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Everything posted by ZEODE
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Hi, currently any player can use a placed marketplace, this is a limitation by Facepunch, or at least, Oxide does not have the hooks public to handle market terminals. Obviously in the vanilla game marketplaces are not player owned items and can be used by anyone, in safe zones. I haven't checked out to see if any hooks related to this have been made public recently, so I will check and see. But for now at least, they can be used by anyone. But they still work in the same way as at Outpost etc, nobody can take anyone else purchased items, only the buyer can loot the items.
- 72 comments
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- #rust
- #marketplace
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That depends on whatever shop plugin you are using. But place it for sale in your server shop and specify economics currency if it allows. Unless you mean the bdbuy command? I mean, this plugin was designed to sell the items in shops, I think it’s a much better way, but if people want the buy command I could improve it to add RP or Economics for purchase too.
- 273 comments
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- #bradley
- #bradleyapc
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- 273 comments
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- 1
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- #bradley
- #bradleyapc
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I take it you are running a Linux based server? all you have to do is install libgdiplus, this will vary depending on what OS you are using. As an example, on Ubuntu I would install it with at the command line with: sudo apt-get install libgdiplus If you’re not using Ubuntu, check the correct command to use for your OS. You will need super user in the sudo list, or be root to install this.
- 1,066 comments
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- #loot
- #customloot
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- 273 comments
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- 2
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- #bradley
- #bradleyapc
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- 273 comments
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- #bradley
- #bradleyapc
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Sorry I haven't got to this yet. I will try and look at this later and see if I can reproduce the issue. When I tested it briefly, I couldn't reproduce the problem on my test server. Do you use any other NPC spawning plugins on your server that might conflict?
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- 273 comments
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- #bradley
- #bradleyapc
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- 273 comments
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- #bradley
- #bradleyapc
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Changed Status from Pending to Closed
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Thanks for the report, please add "rock_formation_small" to the "Objects To Ignore During Proximity Check" list in the config to resolve this.
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- 273 comments
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- 1
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- #bradley
- #bradleyapc
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Changed Status from Pending to Not a Bug Changed Fixed In to 1.0.16
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Hi, yes I can see the conflict. The Signal Cooldown plugin acts on ALL supply signals, even custom ones, with no control over whether to ignore any. I have submitted a patch to the author of that plugin, but for now you can patch it yourself by adding the following below line 93: if (Interface.CallHook("IsBradleyDrop", entity.skinID) != null) return;
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I will look into this, thanks for the report.
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- 273 comments
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- #bradley
- #bradleyapc
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Changed Status from Work in Progress to Closed Changed Fixed In from 1.0.14 to 1.0.15
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I hope this is now fixed, please let me know if this is not the case.
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Changed Status from Pending to Can't Reproduce Changed Fixed In to 1.1.19
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I've had a look through your list of plugins, I can't see anything jumping out at me from the list, but there could be something in one of them that causes it. Can you please try what I asked and unload the LootTable plugin and then call a Bradley Drop, at least then we can rule out that plugin as the cause. If we are going to troubleshoot this for you, you have to try the things I ask or I'm wasting my time, thanks.
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Changed Status from Closed to Work in Progress Changed Fixed In from 1.0.13 to Next Version
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To begin with, is it possible to do a test for me? If you could try unloading LootTable GUI plugin, then call a Bradley Drop from my plugin, see if it fixes the issue and let me know, if this is possible?
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You cannot change the item from a supply drop, I have already explained this. I don't know why you are being so hostile, I am trying to help you. Thank you for your plugin list of 126 plugins, this might have helped sooner, so why are you telling me you are only using one plugin and getting frustrated telling me you only use one? Please be patient. I will have a look through this later and see if I can find what might be causing the conflict. I do believe it might be the LootTable GUI plugin, so I have also messaged the author of LootTable GUI plugin to see if they have any ideas or can put a check in their plugin to prevent it from altering supply signals created by my plugin. (I believe this may be the cause of the issue).
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- 273 comments
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- #bradley
- #bradleyapc
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- 273 comments
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- #bradley
- #bradleyapc
- (and 14 more)