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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Heli Signals

    There is a list of skins I have made on the plugin page, if you need a different skin you will need to create one.
  2. ZEODE

    Heli Signals

    You can add as many profiles as you like and config it however you want. Just copy and paste one of the existing profiles in the config and edit it however you want. Job done.
  3. ZEODE

    Heli Signals

    This is not the place for support, please open a support thread and give as much information as possible about when and how often etc this error occurs. Posting a console error with no context or any other details is mostly useless.
  4. ZEODE

    Bradley Drops

    It looks like you might be mixing up Item ID and Skin ID. If the config is asking for item ID, this is not skin ID. Check the help documentation on the page for your shop plugin.
  5. ZEODE

    Bradley Drops

    To prevent a bradley dropping on a base this is a function of the plugin. Move away from your base and call it. Check the config for ways to change the distance etc to your needs.
  6. ZEODE

    AgileZones

    Don't forget Bradley Drops wont let you call a drop too close to any structure. Maybe that is your issue?
  7. ZEODE

    Heli Signals

    Yes, by default the plugin config has the other profiles in already as an example. Add and/or remove as you wish.
  8. ZEODE

    Heli Signals

    You just add the profile names (exactly) of any profile you wish to call during the wave. This can be single or multi heli profiles. Helis will be called in order from first to last as they are in the list for the wave heli profiles.
  9. ZEODE

    Heli Signals

    After update of what? Rust, Oxide or the plugin? The plugin is functioning fine, so it must be something you have done. Open a support request in the proper place and we can troubleshoot.
  10. ZEODE

    Bradley Drops

    I don’t understand what your problem is, all sites it’s hosted on are updated to the same version.
  11. ZEODE

    Heli Signals

    Hmmm, yeah that's a good call. I could add a check in the code where if monument calling is disabled then they could get a warning and if they carry on it could retire the heli. It wont be soon, Bradley Drops is next for a update, but I will add this to a future update.
  12. ZEODE

    Heli Signals

    So we can troubleshoot properly, please open a thread in the support section so we can discuss it and work it out
  13. ZEODE

    Heli Signals

    Please clarify, you aren’t getting custom loot either? Are you talking about code locked hack able crates or normal heli crates?
  14. ZEODE

    Heli Signals

    I’ll check this out when im at the computer this evening after work. Have you enabled locked crates in the config for each heli?
  15. ZEODE

    Bradley Drops

    I've answered you several times. I have started working on it, I don't have an ETA as it's going to be a huge update IF I can work out how to make the AI better. The plugin is sold as is, yes it's maintained and there will be updates. But I am not setting a timescale. I work a full time job, have young kids and a family life which is priority, always. I also have other plugins which break with Rust changes/updates which also require my time. Now, I'm not going to keep repeating myself. That is my position on things, an update will happen, but there is no ETA and it wont come any faster just because you keep asking. That's just the way it is my guy, life is busy.
  16. ZEODE

    Stack Modifier

    You are incorrect, which is causing hook conflicts with all the other plugins out there which use that hook correctly, so it does matter. The maintainer of your abandoned free version has already corrected this. Yes, returning false will override default behaviour, but with the conflict issues. we see. Ultimately I don't care if you correct it or not, your customers are the ones who will have to deal with the conflicts you cause. I am just raising it to let people know it's not an issue with my plugin, so they can take it up with you. I'm out.
  17. ZEODE

    Stack Modifier

    Well, since then I decided not to and you didn't reply to me so I am doing my way. Because there is no reason to change since my config option is already there to handle it. I will update my documentation to reflect that and highlight it for people who don't see it. I will instead add a check to only act on HeliSignal items (supply signals) but this will still conflict until you fix your return value from that hook. On another note, you STILL have not addressed your incorrect usage of the concerned hooks, which is after all the reason for the conflict in the first place. Yet you continually do not respond to this issue. Will you fix the error in your return code for CanCombineDroppedItem ??
  18. ZEODE

    Stack Modifier

    Why are you still blaming this conflict on me/my plugins? As I’ve pointed out, you are incorrectly returning false from that hook, which is incorrect. You should only return either null or true from that hook, but you repeatedly ignore this fact and do not correct your error. Please check the assembly and/or Umods Oxide API pages for that hook to see the correct usage, then there wouldn’t be a hook conflict with my plugins or anyone else’s who use that hook correctly. As I explained in DM to Khan, you can simply turn off the basic stack handling in Heli Signals within the config under General Options: "Use This Plugin to Control Stacking/Combining Heli Signal Items": false," Using that config option will unsubscribe from those hooks on plugin load, but that doesn’t alter the fact that this plugin is not returning from those hooks correctly, which is causing the conflict.
  19. ZEODE

    Heli Signals

    You must first create the profile in the config. By default the config has Easy, Medium, Hard and Elite. I provided other graphics for more levels at request, but they aren’t in the default config.
  20. ZEODE

    Heli Signals

    I've already answered the request for a console call for the plugin, it's a feature I wont be adding as mentioned before. If you have them in a shop, just sell the Custom Supply Signals, why do you need a console command to call them? With regards to Wave Helis, what are you asking?
  21. ZEODE

    Bradley Drops

    Nope, now the bugs are fixed on Heli Signals this plugin is next for some work.

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