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Everything posted by ZEODE
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Changed Status from Pending to Closed
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It happens sometimes but is rare. I am yet to narrow down what is causing it, as I already have a lot of null checking in the code. It is not doing any harm and is just console spam for info and can be ignored.
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This error appears to originate from Carbon, perhaps request support from the Carbon team to understand what this relates to? I will have a look at this error tomorrow when I am home and at the PC. Does this happen every time a heli is killed? Is it a vanilla heli or heli signal heli?
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hi, look at the error, after the update it gives
ZEODE replied to duvvskaja2's Support Request in Support
It would appear your loot tables are wrong. You have items with the chance of having 0 amounts. Correct your loot tables and I see if you still see such errors. -
Changed Status from Pending to Not a Bug
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I have tested and get the same issue4. Looking at ways to get around this now, Will update later.
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I have had a brief look and I will maybe make a couple changes, but honestly we are splitting hairs here, the plugin is performant as it is. As I said, the only heavier load is when the plugin loads and unloads. But I had already mitigated this by running those parts of code asynchronously. This means that part of code runs independently, on another thread if you like, while the main thread continues and doesn't "lag" or hold up the server. 2.1 seconds hook time over 10 hours is really insignificant and nothing to worry about. I understand you want the best performance, but I think you are getting too hung up on hook times without understanding it fully, which there is nothing wrong with. Plenty other server owners make this mistake, myself too when I started out. Are there any issues with your server that is making you look to find solutions that I might be able to help with? Because if those hook times are your highest, this is not an issue.
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Thanks for reporting this here so I can keep track of it. As I mentioned, those hook times are tiny over the whole period the server is up. The only heavy load the plugin does is during the load or unload of the plugin, but I will definitely have a look over it and see if there are any improvements to be had. But honestly, people can get too hung up on hook times or misinterpret them. If I saw hook times like that on our servers I wouldn't bat an eyelid over it, its tiny. I'll update when I have more info though.
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- 391 comments
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- #helicopter
- #helicopters
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- 220 comments
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- 2
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- #bradley
- #bradleyapc
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- 17 comments
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Sorry for not seeing this, how are players destroying the machines? Do you have that option enabled? Not sure how it’s going under the marketplace and not just on the floor?
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Changed Status from Pending to Not a Bug
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It would be helpful if you gave more information. Does this happen all the time? Is it breaking the plugin? When is it happening? (When the heli shoots rockets?) Usually this error happens when the heli shoots rockets on servers experiencing poor performance and have a low server FPS or tickrate. What is your average server FPS?
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- 17 comments
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- 391 comments
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- #helicopter
- #helicopters
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- 391 comments
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- #helicopter
- #helicopters
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I checked your config, it looks good. This simply cannot happen, regardless of what the players are doing, the heli cannot just leave when you have return to player enabled. As soon as it reaches the distance set, it will return, regardless of what it is doing. I cannot reproduce this, and nobody else is reporting the same issue I simply cannot waste any time looking at it, because its issues like these which take up so much of the little time I have at the PC that are preventing me from completing the long awaited Bradley Drops update. Sorry, I cannot waste any more time on issues that I cannot reproduce and that nobody else is reporting.
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I have double checked my code and its good, there is no possible way anyone can loot those crates unless they are a friend/team of the calling player, its 100% not possible: if (config.heli.heliConfig[heliProfile].ProtectCrates) { if (permission.UserHasPermission(player.UserIDString, permAdmin)) return null; if (!IsOwnerOrFriend(player.userID, entity.OwnerID)) { Message(player, "CannotLoot"); return true; } } So unless the player has the admin permission, or they are in a team with the calling player, they cannot loot. The only other possibility is if you have another plugin interfering with it. Even if another player appears in the attacking list (which I will look into), it wouldn't allow them to loot. Edit: I have found the issue with players appearing in the attack list when they shouldn't, I will fix that soon, but again, it won't affect anything other than naming them in the list.
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Yes it will still shoot rockets, but if you don't want helis to flee, instead of messing with that setting you can just set this to false: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": false, I haven't seen this at all, I will have to do some testing. That shouldn't be able to happen because the plugin checks if the player is the calling player or their friend/clan etc before allowing to loot.
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I don’t see any changes to rideable horses in the update
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Did you have this working previously or just loaded it?
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- 17 comments
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Please send me your config file to check some things
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If you have it set to return to the player it will not leave, it will go to the distance you set then return, doesn't matter if attacked or not. 100 is way too low and it will cause you endless problems.