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Everything posted by ZEODE
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Changed Status from Pending to Work in Progress
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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- 255 comments
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- #bradley
- #bradleyapc
- (and 17 more)
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Thanks for the report, nobody else has reported any issue with this. Continue Oxide or Carbon? I will look into this when I next can.
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I am looking into an issue with waves not spawning correctly, although so far it’s been from balloon delivery. Was it CH47 method? I will look into the refund issue too. Reloading the plugin should kill any existing Bradleys or CH47 entities, did it not do this? I am looking into a way to override CH47 obstacle avoidance to allow it to fly closer to buildings. The reason it’s stuck is it’s called too close to the base. Try and advise your players to call further away from buildings. When I fix it, they should still not call too close or it can still be an issue.
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- 255 comments
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- #bradley
- #bradleyapc
- (and 17 more)
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- 255 comments
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- #bradley
- #bradleyapc
- (and 17 more)
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I will look into it as soon as I can. Not sure when it’ll be exactly as work is crazy. Maybe the weekend.
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The method and logic for rewards are exactly the same for Heli Signals and Bradley Drops
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- 255 comments
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- 1
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- #bradley
- #bradleyapc
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This has come up a few times and every time I’ve tested it works perfectly for me. It’s working flawlessly on our live servers. Unsure if this is true for all the reward plugins, but there was one or two that had a config option that allowed admins to either receive or not receive RP/XP. Are your players reporting this or is it your own tests as admins?
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Default config only has Easy, Mediun, Hard and Elite. I added the skins for Expert and Nightmare at request. But you need to create the profiles yourself. As for multi drops, I’m still deciding how best to do this or of it’s possible. Not sure having multiple brackets on a small area is realistic in a small are.
- 255 comments
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- #bradley
- #bradleyapc
- (and 17 more)
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- 255 comments
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- #bradley
- #bradleyapc
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- 255 comments
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- 1
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- #bradley
- #bradleyapc
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That could be it, I am investigating the issue and can hopefully address this. In the meantime, players should be advised to through the signal in an open area without obstacles.
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Is that within the monument no build zone? I’ll have to do some testing, I didn’t get anything like this in my testing.
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How am I to know that with a single picture with no explanation or info, come on man. You didn’t give me anything to go on. Are there building structures near the LZ?
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- 255 comments
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- 1
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- #bradley
- #bradleyapc
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You create your own waves from Bradley profiles in your config. By default the config loads whatever profiles you have as examples. But change this however you like. You can also create as many Bradley profiles as you want, so you could have all kinds of waves if you wish. If using Balloon delivery I have been made aware of a bug where only the first 1 or 2 waves arrive. I will release a fix for this in the coming days if possible. If using CH47 the waves work fine.
- 255 comments
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- #bradley
- #bradleyapc
- (and 17 more)
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The blind spot behind Bradley has been identified by others too, and I will address this issue in an update this week. Soon it will be impossible for them to do this. I will address the water bug too.
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This is meaningless to me, I don’t understand what your issue is if you don’t explain.
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Changed Status from Pending to Closed Changed Fixed In to 1.2.0