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Everything posted by ZEODE
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Sorry I have been busy and this slipped my mind, I need to release an update soon anyway for staging changes, I will try and work something out for this too in the same update
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Changed Status from Pending to Closed
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If you find helis are spawning in terrain or buildings there is an option in the config to adjuster spawn height. Im not sure why the Heli isn’t just gaining altitude from its position, but raise the spawn height first to see if that fixes it for you. If you spawn over land rather than out above the sea like vanilla Heli, it can cause issues unless it spawns high enough. Increase it by 100 and see how it goes.
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- 448 comments
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This is what you need, thank you for sharing.
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed
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great, that means that it must have been spawning under terrain, such as a mountain etc. Glad that fixed it for you.
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Adding to a shop wont fix this issue no, are you still experiencing this? The only explanation can be another plugin interfering. Is there any console errors when throwing a signal or any other details to help troublshoot?
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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I will help if I can, but you need to give more info about your issue.
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I tested with allow flee set to true and I have no errors. Please describe your issue fully with as much detail as possible.
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Changed Status from Pending to Closed
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Hi, thanks, Sadly there is nothing from what you have given me that will help identify any issue. It's impossible to guess why its happening. It could be another plugin conflicting with the Bradley creation etc. If you are able to test, can you see that the Chinook spawns above terrain? If it were to spawn inside/below terrain in a location with mountains etc, then you may need to increase the spawn height in the config, or only spawn above the ocean.
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1. You posted my entire paid plugin file here in support, why would you do that? It is public and anyone could have downloaded it. NEVER POST PLUGIN FILES 2. You have not described whatever issue you are having, at all. I don't know what you expect me to investigate ?
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Hi, it says they were purchased on different days, so they are not incorrect dupes as such. Use the request refund button and then CodeFling will handle it.
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Changed Status from Pending to Not a Bug
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Thanks Xero for confirming this is in fact an identified issue with RSM on Carbon. Carbon patches the native kill path "BaseNetworkable.Kill" and outputs a OnEntityKill hook in that path. RSM is re-patching the that path and not including a OnEntityKill hook, so any plugin using that hook is broken. You can read more about it here. https://discord.com/channels/1013291619765723196/1520608114372513902/1520608114372513902 This is an issue which needs fixing by the creator of RSM. You can direct them to the Carbon Discord link above for detailed info.
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Did you find the issue? Or are you still having the same problem? I can provide you with a version of the plugin with some debug logging in that hook, so you can copy and paste the log that shows in the console when it happens? Do you have a test server, the only guaranteed way to rule out conflict is to test on your test server with only bare minimum admin type plugins loaded, then load Heli Signals and test and see if you still get the issue, then you can reintroduce other plugins and see when the conflict happens again. Do you also use RSM ?
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Changed Status from Pending to Closed
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I have updated the default config and plugin dependencies on the plugin page for info. I thought it was on there already.
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Yes, this is a feature that is already in the plugin and was added quite a while ago.
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Changed Status from No Response to Fixed Changed Fixed In to Next Version