Jump to content

ZEODE

Creator Pro
  • Posts

    2,064
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by ZEODE

  1. ZEODE

    Loot not protected

    Is this happening every time, or occasionally. Try and provide as much info as possible. Where do the crates fall when this happens?
  2. ZEODE

    Damage

    I can't really help you with other plugins, it could be various plugins conflicting. Usual culprits are plugins specifically modifying Bradleys, or event/loot protection type plugins that alter the ownership of entities such as bradley, helis, crates etc. You will have to look through your plugins or trial and error to find the offending one. I might be able to help if you can find it, or the other plugin dev.
  3. ZEODE

    Damage

    Hi, I have tested to make sure nothing has changed and I cannot reproduce this. I have tested with Clans Reborn and Clans by Mevent, but it is working as it should. Another plugin my be interacting with the Bradley that is conflicting.
  4. ZEODE

    Loot not protected

    Hi, if the loot crates are not protected then you have another plugin which is interfering and changing the ownerID on the crates.
  5. I like the idea, I will add it to a future update.
  6. ZEODE

    console error

    Join my discord and I will send you a version with some debug code in to help pinpoint the issue.
  7. ZEODE

    console error

    This usually happens if you have other plugins which interact with crates or player entities for PVE purposes. The NullReferenceException message you posted can be ignored and is not related, this will be fixed on the next update.
  8. ZEODE

    Heli is invisible

    The issue isn’t only Carbon related. It’s how game entities are networked in the game. There are different network groups for MainIslandGrouo, DeepSeaGroup etc. There is a default network group where entities are able to be globally networked. I have done some testing already and I can make the Heli, debris and fire visible wherever the Heli is called. But the Heli crates that spawn naturally are not networked in the deep sea. This is easily fixed by overriding the normal crate spawning with custom logic, which I will write and include on the next update. That way, if server admins allow it, players can call Heli signals etc anywhere. I will add config options to allow or disallow it.
  9. Yeah it can get confusing with multiple servers! If you don’t use Economics you should not have the reward plugin option enabled, but I’m guessing you worked that out? Also, there is an option to give custom reward items directly to players too in the config. You can add whatever item shortname you use for cash and the skin ID in the custom reward config settings.
  10. What was the issue?
  11. ZEODE

    Build Block

    I will look into this as a possibility, it might work well. But also check out the config for settings to remove entities placed in the LZ when the Bradley lands. Also check out deployable/building damage in the config. You can set it so that it destroys building blocks and deployables the Bradley hits.
  12. I will look into it, napalm from Heli signal heis should follow the same damage rules as the helis themselves. So I’ll check and update here when I can.
  13. ZEODE

    Duping Heli Signals

    Changed Status from Pending to Closed
  14. ZEODE

    Duping Heli Signals

    This is a known issue with this plugin by MrPixxie. Sadly he doesn’t support this plugin any more or respond to support or my patch requests. Go to my discord for the patched version.
  15. Oh ok, I will look into this. You mean napalm fire? Or crate fire? Or both?
  16. Changed Status from Pending to Fixed Changed Fixed In to 1.2.34
  17. I have a version which you can test if you are able, I can send to you on Discord, if you join and message me on there. I am work, so cannot test to see if it is fixed myself, but I believe I found the issue and resolved it.
  18. Thanks for the heads up, I will look into this an release a fix asap
  19. ZEODE

    SkillTree Experience Busted

    This should have been fixed, can you confirm all is ok now before I close this?
  20. Changed Status from Pending to Fixed Changed Fixed In to 1.2.33
  21. ZEODE

    heli comes but doesn't shoot

    Changed Status from Pending to No Response
  22. Changed Status from Pending to Closed
  23. Changed Status from Pending to No Response
  24. ZEODE

    Heli is invisible

    Changed Status from Pending to Fixed Changed Fixed In to 1.2.33
  25. ZEODE

    Heli is invisible

    The issue with invisible heli is only when called at Deep Sea, which would have been useful info to know off the bat. This error is unrelated and is harmless, ignore it. In the next update it wont happen.
2.2m

Downloads

Total number of downloads.

10.5k

Customers

Total customers served.

151.2k

Files Sold

Total number of files sold.

3.2m

Payments Processed

Total payments processed.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.