" - Set's Harmony.DEBUG flag accordingly, false stops the verbose Harmony logging "Enable Log Rotation" - Enable or disable log rotation (i.e: Create and use new log files on rotation based on your settings) "Log Rotation Mode (daily, hourly, size)" daily - rotates the file at the set time each day "Daily Log Rotation Time as HH:MM:SS Format" - Sets log rotation time in the format shown hourly - rotates the log file every HH hours "Log Rotation Every HH Hours" - Sets the log rotation every HH hours size - rotates the log file when it reaches the size in MB "Max Log File Size (MB)" - Set the max size of the log file in MB "Log File Size Checking Interval (Seconds)" - How often to check the file size "Path to Harmony Log File (default = harmony_log.txt)" - The path to your harmony_log.txt file "Path to Store Old Log Files (default = oxide/logs/Harmony/" - The path you want to store your old log files (will create if does not exist) "Max Stored Log Files (Oldest Deleted First)" - How many old log files to keep, oldest deleted first Default Config: { "Disable Global Verbose Harmony Logging": false, "Enable Log Rotation": true, "Log Rotation Mode (daily, hourly, size)": "daily", "Daily Mode Options": { "Daily Log Rotation Time as HH:MM:SS Format": "23:59:59" }, "Hourly Mode Options": { "Log Rotation Every HH Hours": 24 }, "Size Mode Options": { "Max Log File Size (MB)": 50, "Log File Size Checking Interval (seconds)": 300.0 }, "Log File Options": { "Path to Harmony Log File (default = harmony_log.txt)": "harmony_log.txt", "Path to Store Old Log Files (default = oxide/logs/Harmony/": "oxide/logs/Harmony/", "Max Stored Log Files (Oldest Deleted First)": 30 }, "Version": { "Major": 0, "Minor": 0, "Patch": 1 } }
    Free
  12. ZEODE

    Heli Signals

    In future please use the support section for issues, to keep the discussion page clear for other related chat. It would seem that for some reason there was a fault during the plugin load, specifically during the updating of the config file. Not sure what, but to fix it backup your config file, then delete it and reload the plugin. Then copy and paste your custom loot tables and any other changes to your new config. It sucks but it will fix it for you. It's almost impossible for me to see the issue, but one of your config values must have been null somehow.
  13. ZEODE

    Heli Signals

    FYI: I realise I added the config option for wave cooldown delay, but this is not yet implemented, apologies. I will update this tomorrow with that added.
  14. ZEODE

    CanEntityTakeDamage

    Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
  15. ZEODE

    console spam

    I will hopefully have a update tomorrow to fix this and another couple bugs
  16. ZEODE

    console spam

    OK i know what is making the error, but how often are you seeing this message? Is it few and far between?
  17. ZEODE

    console spam

    Thanks, I will have a look at this later. Also, it’s best practice to either upload the log as a text file, or copy and paste it into the code or quote blocks available in the text editor on these pages rather than a long paste
  18. ZEODE

    console spam

    Please do not post logs as a screen capture, it's much more useful to me if you copy and paste the log
  19. ZEODE

    CanBradleyApcTarget

    Hi, as you can see in the debug log, this error is not related to my plugin. It is to do with MonumentOwner plugin.
  20. ZEODE

    CanBradleyApcTarget

    Changed Status from Pending to Not a Bug
  21. ZEODE

    NPC's in terrain

    My plugin doesn’t handle NPC spawning, that’s the default NPC spawned by the Bradley. Is the terrain flat near the Bradley or does it happen where there are rocks/cliffs?
  22. Yes, I identified the error and it will be fixed in the next couple days
  23. ZEODE

    CanEntityTakeDamage

    Changed Status from Pending to Work in Progress
  24. ZEODE

    CanEntityTakeDamage

    Is it damage to other players bases, or the calling player/team bases, or both?
  25. ZEODE

    Plugin issues

    I will look into all these asap. Thanks for the detailed info. I will update when I have more info. A delay/cooldown between waves has been suggested by others too, and I think it would be a good idea so will implement the ability to set a delay in the config in the next update.
1.9m

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9.2k

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133.8k

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