-
Posts
1,615 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by ZEODE
-
Changed Status from Work in Progress to Closed
-
Changed Status from Closed to Work in Progress Changed Fixed In from 1.1.3 to Next Version
-
Should be properly fixed now in 1.1.4
-
Changed Status from Work in Progress to Closed
-
Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
-
Changed Status from Pending to Closed Changed Fixed In to 1.1.3
-
New update has fixed this I hope, please let me know if you still have issues though. Thanks for the report.
-
Thanks for the report, I can see what the issue is, thanks for the error log. I am just finishing work and will fix and update when I get home. Should be a quick fix, I can see what’s causing the error. The plug-in should be working work fine otherwise am I right? But that error pops up sometimes?
-
Incompatible with renamed/reskinned explosives.
ZEODE replied to Fusion 3.64's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to 1.1.1 -
Incompatible with renamed/reskinned explosives.
ZEODE replied to Fusion 3.64's Support Request in Support
Just got home and added a super quick fix for this. Any other issues please let me know. Thanks for the report. -
Incompatible with renamed/reskinned explosives.
ZEODE replied to Fusion 3.64's Support Request in Support
Damn, thanks for the report. I am driving home now, when I get there I will fix it and release a fix -
Since the Rust update bot aggro seems off. The config hasn’t changed, but now when you approach bots they often do not engage at all, just carry on roaming. Others will engage and then in the middle of a firefight just de-aggro and walk off, others run away after you shoot them one time. This is new behaviour since the latest Rust and Oxide updates.
-
- 31 comments
-
- 31 comments
-
Let me know what you think, any issues let me know on the support section for the plug-in and if you feel like leaving a review on it I’d appreciate it. You need the CustomNPC plug-in (which is free) or scientists won’t spawn, but it will work for animals without it. But I recommend getting it for future compatibility
-
Plugin is now live, current version has support for Bear, Wolf, Scientist and Heavy Scientist. Let me know what you think.
-
I have just finished writing this for you, it is kinda fun! I also added the option to spawn Wolf, Scientist and Heavy Scientist. The next update will add the ability to edit a data file directly to add whatever NPC prefab you want. I have submitted the file pending approval. Hopefully it will be available soon for you, or message me on here and I can provide you with a download link to it.
-
Version 1.2.7
1,573 downloads
Simple plugin to turn F1 Grenades into throwable NPC spawners! Spawn Bears, Wolves, Scientists, Murderers, Scarecrows, Heavy Scientists, Bradley APC and more wherever the grenade lands and explodes! Features: Optional support for Teams, Clans, Friends (Spawned NPC wont target) Enable/Disable different types Optional permissions for greater control Support for Server Rewards, Economics etc MANY configurable options via the config and data file Configure number to spawn, radius, aggression range, kits, option to strip corpse loot or not etc... Set spawned NPCs as Turret, Bradley, NPC & Animal safe Optional Sleeper Safe setting Compatible with NPC plugins such as Zombie Horde, BotReSpawn etc. Permissions: npcgrenades.bear npcgrenades.polarbear npcgrenades.wolf npcgrenades.boar npcgrenades.stag npcgrenades.chicken npcgrenades.scientist npcgrenades.heavy npcgrenades.juggernaut npcgrenades.tunnel npcgrenades.underwater npcgrenades.murderer npcgrenades.scarecrow npcgrenades.mummy npcgrenades.bradley npcgrenades.admin (required to use give command) Universal Commands (Prefix with / when using in chat): npcnade.give <NPCType> <PlayerName/SteamID> (NPCType is the same as the permission but without prefix "npcgrenades.") Information: There are many configurable options within the data file ("/oxide/data/NPCGrenades.json"). Below is an explanation of the different variables: Name - The display name of the NPC (and corpse/backpack for human NPC). Prefab - The path to the prefab for that NPC (Do not change!). Health - The starting health (HP) of the NPC. MaxRoamRange: Maximum distance the NPC will roam from spawn point. SenseRange: Max distance (m) NPC can sense threats. ListenRange: Max distance (m) NPC can hear. AggroRange: Distance NPC will become hostile to threats. DeAggroRange: Distance NPC will stop becoming