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Everything posted by ZEODE
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So after reloading the plugin, when players throw signals after the reload it does not work at all? And you see this error? Or is that error only when you reload the plugin?
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Without some context and info on when and how often this occurs it is impossible to comment on or even know if its from my plugin.
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Not showing correct names for electrics
ZEODE replied to Mr. Wilder Wilderness's Support Request in Support
Can you show in a screen shot? I do not really know what you mean -
Changed Status from Pending to Work in Progress
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Players can claim horses they dont own at ranch/large barn
ZEODE replied to KingSizeKevin's Support Request in Support
Changed Status from Closed to Work in Progress -
Getting this console spam from Heli not sure if plugin related
ZEODE replied to SlayersRust's Support Request in Support
Changed Status from Pending to Closed -
Getting this console spam from Heli not sure if plugin related
ZEODE replied to SlayersRust's Support Request in Support
I have seen this issue happen when heli speed is very fast, or custom maps where there may be errors in terrain, water level etc. Even on maps from well known map makers in the community. Hopefully it was just a one off glitch and might not be related to that. Let me know if it happens again, thanks. -
The crate had despawned, been killed when the plugin tried to populate loot. Was this just a one off?
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Changed Status from Pending to Not a Bug
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probably have a discrepancy between your Heli Signals config and Prevent Looting config for looting crates. For example if you allow team, clan etc to loot in Heli Signals, but have it disabled in Prevent Looting, this could result.
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Getting this console spam from Heli not sure if plugin related
ZEODE replied to SlayersRust's Support Request in Support
OK, maybe just a one off, do you have the heli speed quite high? Custom map? -
Changed Status from Pending to Fixed
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Changed Status from Pending to Closed
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Getting this console spam from Heli not sure if plugin related
ZEODE replied to SlayersRust's Support Request in Support
Did this happen again or a one off? -
Is this still an issue for you, I am trying to get caught up with anything outstanding and I think I thought I had answered your thread but someone else commented and I think I maybe didn't address your initial report? I did fix the dupe bug which happened sometimes on throwing during cooldown, but the bug can also happen if you have Signal Cooldown plugin and other such plugins.
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Please can you confirm what you mean, you mean it will shoot at auto turrets if people are remote controlling them? But isn't using rockets?
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Changed Status from Pending to No Response
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Can you please confirm if you are still having these issues. I have barely been at a computer recently and need to get on top of outstanding issues. Please give as much info as possible about when and how any errors occur if possible.
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- 72 comments
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- #rust
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.24
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Another update on progress with the latest update, little time so moving slowly, but getting there. Added: SkillTree support Added: XPerience support Added: Custom reward item option Added: New drop method using Hot Air Balloon instead of the now missing parachute prefab (this is fun, wait and see!) Added: Optional CH47 (Chinook) delivery method (looks awesome!) Added: Better control over where the signal is thrown, monument support etc. Fixed: OnEntityTakeDamage NRE console spam Added: Additional Signal skins for Multi drops, wave drops, Expert and Nightmare etc Added: Configurable options for Bradley Scientists ToDo: Add: Option to target players who hide in vehicles Add: Better options to deal with players cheesing Bradley as it falls with C4 etc Add: Better config options to handle Bradley going into water (depth before destroyed etc) Fix: Compatibility with Deployable Nature placed entities Re-Write AI to (hopefully) make Bradley re-path if stuck, hunt players who hide/damage it etc (if possible)
- 226 comments
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- #bradley
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- 226 comments
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Not the value you set it to, what is the average reported FPS when you type the command "server.fps" in the console? Also, when reporting issues it's isn't very helpful just to post a console grab, accompanying information such as how often its happening, if it was just a one off, anything else happening at the time the error happened etc. The more information the better, otherwise it's difficult to help you.