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Everything posted by ZEODE
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It would be helpful if you gave more information. Does this happen all the time? Is it breaking the plugin? When is it happening? (When the heli shoots rockets?) Usually this error happens when the heli shoots rockets on servers experiencing poor performance and have a low server FPS or tickrate. What is your average server FPS?
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- 21 comments
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- 1
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- 399 comments
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- #helicopter
- #helicopters
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- 399 comments
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- #helicopter
- #helicopters
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I checked your config, it looks good. This simply cannot happen, regardless of what the players are doing, the heli cannot just leave when you have return to player enabled. As soon as it reaches the distance set, it will return, regardless of what it is doing. I cannot reproduce this, and nobody else is reporting the same issue I simply cannot waste any time looking at it, because its issues like these which take up so much of the little time I have at the PC that are preventing me from completing the long awaited Bradley Drops update. Sorry, I cannot waste any more time on issues that I cannot reproduce and that nobody else is reporting.
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I have double checked my code and its good, there is no possible way anyone can loot those crates unless they are a friend/team of the calling player, its 100% not possible: if (config.heli.heliConfig[heliProfile].ProtectCrates) { if (permission.UserHasPermission(player.UserIDString, permAdmin)) return null; if (!IsOwnerOrFriend(player.userID, entity.OwnerID)) { Message(player, "CannotLoot"); return true; } } So unless the player has the admin permission, or they are in a team with the calling player, they cannot loot. The only other possibility is if you have another plugin interfering with it. Even if another player appears in the attacking list (which I will look into), it wouldn't allow them to loot. Edit: I have found the issue with players appearing in the attack list when they shouldn't, I will fix that soon, but again, it won't affect anything other than naming them in the list.
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Yes it will still shoot rockets, but if you don't want helis to flee, instead of messing with that setting you can just set this to false: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": false, I haven't seen this at all, I will have to do some testing. That shouldn't be able to happen because the plugin checks if the player is the calling player or their friend/clan etc before allowing to loot.
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I don’t see any changes to rideable horses in the update
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Did you have this working previously or just loaded it?
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- 21 comments
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Please send me your config file to check some things
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If you have it set to return to the player it will not leave, it will go to the distance you set then return, doesn't matter if attacked or not. 100 is way too low and it will cause you endless problems.
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Players can claim horses they dont own at ranch/large barn
ZEODE replied to KingSizeKevin's Support Request in Support
Can you please join my Discord, I have a version you can test. I wasn't able to reproduce your issue, it was working fine for me. But, I have re-written the logic that allows claiming and I think it should solve any issues you are having. https://discord.gg/jnyg3FvDnc -
Changed Status from Can't Reproduce to Not a Bug
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Yes, that would interrupt the heli when they are strafing because when a heli initiates a strafe, it moves away from the player a certain distance to commence the strafe run. Wh y would you set this so low as 100? That makes no sense. Always keep it above 300. A good number is 400-500.
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Please upload your config file
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Changed Status from Pending to No Response
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Changed Status from Pending to Can't Reproduce
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Let me know if that was your issue?
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Changed Status from Pending to Closed
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No damage usually means you haven't set up your True PVE rules correctly, particularly if deployables are being damaged but not building blocks. We use the plugin on our live servers with TruePVE and it works as intended. Duping issue is usually due to the use of Supply Signal limiting plugins such as Signal Cooldown, if you use this plugin there is a fix on my Discord. On the current version there are no NPC options, but this has already been implemented on the new version which is still work in progress and will be released soon. Options for when the NPC will be deployed, kits, or prevent NPC deploy will be options.
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Changed Status from Pending to Closed
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I don't really know what you are asking here, are you saying the plugin is not setting these server vars? Where is the screen shot from? Why would you set such a crazy speed? That will likely cause you all sorts of problems. Why not try a more sensible value of 100 or 150 to begin with and test that to see how it is. 5000 is crazy. I don't know what you mean by "the program runs at the same speed". There is no such option, the heli updates targets constantly while active within its target range. Within the targeting logic, if it loses sight of a target after about 6 seconds it will initiate a strafe of the last known target position. After the strafe the targets are cleared unless it sees the target again or acquires a new target. This is default Rust logic and I have not altered this. So if targets hide from the heli too long it will fly away (unless you have the config option enabled to return the heli to player if it goes too far away). "Force Helicopter to Return to Player if it Moves Too far Away": true, (heli will return to player after they respawn) "Force Helicopter to Return Even if Attacking Other Players": true, (as above, but will also stop attacking other players and return if set in the config to attack others) "Force Helicopter to Return To Original Called Position Instead Of Player": true, (instead of returning to the player wherever they respawn or teleport, the heli will return always to the place it was called)
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Changed Status from Pending to Closed
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It's impossible to speculate how that happened. I haven't seen anything like that before, but something interfered with the spawning of the heli somehow. Unless it happens again and often I am not concerned. There is no way of telling what caused it so not a lot I can do about it. Keep an eye on it and let me know if it happens again.