Jump to content

ZEODE

Creator Pro
  • Posts

    2,181
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by ZEODE

  1. ZEODE

    Repeating warning messages

    Hi, thanks for the report, you're AI report is not entirely accurate. For starters, my plugin is not responsible for spawning Bradley crates, it merely sets the number of crates to spawn when it dies. The native Rust code spawns the crates. You are correct, the crates are somehow falling below the map. This is happening depending on where the Bradley is spawned and the terrain around it. Native Rust Bradley only spawns in Launch Site, which is flat terrain. When the Bradley dies the crates spawn without issue on the flat ground. You are not alone in seeing this happen, although it always used to be rare. In a future update I will take over the spawning of crates so that this cannot happen. It wont be out for a little while, but will be ASAP>
  2. ZEODE

    help)

    I’m not familiar with Skills 2.0, but all you need is to be able to grant users the permission for each tier. if there is an issue with Skills doing this, you will have to take it up with the author of that plugin as I have no idea how it works.
  3. ZEODE

    HeliSignals

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  4. ZEODE

    HeliSignals

    Thanks for the report, I think I can see the issue and it can be easily fixed. I will work it into the next update.
  5. ZEODE

    Heli Signals

    Open a support thread in the correct support section and we can troubleshoot, start by uploading your config file in the new thread please.
  6. ZEODE

    HeliSignals

    Hi, yes the first issue is already resolved and will be fixed in the next update. The warning message is harmless and can be ignored. The second issue "Failed to create agent because it is not close enough to the NavMesh" is not related to HeliSignals or the Patrol Helicopter at all, it is related to a walking NPC, most probably a scientist. This error is common where there are custom monuments with NavMesh errors or missing NavMesh. Especially is you use BotReSpawn where it can spawn and allow NPC to move where they wouldn't normally.
  7. ZEODE

    Loot not protected

    Changed Status from Pending to Closed
  8. ZEODE

    custom loot

    Changed Status from Pending to No Response
  9. ZEODE

    Build Block

    Changed Status from Pending to No Response
  10. ZEODE

    XP addition

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  11. ZEODE

    XP addition

    I could yeah, I will look at adding it as an option soon.
  12. ZEODE

    Bradley Drops

    Apologies, I forgot to mention it in the changelog. have updated it now. It does compile and will probably be OK before force update, but I haven't tested, so my advice is to wait until after the update.
  13. ZEODE

    NPC problem

    What happens when you have that config value set to false?
  14. ZEODE

    About crates

    That sounds like the way most would do it and how I would yes, using ExtraLoot is the best way to ensure they get those items. The chance system in the normal loot table handles the rest.
  15. ZEODE

    NPC problem

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  16. ZEODE

    NPC problem

    I think I see what is happening., for starters you have this set to false "Only Allow Event Owner/Team to Attack Deployed NPCs": false, So this should mean anyone can hurt/kill the NPC. But because my plugin assigned them an OwnerID, I assume one of your other plugins, such as LootDefender maybe, or another similar PvE plugin that prevents other players interacting/damaging owned entities, in this case the NPCs. I will release a fix to address this shortly. As an FYI, if you only want the owner and team to kill the NPC, you should change this to true, after the fix: "Only Allow Event Owner/Team to Attack Deployed NPCs": true,
  17. ZEODE

    NPC problem

    Ohhhh I see, I will have to look into this now
  18. ZEODE

    NPC problem

    I’m confused by what you mean, please upload your config for starters.
  19. ZEODE

    Console error

    It is fixed in the next update, it’s harmless and can be ignored for now.
  20. ZEODE

    About crates

    Changed Status from Pending to Not a Bug
  21. ZEODE

    About crates

    The chance is not a percentage, it is a weighting relative to everything else rather than a percent chance of it dropping. The higher the chance, the more likely. If you have many high chance items, then they compete against each other.
  22. ZEODE

    bradley drops not working

    Changed Status from Pending to Not a Bug
  23. Changed Status from Pending to No Response
  24. ZEODE

    console error

    Changed Status from Pending to Fixed Changed Fixed In to Next Version

About Us

Codefling is the largest marketplace for plugins, maps, tools, and more, making it easy for customers to discover new content and for creators to monetize their work.

Downloads
2.8m
Total downloads
Customers
11.7k
Customers served
Files Sold
166.4k
Total sales
Payments
3.6m
Processed total
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.