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Everything posted by ZEODE
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- 424 comments
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- #helicopter
- #helicopters
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That is not normal Rust behaviour for crates, if you want that there may be a plugin out there which does it. But, that is part of the skill of shooting heli if by the ocean. Shooting it down in water puts out fire immediately, but too deep and its hard to get, this is part of the challenge. Also, its not impossible to grab, they can dive for it. You can ignore this message, it just means there is an error in my code somewhere and the plugin is trying to act on a heli which is not spawned by the plugin. I keep trying to fix it but there are many variables and other plugins can also affect. I will hopefully fix this issue next update, but it can be ignored, its just annoying. I have not seen this issue on our live servers nor has it been reported by anyone else. I am away this weekend, wont be back on a computer until Monday evening. I will look into it then.
- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- 1
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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This is not a known issue, it sounds more like a misunderstanding of how it works. I don't quite know what you mean when you say they claim the economics. Eco points are awarded when the kill the heli if set to do so in the config. If the player is in a clan, if you have it set to share the reward, then all players from the clan/team etc who did damage will get a share of the rewards, as long as they did enough damage above the threshold HP amount. If you have "Share Rewards Between Players Above Damage Threshold" set to false, then only the player who called the heli will get the points. It doesn't matter how many signals the player buys, rewards will be added for each successful kill, according to the config.
- 424 comments
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- #helicopter
- #helicopters
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@GooberGrape No point trying things from other plugins and hoping they work, just follow the instructions on the Shop UI documentation. I use Shop UI on our servers, so as a quick example here: In the items.json file in oxide/data/Shop/, add the heli signal items which people can buy. It should look something like this (edit to suit your server): "supply.signal{1}": { "DisplayName": "Heli Signal (Easy)", "Skin": 2920175997, "Image": "https://example/url/to/easyHeli.png", "DefaultAmount": 1, "BlockAmountChange": false, "BuyPrice": 2000, "SellPrice": 0, "Currency": "rp", "ShowDisplayName": true }, "supply.signal{2}": { "DisplayName": "Heli Signal (Medium)", "Skin": 2920176079, "Image": "https://example/url/to/medHeli.png", "DefaultAmount": 1, "BlockAmountChange": false, "BuyPrice": 3000, "SellPrice": 0, "Currency": "rp", "ShowDisplayName": true }, "supply.signal{3}": { "DisplayName": "Heli Signal (Hard)", "Skin": 2920176050, "Image": "https://example/url/to/hardHeli.png", "DefaultAmount": 1, "BlockAmountChange": false, "BuyPrice": 3500, "SellPrice": 0, "Currency": "rp", "ShowDisplayName": true }, "supply.signal{4}": { "DisplayName": "Heli Signal (Elite)", "Skin": 2920176024, "Image": "https://example/url/to/eliteHeli.png", "DefaultAmount": 1, "BlockAmountChange": false, "BuyPrice": 3500, "SellPrice": 0, "Currency": "rp", "ShowDisplayName": true } Then in the Categories.json file, in the same directory, add the items you just created in the Items.json file. Choose what category to add them to, or create a new custom category like below and add the items like this: "Helis_Signals": { "Image": "https://path/to/category/image.png", "Permission": null, "Sale": 0, "Items": [ "supply.signal{1}", "supply.signal{2}", "supply.signal{3}", "supply.signal{4}" ] },
- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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- 73 comments
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- #rust
- #marketplace
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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https://github.com/WheteThunger/IODebug I recommend this plugin to troubleshoot and find issues with IO entities. There are known exploits which players go around to various servers and create loops which severely lag servers and IO devices in general by connecting certain IO entities in a certain way. This plugin will also detect these idiots as well as normal issues.
- 24 comments
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- 24 comments
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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This can be added on a future update yes, I had planned to integrate this already. Someone else reported this issue, have you tried this with Fancy Drop unloaded and see if you still get a vanilla drop? I had this issue before with another plugin conflict, but I thought it was solved. If it's returned, the other plugin might have made changes I'm not aware of. What other plugins do you use which interact with Supply Signals, such as Fancy Drop, Signal Limit, etc.? Yes, the current AI for bradleys is basic, once I release the next Heli Signal update, the Bradley Drop plugin is next on my list for an overhaul.
- 301 comments
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- #bradley
- #bradleyapc
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- 424 comments
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- #helicopter
- #helicopters
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- 424 comments
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- #helicopter
- #helicopters
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- 301 comments
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- #bradley
- #bradleyapc
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- 24 comments