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ZEODE

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Everything posted by ZEODE

  1. I found the error, the plugin should still have been working correctly, just with the console spam. it should now be good. If you have any other issues please open a ticket in the Support Section. Thanks.
  2. Hi, thanks for the report. I know what the issue is, a fix will be released soon.
  3. Version 1.3.1

    3,535 downloads

    NEW for 1.3.0: Please make sure you are updating from version 1.2.7, or your config may be corrupted. New completely custom Bradley AI for a much more immersive and real experience! Each battle is different and fun! No more cheesing the event or hiding from Bradley! PLEASE CHECK OUT THE NEW CONFIG STRUCTURE AND OPTIONS! Bradley can now dynamically path find, re-path when stuck and actively hunt players who try and hide or retreat. New Fireball config options for damage, lifetime, chance to spread, etc Many new CH47 options, such as health, homing missile actions, can now use flares to counter homing missiles! Can now also specify Hackable crates to drop when destroyed. CH47 Scientist gunner options, such as health, damage, aimcone, kits, etc. Bradley can now counter high risk targets with smoke grenades, making it harder for them to target, with cooldown options in config. (players with rocket launchers, timed explosives, satchels etc) Bradley can now damage more obstacles by ramming, which is fully configurable in the config file Crate loot capacity is now resizable and can take up to 48 items for both Bradley and Hackable crates. Please carefully check config options for "Allow Players to Call Bradleys at Monuments". This config option has changed slightly. You can set allow at monuments true or false, then the monument list is to either block selected monuments when allowed is true, or allow when use at monuments is false. The monuments list is therefore now an exception to allow exception to the "Allow Players to Call Bradleys at Monuments" rule. Check this still works as you require. If you are unsure, reach out to me for help. Bradley Drops allows players with permission to call a Bradley APC to their location with a custom Supply Signal, where it will patrol a set distance for a set time, allowing players to fight it to win the valuable Bradley crates. A cargo plane will deliver and drop the APC via parachutes. The APC can be configured in different ways and there are many config options to suit all servers. The plugin comes with 4 default settings for Bradley Drops, Easy, Medium, Hard and Elite, each with their own custom supply signal skin. But server owners can add as many options as they like in the config by copying and pasting an existing profile within the config. This would however require the server owner to create their own custom skin for the inventory item. (I will add more custom skins in the near future for this.) BotReSpawn compatibility, with the option to specify a BRS spawn profile at the Bradley kill site. IMPORTANT: Each bradley profile or wave profile in the config MUST have its own unique name and skin ID, otherwise you will have issues. NOTE ABOUT SHOPS: The profile name in the config should match the Custom Supply Signal name which the shop gives the player. The Bradley Name is now separate and can be set independently. Plugin default Supply Signal Skin ID's to add items to various shops, loot plugins, kits etc are: Bradley Drop (Easy) : 2905355269 Bradley Drop (Medium) : 2905355312 Bradley Drop (Hard) : 2905355296 Bradley Drop (Elite) : 2911864795 Bradley Drop (Expert) : 3361673979 Bradley Drop (Nightmare) : 3361674045 Bradley Drop Wave (Normal): 3502926194 Bradley Drop Wave (Hard): 3502926112 Default Permissions: bradleydrops.admin (to use give|hsclearcd command) bradleydrops.buy (to use /bdbuy command) bradleydrops.bypasscooldown bradleydrops.easy bradleydrops.medium bradleydrops.hard bradleydrops.elite Commands (Prefix with / to use in game): bdgive <Profile ShortName> <Steam64ID> <Amount> bdbuy <Profile Shortname> bdbuy list bdreport (list all active Bradleys and their state) bddespawn (Despawn all Bradleys called by a player or their team, no refunds) bdclearcd (clear all cooldowns) bdclearcd <SteamID|Name> (clear cooldown for player) (Buy, Report and Despawn command can be customised in the config) Please note correct use in config file for supply signal name and Bradley APC display name. These values CAN be different if you wish: Custom Loot: Check out the example loot items in the default config below to see how to add custom loot items to crates. How to Add Custom Loot Table Item: Config: For Other Developers: The following hook is available to use in your plugins to check custom Supply Signals, Cargo Planes and Supply Drops to avoid conflict with your plugins: object IsBradleyDrop(ulong skinID) This will return true if the item is a Bradley Drop item/entity, or null if not. Call it directly without referencing the plugin: if (Interface.CallHook("IsBradleyDrop", skinID) != null) return true; // IsBradleyDrop Or reference my plugin and call like this: [PluginReference] Plugin BradleyDrops; if (BradleyDrops.CallHook("IsBradleyDrop", skinID) != null) return true; // IsBradleyDrop
    $19.99
  4. I have tested it and it is working just fine after restart. Unless you are using an older version or you have any error messages in the console that might help me?
  5. Hi, thanks for your support request. can I just make sure you are using the most up to date version of the plugin? That issue should have been resolved in the latest version. If not I’ll have to take another look.
  6. ZEODE

