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ZEODE

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Everything posted by ZEODE

  1. OK I have double checked my bradley targeting code, it is good. I tested on my test server, it does not target NPC, including BRS NPCs. But I am not getting that error, so that must be the key. Do you have any more info at all, can you describe when it happens?
  2. Hmm, actually it might be related with its targeting too. So does this error happen when it is targeting BRS NPCs?
  3. Hi, I will look into the BRS issue sure. That error is not related to BRS, it is to do with the Bradley pathfinding. How often are you seeing that error, any idea when it is happening or what the Bradley is doing when it happens?
  4. ZEODE

    immortal npc

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  5. ZEODE

    Heli Signal Issues

    Any luck?
  6. ZEODE

    Console error

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  7. ZEODE

    HeliSignals

    Changed Status from Pending to Fixed Changed Fixed In to Next Version
  8. ZEODE

    Bradley Drops

    I found a bug which might cause this, it will be fixed in next update. If you want the fixed version before release to test hit me up on Discord.
  9. ZEODE

    Repeating warning messages

    Fixed in the next version, but it might not be out for a little while. If you are interested in having the updated version before I release the official update, hit me up on my Discord.
  10. ZEODE

    Repeating warning messages

    Changed Status from Work in Progress to Fixed
  11. ZEODE

    Damage

    Any luck?
  12. ZEODE

    problem with hard wave

    Changed Status from Pending to Closed
  13. ZEODE

    Fixed

    Changed Status from Pending to Not a Bug
  14. ZEODE

    Repeating warning messages

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  15. ZEODE

    Repeating warning messages

    Hi, thanks for the report, you're AI report is not entirely accurate. For starters, my plugin is not responsible for spawning Bradley crates, it merely sets the number of crates to spawn when it dies. The native Rust code spawns the crates. You are correct, the crates are somehow falling below the map. This is happening depending on where the Bradley is spawned and the terrain around it. Native Rust Bradley only spawns in Launch Site, which is flat terrain. When the Bradley dies the crates spawn without issue on the flat ground. You are not alone in seeing this happen, although it always used to be rare. In a future update I will take over the spawning of crates so that this cannot happen. It wont be out for a little while, but will be ASAP>
  16. ZEODE

    help)

    I’m not familiar with Skills 2.0, but all you need is to be able to grant users the permission for each tier. if there is an issue with Skills doing this, you will have to take it up with the author of that plugin as I have no idea how it works.
  17. ZEODE

    HeliSignals

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  18. ZEODE

    HeliSignals

    Thanks for the report, I think I can see the issue and it can be easily fixed. I will work it into the next update.
  19. ZEODE

    Heli Signals

    Open a support thread in the correct support section and we can troubleshoot, start by uploading your config file in the new thread please.
  20. ZEODE

    HeliSignals

    Hi, yes the first issue is already resolved and will be fixed in the next update. The warning message is harmless and can be ignored. The second issue "Failed to create agent because it is not close enough to the NavMesh" is not related to HeliSignals or the Patrol Helicopter at all, it is related to a walking NPC, most probably a scientist. This error is common where there are custom monuments with NavMesh errors or missing NavMesh. Especially is you use BotReSpawn where it can spawn and allow NPC to move where they wouldn't normally.
  21. ZEODE

    Loot not protected

    Changed Status from Pending to Closed
  22. ZEODE

    custom loot

    Changed Status from Pending to No Response
  23. ZEODE

    Build Block

    Changed Status from Pending to No Response
  24. ZEODE

    XP addition

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version

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