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Everything posted by ZEODE
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Changed Status from Closed to Work in Progress Changed Fixed In to Next Version
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I have decided to add an option to make the spawned crates float on water if server owners wish to. I think this is a good compromise. Tested it today and working well. It will be in the next update.
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- 391 comments
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- #helicopter
- #helicopters
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For your heli group, try changing "PatrolHelicopter" to "BaseHelicopter", see if that helps. Also, "heliturrets cannot hurt players" Really?? Why you make it so easy for them? If you make things too easy, players get bored.
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Any update?
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hi, look at the error, after the update it gives
ZEODE replied to duvvskaja2's Support Request in Support
Changed Status from Pending to Not a Bug -
Changed Status from Pending to No Response
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Changed Status from Pending to Closed
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As I've said, it's not something that interests me in adding to the plugin. As a server owner, I would advise you to be cautious of adding too much automation and features which make playing too easy. It makes players lazy and they get bored and leave. I have seen it first hand and on many servers.
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Not sure about that, since Brits video where a server has written their own plugin that teleports the crates of the helis to the player, loads of people have since asked for it. XP and ST for Bradley’s is coming in the next update.
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First thing to do would be to test the plugin with TruePVE unloaded and confirm you can damage the helis without it loaded. If you can, then you need to edit your TruePVE rulesets to allow players to damage the helicopter.
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There is no option for this and it is unlikely to be something I want to add in future. Part of the skill of taking Heli is not to make it crash over deep water etc. This is an important part of the skill and challenge of taking helis. Options like this just make players lazy and they get bored quicker, IMO.
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Its impossible to work out what this issue could be caused by without any context or information about what the circumstances are while this error is happening.
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- 391 comments
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- #helicopter
- #helicopters
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If there was some error during the death of the Bradley it can cause this. There might have been an error in the console in this case. Already implemented and working in the next update. There is a config option for Balloon or CH47 delivery. I will hopefully release it this week or next, then a later update to address the poor AI.
- 219 comments
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- 3
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- #bradley
- #bradleyapc
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Not showing correct names for electrics
ZEODE replied to Mr. Wilder Wilderness's Support Request in Support
Changed Status from Pending to Fixed Changed Fixed In to Next Version -
Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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OK I have checked this over, the changes did not affect the plugin. It is working perfectly on my test and live servers. Have you also given the players/groups the correct permissions to have their fish traps enabled with the changes? They need to have at least the "fishtraps" permission.
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Changed Status from Pending to Closed
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I checked out that plugin, I don't actually have it as it turns out but on their page they say its compatible with Heli Signals. The issue is the dev of that plugin is returning from "ShouldFancyDrop" as if it were a Boolean hook, so they are returning false, which some argue is more logical because we don't want Fancy Drop to act on those signals. However, the hook isn't Boolean and it is much more widely accepted that when returning a hook that requires a non null return value to stop normal behaviour, you should return true (which I do). This was discussed at length in the Oxide/Umod discord a long time ago and this was what was decided. In this case it doesn't hurt anything or break any actions, it just causes the console info spam you are seeing and will continue to do so unless one of us changes the returned hook value. As I'm using the most widely accepted way of returning this type of hook, so I won't change, as this will then cause conflict with many more plugins. This is the same as the console spam that so many servers see with Stack Modifier plugin, as he refuses to return from "CanCombineDroppedItem" hook in the already accepted way as 99.9% of every other dev out there as I described above! Anyway, it's up to you, you could find that hook in his code and change the return value to true instead of false, or just ignore it (or ask him to change it for the reasons explained ) Z
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I will have to check out the other plugin code to see why, I imagine that plugin has no checks to make sure it only acts on vanilla signals. Therefore it is trying to act on Heli Signal items and causing a conflict. I have that plugin, so I will take a look tomorrow and see what is causing it and submit a patch to the dev if needed.
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Hmm, if heli is blowing up before doing death spiral something is up. Yes, it probably is related to this. Please upload or DM me your config to check out. This shouldn't be possible as I have checks in to prevent this, but there are ways this could happen and it will 100% cause issues.
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There were some changes to fishing and fish trap hooks in the last update. I will try and look at this tomorrow on my day off work.