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Everything posted by ZEODE
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Its impossible to work out what this issue could be caused by without any context or information about what the circumstances are while this error is happening.
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- 399 comments
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- #helicopter
- #helicopters
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If there was some error during the death of the Bradley it can cause this. There might have been an error in the console in this case. Already implemented and working in the next update. There is a config option for Balloon or CH47 delivery. I will hopefully release it this week or next, then a later update to address the poor AI.
- 226 comments
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- 3
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- #bradley
- #bradleyapc
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Not showing correct names for electrics
ZEODE replied to Mr. Wilder Wilderness's Support Request in Support
Changed Status from Pending to Fixed Changed Fixed In to Next Version -
Changed Status from Work in Progress to Fixed Changed Fixed In to Next Version
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OK I have checked this over, the changes did not affect the plugin. It is working perfectly on my test and live servers. Have you also given the players/groups the correct permissions to have their fish traps enabled with the changes? They need to have at least the "fishtraps" permission.
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Changed Status from Pending to Closed
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I checked out that plugin, I don't actually have it as it turns out but on their page they say its compatible with Heli Signals. The issue is the dev of that plugin is returning from "ShouldFancyDrop" as if it were a Boolean hook, so they are returning false, which some argue is more logical because we don't want Fancy Drop to act on those signals. However, the hook isn't Boolean and it is much more widely accepted that when returning a hook that requires a non null return value to stop normal behaviour, you should return true (which I do). This was discussed at length in the Oxide/Umod discord a long time ago and this was what was decided. In this case it doesn't hurt anything or break any actions, it just causes the console info spam you are seeing and will continue to do so unless one of us changes the returned hook value. As I'm using the most widely accepted way of returning this type of hook, so I won't change, as this will then cause conflict with many more plugins. This is the same as the console spam that so many servers see with Stack Modifier plugin, as he refuses to return from "CanCombineDroppedItem" hook in the already accepted way as 99.9% of every other dev out there as I described above! Anyway, it's up to you, you could find that hook in his code and change the return value to true instead of false, or just ignore it (or ask him to change it for the reasons explained ) Z
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I will have to check out the other plugin code to see why, I imagine that plugin has no checks to make sure it only acts on vanilla signals. Therefore it is trying to act on Heli Signal items and causing a conflict. I have that plugin, so I will take a look tomorrow and see what is causing it and submit a patch to the dev if needed.
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Hmm, if heli is blowing up before doing death spiral something is up. Yes, it probably is related to this. Please upload or DM me your config to check out. This shouldn't be possible as I have checks in to prevent this, but there are ways this could happen and it will 100% cause issues.
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There were some changes to fishing and fish trap hooks in the last update. I will try and look at this tomorrow on my day off work.
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Changed Status from Pending to Closed
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It happens sometimes but is rare. I am yet to narrow down what is causing it, as I already have a lot of null checking in the code. It is not doing any harm and is just console spam for info and can be ignored.
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This error appears to originate from Carbon, perhaps request support from the Carbon team to understand what this relates to? I will have a look at this error tomorrow when I am home and at the PC. Does this happen every time a heli is killed? Is it a vanilla heli or heli signal heli?
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hi, look at the error, after the update it gives
ZEODE replied to duvvskaja2's Support Request in Support
It would appear your loot tables are wrong. You have items with the chance of having 0 amounts. Correct your loot tables and I see if you still see such errors. -
Changed Status from Pending to Not a Bug
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I have tested and get the same issue4. Looking at ways to get around this now, Will update later.
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I have had a brief look and I will maybe make a couple changes, but honestly we are splitting hairs here, the plugin is performant as it is. As I said, the only heavier load is when the plugin loads and unloads. But I had already mitigated this by running those parts of code asynchronously. This means that part of code runs independently, on another thread if you like, while the main thread continues and doesn't "lag" or hold up the server. 2.1 seconds hook time over 10 hours is really insignificant and nothing to worry about. I understand you want the best performance, but I think you are getting too hung up on hook times without understanding it fully, which there is nothing wrong with. Plenty other server owners make this mistake, myself too when I started out. Are there any issues with your server that is making you look to find solutions that I might be able to help with? Because if those hook times are your highest, this is not an issue.
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Thanks for reporting this here so I can keep track of it. As I mentioned, those hook times are tiny over the whole period the server is up. The only heavy load the plugin does is during the load or unload of the plugin, but I will definitely have a look over it and see if there are any improvements to be had. But honestly, people can get too hung up on hook times or misinterpret them. If I saw hook times like that on our servers I wouldn't bat an eyelid over it, its tiny. I'll update when I have more info though.
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- 399 comments
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- #helicopter
- #helicopters
- (and 16 more)
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- 226 comments
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- 2
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- #bradley
- #bradleyapc
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- 21 comments
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Sorry for not seeing this, how are players destroying the machines? Do you have that option enabled? Not sure how it’s going under the marketplace and not just on the floor?
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Changed Status from Pending to Not a Bug