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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Failed to call internal hook

    It would be helpful if you gave more information. Does this happen all the time? Is it breaking the plugin? When is it happening? (When the heli shoots rockets?) Usually this error happens when the heli shoots rockets on servers experiencing poor performance and have a low server FPS or tickrate. What is your average server FPS?
  2. ZEODE

    Horse Lock

    Just to let everyone know, the horse changes in Rust (which I hadn’t noticed coming) have broken the plugin for now. I started work to fix it and it is mostly fixed, but I am now on holiday and once I return from Egypt on the 27th I will finish and release it. Apologies, that’s the best I can do.
  3. ZEODE

    Heli Signals

    Oh I see, I will have a think about possible ways to achieve this and decide if it’s something I want to add
  4. ZEODE

    Heli Signals

    There is a config option to prevent fleeing already. No option to make it crash only on land.
  5. ZEODE

    elites

    I checked your config, it looks good. This simply cannot happen, regardless of what the players are doing, the heli cannot just leave when you have return to player enabled. As soon as it reaches the distance set, it will return, regardless of what it is doing. I cannot reproduce this, and nobody else is reporting the same issue I simply cannot waste any time looking at it, because its issues like these which take up so much of the little time I have at the PC that are preventing me from completing the long awaited Bradley Drops update. Sorry, I cannot waste any more time on issues that I cannot reproduce and that nobody else is reporting.
  6. ZEODE

    elites

    I have double checked my code and its good, there is no possible way anyone can loot those crates unless they are a friend/team of the calling player, its 100% not possible: if (config.heli.heliConfig[heliProfile].ProtectCrates) { if (permission.UserHasPermission(player.UserIDString, permAdmin)) return null; if (!IsOwnerOrFriend(player.userID, entity.OwnerID)) { Message(player, "CannotLoot"); return true; } } So unless the player has the admin permission, or they are in a team with the calling player, they cannot loot. The only other possibility is if you have another plugin interfering with it. Even if another player appears in the attacking list (which I will look into), it wouldn't allow them to loot. Edit: I have found the issue with players appearing in the attack list when they shouldn't, I will fix that soon, but again, it won't affect anything other than naming them in the list.
  7. ZEODE

    elites

    Yes it will still shoot rockets, but if you don't want helis to flee, instead of messing with that setting you can just set this to false: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": false, I haven't seen this at all, I will have to do some testing. That shouldn't be able to happen because the plugin checks if the player is the calling player or their friend/clan etc before allowing to loot.
  8. ZEODE

    No longer works since the wipe

    I don’t see any changes to rideable horses in the update
  9. ZEODE

    No longer works since the wipe

    Did you have this working previously or just loaded it?
  10. ZEODE

    Horse Lock

    Please open a proper support thread to troubleshoot, not here in comments. Also provide your config file in the thread.
  11. ZEODE

    elites

    Please send me your config file to check some things
  12. ZEODE

    elites

    If you have it set to return to the player it will not leave, it will go to the distance you set then return, doesn't matter if attacked or not. 100 is way too low and it will cause you endless problems.
  13. Can you please join my Discord, I have a version you can test. I wasn't able to reproduce your issue, it was working fine for me. But, I have re-written the logic that allows claiming and I think it should solve any issues you are having. https://discord.gg/jnyg3FvDnc
  14. ZEODE

    elites

    Changed Status from Can't Reproduce to Not a Bug
  15. ZEODE

    elites

    Yes, that would interrupt the heli when they are strafing because when a heli initiates a strafe, it moves away from the player a certain distance to commence the strafe run. Wh y would you set this so low as 100? That makes no sense. Always keep it above 300. A good number is 400-500.
  16. ZEODE

    Rockets hit

    Please upload your config file
  17. ZEODE

    error

    Changed Status from Pending to No Response
  18. ZEODE

    elites

    Changed Status from Pending to Can't Reproduce
  19. ZEODE

    exploit

    Let me know if that was your issue?
  20. ZEODE

    No Damage - Other Issues

    Changed Status from Pending to Closed
  21. ZEODE

    No Damage - Other Issues

    No damage usually means you haven't set up your True PVE rules correctly, particularly if deployables are being damaged but not building blocks. We use the plugin on our live servers with TruePVE and it works as intended. Duping issue is usually due to the use of Supply Signal limiting plugins such as Signal Cooldown, if you use this plugin there is a fix on my Discord. On the current version there are no NPC options, but this has already been implemented on the new version which is still work in progress and will be released soon. Options for when the NPC will be deployed, kits, or prevent NPC deploy will be options.
  22. ZEODE

    Owner-Server

    Changed Status from Pending to Closed
  23. ZEODE

    Owner-Server

    I don't really know what you are asking here, are you saying the plugin is not setting these server vars? Where is the screen shot from? Why would you set such a crazy speed? That will likely cause you all sorts of problems. Why not try a more sensible value of 100 or 150 to begin with and test that to see how it is. 5000 is crazy. I don't know what you mean by "the program runs at the same speed". There is no such option, the heli updates targets constantly while active within its target range. Within the targeting logic, if it loses sight of a target after about 6 seconds it will initiate a strafe of the last known target position. After the strafe the targets are cleared unless it sees the target again or acquires a new target. This is default Rust logic and I have not altered this. So if targets hide from the heli too long it will fly away (unless you have the config option enabled to return the heli to player if it goes too far away). "Force Helicopter to Return to Player if it Moves Too far Away": true, (heli will return to player after they respawn) "Force Helicopter to Return Even if Attacking Other Players": true, (as above, but will also stop attacking other players and return if set in the config to attack others) "Force Helicopter to Return To Original Called Position Instead Of Player": true, (instead of returning to the player wherever they respawn or teleport, the heli will return always to the place it was called)
  24. ZEODE

    invisible helicopter

    Changed Status from Pending to Closed
  25. ZEODE

    invisible helicopter

    It's impossible to speculate how that happened. I haven't seen anything like that before, but something interfered with the spawning of the heli somehow. Unless it happens again and often I am not concerned. There is no way of telling what caused it so not a lot I can do about it. Keep an eye on it and let me know if it happens again.
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