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Everything posted by ZEODE
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Ah ok, that’s helpful. The first error is not coming directly from my plugin, but it is me manipulation the Bradley pathing index that causes the error. Because when it gets stuck it clears the path and then creates a new one. I will likely just have to take over pathing and block the built in logic to stop the error, no biggy. The second error looks like I simply missed a null check somewhere. I should have it sorted as soon as I can get on the pc
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Please can you give more info about when and how this happens. You said the ch47 crashed in launch, was this getting in the way of vanilla Bradley or was it a Bradley drop Bradley? Its not very clear what you are saying. The other error I will fix in the next update. You could try turning CH47 homing targeting off but why would you have CH47 set as targetable in TruePVE?
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- 266 comments
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- #bradley
- #bradleyapc
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- 266 comments
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- #bradley
- #bradleyapc
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- 266 comments
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- #bradley
- #bradleyapc
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Cannot throw signal in Custom Bradley Arena
ZEODE replied to Castiel the Shield's Support Request in Support
Does the monument have a prefab string then, like other monuments? If there is you can set to false and put that prefab path in the exception list to exempt it and allow players to throw it. if not and you set allow at monuments to true, thy can throw anywhere which I assume is not desirable. So you could add the prefab path of every monument that you then want to block. the first option is the easiest, is that possible? If not I will have to look into how to better handle custom monuments. -
Cannot throw signal in Custom Bradley Arena
ZEODE replied to Castiel the Shield's Support Request in Support
Hi, yes it absolutely is related to monuments. I realised during this update that the monument logic was backwards and was not working correctly. I re-wrote that bit and explained it on the changelog and on the plugin page. The allow at monuments option is still there, but the list underneath is now an "exception" list, to either allow those certain monuments when allow at monuments is false, or block those monuments when allow at monuments is true. If you have allow at monuments set to false, which I assume is the case? Then you need to put the arena monument prefab path in there, is there one? Or is it just a generic monument marker? -
- 266 comments
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- #bradley
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Changed Status from Pending to Fixed Changed Fixed In to 1.3.1
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Oh dear, that was debug code I forgot to remove. But for now if you turn debug to false in the config you won’t see it
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I haven't forgotten this, I just ran out of time and needed to get the update out before force and am working for the rest of the week. I will get this added for you, and maybe will hit you up on Discord to send you a version to use with this feature so you don't have to wait for the next update.
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- 13 comments
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- #fishing
- #fishingvillage
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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I will check, what delivery method? CH47, Cargo Plane and balloon, or balloon and skip plane?
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- 266 comments
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- #bradley
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Since nobody else is reporting such an issue, and you haven't given me any further info to help, I am not quite sure how I can help you. I need to know how often this has happened, what happens immediately upon the heli death, does it act normally to that point, any error messages in the console etc etc etc. I need as much info as possible, but I cannot see why this would happen without some kind of outside interference in some way.
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Changed Status from Pending to Closed