    Raidable Bases

    No, this is new since that update. They are aware and working on it now though I believe. Hopefully another Oxide update soon to fix.
  7. ZEODE

    Conflict with No Decay Plugin

    Welcome
  8. ZEODE

    Conflict with No Decay Plugin

    Changed Status from Work in Progress to Closed
  9. ZEODE

    Conflict with No Decay Plugin

    Thanks for the report, update will be out soon.
  10. ZEODE

    Conflict with No Decay Plugin

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  11. Changed Status from Work in Progress to Closed Changed Fixed In from 1.1.14 to 1.1.13
  12. ZEODE

    Output and consumption

    I second this, the PumpJacks/Quarries output the same amount of product for 1 fuel regardless of diesel or LGF. It needs to be scaled if allowing LGF or it gives way too much as LGF is so easy to get a lot of. Otherwise the plugin is working great.
  13. ZEODE

    Quarry Levels

    I've tested it just now, and it seems to be working as intended as far as I can tell. ServerRewards etc works fine too. However, for example on my servers, using diesel in both Pumpjack and Quarry seems to make more sense. I get 150 crude from 1 diesel or also from 1 LGF, so that seems broken as LGF is so easy to get compared to diesel. It would seem to need some scaling for the different fuels. But it is otherwise working fine.
  14. ZEODE

    Quarry Levels

    Are you sure about this? In my tests, when you put just one fuel in, the quarry doesn't start. If you put more than one fuel in, it consumes one fuel the moment you toggle the quarry on. The quarry will then run for the time one fuel is set to last for on vanilla rates, even if you remove the remaining fuel. I don't know how long one fuel runs for as I didn't wait and see, but looking in the assembly it says the work done by one fuel is 1000. Maybe @Death will know what this equates to in time? Also, the quarry won't run on LGF anymore since the Facepunch update, unless your server isn't running the latest Rust server build perhaps?
  15. ZEODE

    rust update

    Changed Status from Pending to Closed Changed Fixed In to 1.2.5
  16. ZEODE

    rust update

    Thanks for the report, all fixed.
  17. ZEODE

    Quarry Levels

    It might need an extra null check on item in OnQuarryConsumeFuel, with incorrect fuel or no fuel it throws a NRE. Also, is it removing fuel correctly? Nevermind, its late, im tired and I messed something up. lol
  18. ZEODE

    Quarry Levels

    The error is because of the facepunch changes to fuel for quarries being Diesel now, instead of Low Grade. For anyone who can't wait for the fix, just change line 221 in the plugin from: var item = quarry.fuelStoragePrefab.instance.GetComponent<StorageContainer> ().inventory.FindItemsByItemName ( "lowgradefuel" ); to: var item = quarry.fuelStoragePrefab.instance.GetComponent<StorageContainer> ().inventory.FindItemsByItemName ( "diesel_barrel" );
  19. Oh no! Thanks for the report, I will investigate and try and get a fix out ASAP.
  20. Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  21. ZEODE

    Personal Marketplace

    Sorry! I forgot to update the instructions on the plugin page. Since you can't access the back of the machine, hit with a hammer to rotate the machines.
  22. ZEODE

    Permission problems

    Changed Status from Can't Reproduce to Closed Changed Fixed In from 1.2.3 to 1.2.4
  23. ZEODE

    Permission problems

    I have sent you a message on Discord with a different version to try. I don't know what else to say, I have checked the code and it's good. Nobody else is reporting this issue. You have to be missing something else? I have loaded it onto 3 of my servers and its working perfectly on them for me and other players.
  24. ZEODE

    Permission problems

    Nobody else is reporting the issue and I cannot reproduce this error on my test server. I don’t see anything on your screenshot, it appears blank. Did you delete the data file AFTER unloading the plugin? Can you please also give the other info I requested in my first reply?
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