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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Heli Signals

    Hi, just copy one of the existing profiles within the config and then edit it to suit you. The expert and nightmare skin aids are on the plugin page or within the plugin file itself at the top.
  2. Changed Status from Pending to Not a Bug
  3. Thanks for following up
  4. The way the monuments filter works is that whatever you have set in "Allow Players to Call Bradleys at Monuments", the list is an exception list. So if you have "Allow Players to Call Bradleys at Monuments": false, Any monument prefabs you have in the list will allow players to drop there. eg: "Allow Players to Call Bradleys at Monuments": false, "Monuments (Prefabs) to Either Block or Allow When Allow at Monuments is Either True or False": [ "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab", "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab" ] The above would block all monuments except airfield and powerplant. Now, if you have it like this: "Allow Players to Call Bradleys at Monuments": true, "Monuments (Prefabs) to Either Block or Allow When Allow at Monuments is Either True or False": [ "assets/bundled/prefabs/autospawn/monument/large/airfield_1.prefab", "assets/bundled/prefabs/autospawn/monument/large/powerplant_1.prefab" ] All monuments will be allowed, except airfield and powerplant.
  5. ZEODE

    trying to add to Loottable.cs

    Why would you put blood as the shortname for supply signals? Anyway, I can’t help you here, I don’t have Loottabke. But you should reach out to support for Loottable plugin to see how to correctly add items. That is not my plugin
  6. ZEODE

    boolean

    Please join my Discord and hit me up there so we can sort this
  7. ZEODE

    consol

    This will be fixed in the next update, you can ignore it. It does not affect anything.
  8. ZEODE

    boolean

    Wont be at my PC until friday. What is this showing me? Not sure what you mean, I have tested way above 300 and Bradley has targeted me, but I will look again. Please confirm what you mean?
  9. Please upload your config or message it to me if you prefer
  10. Any error messages in the console? What dos it say in chat when u throw? You need to give me as much info as possible, I can’t help otherwise, simply saying it doesn’t come doesn’t help at all.
  11. ZEODE

    boolean

    Ah ok, that’s helpful. The first error is not coming directly from my plugin, but it is me manipulation the Bradley pathing index that causes the error. Because when it gets stuck it clears the path and then creates a new one. I will likely just have to take over pathing and block the built in logic to stop the error, no biggy. The second error looks like I simply missed a null check somewhere. I should have it sorted as soon as I can get on the pc
  12. ZEODE

    boolean

    Please can you give more info about when and how this happens. You said the ch47 crashed in launch, was this getting in the way of vanilla Bradley or was it a Bradley drop Bradley? Its not very clear what you are saying. The other error I will fix in the next update. You could try turning CH47 homing targeting off but why would you have CH47 set as targetable in TruePVE?
  13. I haven’t changed the delivery logic, other factors which can affect the accuracy of the drop is plane speed and server FPS. Faster plane speed makes it less accurate and low server FPS can also cause it.
  14. I’ll look into it next time I’m at the computer, probably Tuesday. Also, a reminder this is not to place for support. As things get forgotten here, you should open a support thread so issues can be tracked.
  15. Does the monument have a prefab string then, like other monuments? If there is you can set to false and put that prefab path in the exception list to exempt it and allow players to throw it. if not and you set allow at monuments to true, thy can throw anywhere which I assume is not desirable. So you could add the prefab path of every monument that you then want to block. the first option is the easiest, is that possible? If not I will have to look into how to better handle custom monuments.
  16. Hi, yes it absolutely is related to monuments. I realised during this update that the monument logic was backwards and was not working correctly. I re-wrote that bit and explained it on the changelog and on the plugin page. The allow at monuments option is still there, but the list underneath is now an "exception" list, to either allow those certain monuments when allow at monuments is false, or block those monuments when allow at monuments is true. If you have allow at monuments set to false, which I assume is the case? Then you need to put the arena monument prefab path in there, is there one? Or is it just a generic monument marker?
  17. If anyone has any suggestions for future updates, feel free to join my Discord and let me know
  18. ZEODE

    RCon Flooding

    Changed Status from Pending to Fixed Changed Fixed In to 1.3.1
  19. ZEODE

    RCon Flooding

    Oh dear, that was debug code I forgot to remove. But for now if you turn debug to false in the config you won’t see it
  20. ZEODE

    Request

    I haven't forgotten this, I just ran out of time and needed to get the update out before force and am working for the rest of the week. I will get this added for you, and maybe will hit you up on Discord to send you a version to use with this feature so you don't have to wait for the next update.
  21. ZEODE

    CH47 NPC

    Changed Status from Closed to Fixed
  22. ZEODE

    CH47 NPC

    Changed Status from Work in Progress to Closed
  23. ZEODE

    Fish Loot

    No, you cannot add your own rarity numbers. 1-5 only.
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