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Everything posted by ZEODE
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Changed Status from Pending to Closed
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Error in console when players throw signals
ZEODE replied to tacman1981's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.14 -
Changed Status from Work in Progress to Closed Changed Fixed In to 1.2.22
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Changed Status from Pending to Closed Changed Fixed In to 1.2.22
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Changed Status from Pending to Closed Changed Fixed In to 1.2.22
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- 220 comments
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- 1
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- #bradley
- #bradleyapc
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Changed Status from Pending to Closed Changed Fixed In to 1.2.20
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As far as I can tell, this is because you still have null entries in your save file from before the update. Load this plugin and run the command "clearnullsave" in the console. This should sort the issue. NullSaveList.cs
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed Changed Fixed In to 1.2.20
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This should be fixed in the latest update
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Yeah, I would say you have another plugin protecting them
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With regards to the other error which prevents helis being called, can I ask if any of you use other plugins which also act on Supply Signals?
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The save issue is fixed, but you still have null entries in your list. It’s not related to the issue above and is separate. NullSaveList.cs Load this and then use the command in the console to clear any null items in your save list. Open the file to see what the command is as I can’t remember off the top of my head.
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- 220 comments
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- 1
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- #bradley
- #bradleyapc
- (and 16 more)
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Changed Status from Pending to Work in Progress
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Error in console when players throw signals
ZEODE replied to tacman1981's Support Request in Support
Changed Status from Pending to Work in Progress -
I will add this soon yes
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- 391 comments
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- #helicopter
- #helicopters
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This wont hurt anything and the plugin will still work correctly and not affect the server. A update to get rid of the console spam will be out in the next day or so.
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Please don’t do that, it’s not helpful to clog the discussion page up with huge copy pastes. If you have a support issue please use the proper support section. Also check the support section first to see if someone has already reported the same issue. If you have to copy paste a lot of info, then enclose it within a code block/quote box.
- 391 comments
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- #helicopter
- #helicopters
- (and 16 more)
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- 391 comments
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- #helicopter
- #helicopters
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By default there will be multi heli profiles in the config. These profiles are essentially the same as the normal ones, but the number of helis is increased. By default, 2. The loot tables and setings can be configured separately from the normal heli profiles in this way. All the helis spawned under a multi profile have the same settings and loot.
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The message is coming from heli signals yeah, but its because Loot Defender has changed the owner ID of the heli to 0 I cannot reproduce this, but I know its related to that plugin, which I assume you are using, you did not confirm. I have an idea on how to overcome it on the next update though.
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Version 1.0.2
40 downloads
Special Launch Price Ends Soon! This plugin allows players with permission to buy and use EMP Grenades, which emit an electromagnetic pulse when they detonate, and will disable electronic entities within the blast radius for a certain amount of time. There are many entities which it is effective against which is configurable within the plugin config file. For example, auto turrets, switches, batteries, electric generators, SAM sites, search lights, computer desk, CCTV cameras and more. The plugin uses a custom skinned Flashbang grenade item within the game. There are cooldown options, as well as a lot of other options in the configuration file. Very easy to set up and players will love it. It adds a whole new approach to raiding and base defence considerations. NOTE: Once a EMP Grenades detonates, any disabled entities will not be affected by further grenades until they recover. Then they can be affected again by other grenades. Only electronic devices which are turned on at the time of detonation will be affected, aside from computer stations, which are always affected. See a video demonstration here: Default Item Skin: 3340157360 Permissions: empgrenades.admin (required for clear and give commands) empgrenades.use empgrenades.buy empgrenades.bypasscooldown Commands (Prefix with / for in chat): empgive <PlayerName/SteamID> <amount> empbuy <amount> empclear (clear all player cooldowns) empclear <PlayerName/SteamID> If you have any issues, please join my Discord for help: https://discord.gg/jnyg3FvDnc Default Config: { "General Options": { "Chat Prefix": "<color=orange>[EMP Grenades]</color>", "Use Chat Prefix": true, "Custom Chat Icon (Default = 0)": 0, "Use This Plugin to Control Stacking/Combining of EMP Grenade Items": true, "Player Cooldown Time (seconds)": 300, "VIP/Custom Cooldowns (seconds)": { "empgrenades.example1": 240.0, "empgrenades.example2": 180.0, "empgrenades.example3": 120.0 } }, "Purchasing Options": { "Enable purchasing via chat or F1 console command": false, "Player Buy Command (Chat or F1 Console)": "empbuy", "Purchasing Currency (ServerRewards|Economics|Custom)": "Custom", "Currency Unit Displayed e.g: RP | $ (Not Used for Custom Currency)": "RP", "Cost Per EMP Grenade": 500, "Custom Currency": [ { "ShortName": "scrap", "SkinID": 0, "Display Name": "Scrap" } ] }, "Grenade Options": { "Skin ID": 3340157360, "Display Name": "EMP Grenade", "Grenades Stick on Impact": false, "Grenades Explode On Impact": false, "Grenade Fuse Length in Seconds (Default = 3)": 3.0, "Grenade Emits Repeating Beep Sound When Thrown": true, "Prefab Path For Beep Sound": "assets/prefabs/locks/keypad/effects/lock.code.lock.prefab", "Delay Between Beep Sounds (Seconds)": 0.5, "Velocity Modifier For Thrown Grenade (1 = Default)": 1.0, "Effective Blast Radius in Meters": 20.0, "EMP Blast Recovery Time": 60.0 }, "IO Entity Options": { "AutoTurret": true, "SAM Site": true, "Smart Switch": true, "Electric Switch": true, "PTZ CCTV Camers": true, "RF Broadcaster": true, "RF Receiver": true, "Smart Alarm": true, "Electric Generators": true, "Electric Bastteries": true, "Computer Station": true, "Search Light": true, "Seismic Sensor": true, "Laser Detector": true, "HBHF Sensor": true, "Tesla Coil": true }, "Version Number": { "Major": 1, "Minor": 0, "Patch": 1 } } API: The following hook is available to use in your plugins to check custom grenades to avoid conflict with your plugins: object IsEmpGrenade(ulong skinID) // returns true if is a EMP Grenade, otherwise returns null$4.99