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Everything posted by ZEODE
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Ok, I am unsure what was going on for you then. BUT, you are inputting the display names incorrectly and it is important for the plugins function. The display name for the signal item must be the same as the heli profile. So for easy heli signal, you should put the display name in the shop config as "Bradley Drop (Easy)" or "Bradley Drop (Medium)" etc, so it matches the Bradley Drops config. The fact it works is because I added some check code which corrects incorrect display names from incorrectly adding to shop plugins However, I would recommend changing this and putting the correct display names so you don't have anymore issues in future. The same goes for Heli Signals.
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The issue is how you are adding the items to your shop. You are using an incorrect name for the item. I would need to see your BradleyDrops config file and the relevant section of the config where you add the item to the shop, but this is what is happening. "BradleyDropEasy" is incorrect. By default my plugin loads a config which names each signal "Bradley Drop (Easy)", "Bradley Drop (Medium)", "Bradley Drop (Hard)" etc. So unless you edited your config and renamed the profile to "BradleyDropEasy", then this is what is causing the issue. Upload your Bradley Drops config files here for me and paste the relevant config portion where you add the drops to your shop plugin and I can help further.
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- 255 comments
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- 1
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- #bradley
- #bradleyapc
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Changed Status from Closed to Work in Progress Changed Fixed In to Next Version
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I have decided to add an option to make the spawned crates float on water if server owners wish to. I think this is a good compromise. Tested it today and working well. It will be in the next update.
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- 410 comments
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- #helicopter
- #helicopters
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For your heli group, try changing "PatrolHelicopter" to "BaseHelicopter", see if that helps. Also, "heliturrets cannot hurt players" Really?? Why you make it so easy for them? If you make things too easy, players get bored.
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Any update?
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hi, look at the error, after the update it gives
ZEODE replied to duvvskaja2's Support Request in Support
Changed Status from Pending to Not a Bug -
Changed Status from Pending to No Response
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Changed Status from Pending to Closed
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As I've said, it's not something that interests me in adding to the plugin. As a server owner, I would advise you to be cautious of adding too much automation and features which make playing too easy. It makes players lazy and they get bored and leave. I have seen it first hand and on many servers.
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Not sure about that, since Brits video where a server has written their own plugin that teleports the crates of the helis to the player, loads of people have since asked for it. XP and ST for Bradley’s is coming in the next update.
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First thing to do would be to test the plugin with TruePVE unloaded and confirm you can damage the helis without it loaded. If you can, then you need to edit your TruePVE rulesets to allow players to damage the helicopter.
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There is no option for this and it is unlikely to be something I want to add in future. Part of the skill of taking Heli is not to make it crash over deep water etc. This is an important part of the skill and challenge of taking helis. Options like this just make players lazy and they get bored quicker, IMO.
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Its impossible to work out what this issue could be caused by without any context or information about what the circumstances are while this error is happening.
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- 410 comments
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- #helicopter
- #helicopters
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If there was some error during the death of the Bradley it can cause this. There might have been an error in the console in this case. Already implemented and working in the next update. There is a config option for Balloon or CH47 delivery. I will hopefully release it this week or next, then a later update to address the poor AI.
- 255 comments
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- #bradley
- #bradleyapc
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Not showing correct names for electrics
ZEODE replied to Mr. Wilder Wilderness's Support Request in Support
Changed Status from Pending to Fixed Changed Fixed In to Next Version -
Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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OK I have checked this over, the changes did not affect the plugin. It is working perfectly on my test and live servers. Have you also given the players/groups the correct permissions to have their fish traps enabled with the changes? They need to have at least the "fishtraps" permission.
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Changed Status from Pending to Closed
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I checked out that plugin, I don't actually have it as it turns out but on their page they say its compatible with Heli Signals. The issue is the dev of that plugin is returning from "ShouldFancyDrop" as if it were a Boolean hook, so they are returning false, which some argue is more logical because we don't want Fancy Drop to act on those signals. However, the hook isn't Boolean and it is much more widely accepted that when returning a hook that requires a non null return value to stop normal behaviour, you should return true (which I do). This was discussed at length in the Oxide/Umod discord a long time ago and this was what was decided. In this case it doesn't hurt anything or break any actions, it just causes the console info spam you are seeing and will continue to do so unless one of us changes the returned hook value. As I'm using the most widely accepted way of returning this type of hook, so I won't change, as this will then cause conflict with many more plugins. This is the same as the console spam that so many servers see with Stack Modifier plugin, as he refuses to return from "CanCombineDroppedItem" hook in the already accepted way as 99.9% of every other dev out there as I described above! Anyway, it's up to you, you could find that hook in his code and change the return value to true instead of false, or just ignore it (or ask him to change it for the reasons explained ) Z