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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    HeliSignals

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  2. ZEODE

    HeliSignals

    Thanks for the report, I think I can see the issue and it can be easily fixed. I will work it into the next update.
  3. ZEODE

    Heli Signals

    Open a support thread in the correct support section and we can troubleshoot, start by uploading your config file in the new thread please.
  4. ZEODE

    HeliSignals

    Hi, yes the first issue is already resolved and will be fixed in the next update. The warning message is harmless and can be ignored. The second issue "Failed to create agent because it is not close enough to the NavMesh" is not related to HeliSignals or the Patrol Helicopter at all, it is related to a walking NPC, most probably a scientist. This error is common where there are custom monuments with NavMesh errors or missing NavMesh. Especially is you use BotReSpawn where it can spawn and allow NPC to move where they wouldn't normally.
  5. ZEODE

    Loot not protected

    Changed Status from Pending to Closed
  6. ZEODE

    custom loot

    Changed Status from Pending to No Response
  7. ZEODE

    Build Block

    Changed Status from Pending to No Response
  8. ZEODE

    XP addition

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  9. ZEODE

    XP addition

    I could yeah, I will look at adding it as an option soon.
  10. ZEODE

    Bradley Drops

    Apologies, I forgot to mention it in the changelog. have updated it now. It does compile and will probably be OK before force update, but I haven't tested, so my advice is to wait until after the update.
  11. ZEODE

    NPC problem

    What happens when you have that config value set to false?
  12. ZEODE

    About crates

    That sounds like the way most would do it and how I would yes, using ExtraLoot is the best way to ensure they get those items. The chance system in the normal loot table handles the rest.
  13. ZEODE

    NPC problem

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  14. ZEODE

    NPC problem

    I think I see what is happening., for starters you have this set to false "Only Allow Event Owner/Team to Attack Deployed NPCs": false, So this should mean anyone can hurt/kill the NPC. But because my plugin assigned them an OwnerID, I assume one of your other plugins, such as LootDefender maybe, or another similar PvE plugin that prevents other players interacting/damaging owned entities, in this case the NPCs. I will release a fix to address this shortly. As an FYI, if you only want the owner and team to kill the NPC, you should change this to true, after the fix: "Only Allow Event Owner/Team to Attack Deployed NPCs": true,
  15. ZEODE

    NPC problem

    Ohhhh I see, I will have to look into this now
  16. ZEODE

    NPC problem

    I’m confused by what you mean, please upload your config for starters.
  17. ZEODE

    Console error

    It is fixed in the next update, it’s harmless and can be ignored for now.
  18. ZEODE

    About crates

    Changed Status from Pending to Not a Bug
  19. ZEODE

    About crates

    The chance is not a percentage, it is a weighting relative to everything else rather than a percent chance of it dropping. The higher the chance, the more likely. If you have many high chance items, then they compete against each other.
  20. ZEODE

    bradley drops not working

    Changed Status from Pending to Not a Bug
  21. Changed Status from Pending to No Response
  22. ZEODE

    console error

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  23. Changed Status from Pending to Closed
  24. ZEODE

    Heli Signal Issues

    This means something is causing an issue and breaking the code that ruins when a heli dies, this is topping the summary and causing the code which kills gibs and fire not to run. You would almost certainly have some error messages in the console which would help me diagnose the issue for you. Please search your server logs to see, in particular a NullReferenceException errors..

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