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Everything posted by ZEODE
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Changed Status from Pending to Closed
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Getting this console spam from Heli not sure if plugin related
ZEODE replied to SlayersRust's Support Request in Support
Did this happen again or a one off? -
Is this still an issue for you, I am trying to get caught up with anything outstanding and I think I thought I had answered your thread but someone else commented and I think I maybe didn't address your initial report? I did fix the dupe bug which happened sometimes on throwing during cooldown, but the bug can also happen if you have Signal Cooldown plugin and other such plugins.
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Please can you confirm what you mean, you mean it will shoot at auto turrets if people are remote controlling them? But isn't using rockets?
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Changed Status from Pending to No Response
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Can you please confirm if you are still having these issues. I have barely been at a computer recently and need to get on top of outstanding issues. Please give as much info as possible about when and how any errors occur if possible.
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- 72 comments
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- #rust
- #marketplace
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(and 7 more)
Tagged with:
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Changed Status from Pending to Fixed Changed Fixed In to 1.2.24
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Another update on progress with the latest update, little time so moving slowly, but getting there. Added: SkillTree support Added: XPerience support Added: Custom reward item option Added: New drop method using Hot Air Balloon instead of the now missing parachute prefab (this is fun, wait and see!) Added: Optional CH47 (Chinook) delivery method (looks awesome!) Added: Better control over where the signal is thrown, monument support etc. Fixed: OnEntityTakeDamage NRE console spam Added: Additional Signal skins for Multi drops, wave drops, Expert and Nightmare etc Added: Configurable options for Bradley Scientists ToDo: Add: Option to target players who hide in vehicles Add: Better options to deal with players cheesing Bradley as it falls with C4 etc Add: Better config options to handle Bradley going into water (depth before destroyed etc) Fix: Compatibility with Deployable Nature placed entities Re-Write AI to (hopefully) make Bradley re-path if stuck, hunt players who hide/damage it etc (if possible)
- 220 comments
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- #bradley
- #bradleyapc
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- 220 comments
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- 1
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- #bradley
- #bradleyapc
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Not the value you set it to, what is the average reported FPS when you type the command "server.fps" in the console? Also, when reporting issues it's isn't very helpful just to post a console grab, accompanying information such as how often its happening, if it was just a one off, anything else happening at the time the error happened etc. The more information the better, otherwise it's difficult to help you.
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- 11 comments
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- #fishing
- #fishingvillage
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This only happens if your server is under too much load and the server FPS is very low. I will add a check to stop the console error, but the plugin won't work correctly if you do not address the issue. What is your server reporting FPS value as? (not what you set it at, what it reports) What is your server tickrate?
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Changed Status from Pending to No Response
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Yes, hosting them yourself would be the best option.
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Changed Status from Pending to Closed
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If players are able to loot others boxes you haven't set the config correctly or you have another plugin interfering with the owner of the crates.
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- 22 comments
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Hi, thanks for the suggestion, it is possible. I will look into it.
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You have two options, you can change the initial speed of the heli in the config until it reaches the target location, 42 is default, increase to make it arrive quicker: Second option is to make the heli spawn closer, default is 1.25 which means 1.25 x the distance of the map size. Reduce to make it spawn closer:
- 391 comments
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- #helicopter
- #helicopters
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Bradleys not arriving is normally a plugin conflict, such as Signal Cooldown plugin or other similar. Lag, hard to pin point, but as you say its normal when you unload it would suggest Bradley Drops as the issue, unless again its a conflict. That error in the console itself wouldn't cause lag. The new version is nearly ready for a release, but the AI isn't re-worked yet, everything else is done. I had thought about releasing it as is and then release an AI update soon after. It should at least fix a few bugs that are being reported. I will have to make a decision.