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Everything posted by ZEODE
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Yes, I have already fixed this issue and changed to manual patching without using PatchAll, in the next update.
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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This was reported by someone else and I have fixed the issue. I will try and get the update out in the next few days.
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The issue is known and will be fixed on the next update asap. Kids > Work > Life > plugins. As soon as I can get time at a PC to look at it I’ll fix it.
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Changed Status from Pending to Closed
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The default config has 4 tiers. I was asked to produce the icons/skins for other tiers so made them available. If you want other tiers just add them yourself. You can add as many as you wish as long as you use a unique name and skin ID for each profile. Just copy and paste an existing profile in the config and edit the name, skinID and values as you wish.
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Please use the proper support section for support issues and bug reports. Please open a thread and describe the issues you are having as it is not clear from what you have said. When reporting issues, please provide as much information as possible, including any errors or warnings in the console and how often the issue happens. The more the better..
- 273 comments
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- #bradley
- #bradleyapc
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- 415 comments
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- #helicopter
- #helicopters
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- 273 comments
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- 1
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- #bradley
- #bradleyapc
- (and 14 more)
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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Actually, can you please post your config file so I can pinpoint easier, I have another idea what it might be
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Yeah, I am looking in to it, pretty sure it isn't affecting the functioning of the plugin though am I right? I think it just relates to a null check I missed in the Heli Despawn timer, I will fix on next update.
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Changed Status from Pending to Fixed Changed Fixed In to Next Version
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This bug is already fixed and will be in the upcoming update
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I like that idea, I will look into it
- 1 reply
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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I am going to add a check in the future to disable the return behaviour and allow the strafe if it goes past this distance so it wont be an issue again.
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Hi, your config looks good. It wont make a difference if the helis are from waves or not, wave helis are just normal helis from your heli profiles called in order. You could try increasing the distance when the heli is returned to the player, raise it from 300 to 350 or 400 and test again: "Max Distance of Helicopter From Player Before Force Return": 400.0, The way heli strafes work is once they decide they will strafe attack, they fly out a certain distance then turn and initiate a strafe run at the player. If the heli moves further than the distance you set in the variable above, it cancels the strafe and returns them to the player, so rockets never happen. 300 is usually good from experience, but try increasing it and see if that fixes it.
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Getting hook conflict from these two plugins how to fix?
ZEODE replied to SlayersRust's Support Request in Support
Changed Status from Pending to Closed -
Getting hook conflict from these two plugins how to fix?
ZEODE replied to SlayersRust's Support Request in Support
I have reached out to Krungh and he will add Bradley Drops to the list of compatible plugins and add a fix to prevent it in the future. -
From my point of view, all I want is to be able to control stacking, splitting, combining and moving of inventory/container items so that I can control and provide different stacking for my plugins own custom skinned items outside of the stacking for normal versions of those items. I think that would be what most other devs would want to. So a simple call using the item right at the beginning of your CanStackItem, CanMoveItem, OnItemSplit, CanCombineDroppedItem etc is what we would need. The performance hit on that has to be negligible surely? Not sure what else you would need to add or people are asking for?
- 193 comments
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- #stacks
- #rust stacks
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When will you ever add an API call for other devs to prevent this plugin stacking etc when they want to use their own stacking/copmbining/splitting logic? I see this in your plugin, but nothing we can use yet: #region API ( pls don't make me regret adding this.. ) #endregion There are many occasions where I and I am sure other devs want to allow/disallow stacking/splitting of their custom items for various reasons without affecting the normal stacking on their server, but it is not possible at the moment. A hook we could use would be so useful; to so many.
- 193 comments
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- #stacks
- #rust stacks
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https://codefling.com/files/support/22365-stuck https://codefling.com/files/support/22647-chinook https://codefling.com/files/support/22646-brad-not-dropping
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Changed Status from Pending to Fixed Changed Fixed In to Next Version