hostile towards a previously hostile target. TargetLostRange: Distance at which a NPC will stop looking for a target. MemoryDuration: Memory time of NPC in seconds. VisionCone: FOV in degrees of the NPCs line of sight. CheckVisionCone: NPC only becomes aggro on threats within it's VisionCone. CheckLOS: NPC only attacks if has line of sight. IgnoreNonVisionSneakers: Threats crouch-walking outside of the NPC VisionCone are ignored. DamageScale: Damage scale as a percentage. PeaceKeeper: NPC only attacks hostile targets. IgnoreSafeZonePlayers: Players in Safe Zones are ignored. RadioChatter: Scientist radio chatter enabled or not. DeathSound: Scientist death sound enabled or not. NumberToSpawn: Number of NPC to spawn. SpawnRadius: Radius in which NPCs spawn if NumberToSpawn is greater than 1. DespawnTime: How long before the NPCs are despawned if not killed. KillInSafeZone - Kills NPC spawned in any safe zone StripCorpseLoot: Strip corpse of all loot when killed if true. If false, bots will keep their loot/kits. KitList: List of all kits which this NPC can use. If more than 1 kit, they are chosen at random. Speed: Overall maximum speed of NPC (default = 6.2). Acceleration: How quickly the NPC can get up to speed (default = 12.0). FastSpeedFraction: Running speed of the NPC between 0.1 - 1.0 (default = 1.0). NormalSpeedFraction: Normal walking speed of the NPC between 0.1 - 1.0 (default = 0.5). SlowSpeedFraction: Slower walking speed of the NPC between 0.1 - 1.0 (default = 0.3). SlowestSpeedFraction: Slowest walking speed of the NPC between 0.1 - 1.0 (default = 0.1). LowHealthMaxSpeedFraction: Walking speed of NPC when health is critical (default = 0.5). TurnSpeed: How quickly the NPC can turn around (default = 120.0). GrenadeSkinID - The item skin ID for the custom grenades (Do not change!) ExplosionSound - Path to the explosions sound played when the NPC spawns DefaultLoadout - The default items the NPC should spawn with if no Kits specified Bradley Specific: ViewDistance - How far the Bradley can see targets SearchRange - How far the Bradley will search for targets PatrolRange - The size of the area the Bradley will travel within when spawns PatrolPathNodes - When a grenade spawns a Bradley, it will add this many patrol points within the PatrolRange ThrottleResponse - How quickly the Bradley will accelerate CratesToSpawn - How many crates to spawn when destroyed Item SkinIDs (For Shops): Scientist: 2640541557 Heavy Scientist: 2640541496 Juggernaut: 2647297156 Tunnel Dweller: 2676146196 Underwater Dweller: 2676146329 Murderer: 2643502595 Scarecrow: 2647297210 Mummy: 2643385137 Bear: 2647301111 Polar Bear: 2868239755 Wolf: 2647303718 Boar: 2643502513 Stag: 2647297256 Chicken: 2647297056 Bradley APC: 2643385052 Example for Bradley APC Grenade in ServerRewards Shop: "grenade.f1_2643385052": { "shortname": "grenade.f1", "customIcon": null, "amount": 1, "skinId": 2643385052, "isBp": false, "category": 6, "displayName": "Bradley Grenade", "cost": 2500, "cooldown": 0 }, For other grenade types, copy the above but change the relevant SkinID to what type of NPC you want from the list above. If you get stuck, open a Support request.Free- 31 comments
- 6 reviews
-
- 3
-
-
-
I am going to make a video later on placement etc, but you can definitely use it with ServerRewards, I do on my servers. You can add it in game while holding the marketplace item in your hand and it will automatically be given the same icon in the reward shop as the item itself, simply using the "/reward add item cost" command. You will then need to edit the ServerRewards data file because it will by default call it a Large Wooden Box. So edit it similar to how @thepiercedweirdo showed you below, changing it to suit your needs. As another example, I have it set like this: "box.wooden.large_2618923347": { "shortname": "box.wooden.large", "customIcon": null, "amount": 1, "skinId": 2618923347, "isBp": false, "category": 3, "displayName": "Personal Marketplace", "cost": 2500, "cooldown": 0 } Note when you used skinned items in Server Rewards it will name it the original item and append the Skin ID, in this case 2618923347. If you don't add the item using the in-game command, then you can just add the above to your SR data file, making your changes to suit your needs and use the full URL to the custom image. You can use the url https://rustynuts.gg/pmicon.png or download and use as you wish:
- 72 comments
-
- #rust
- #marketplace
-
(and 7 more)
Tagged with:
-
- 72 comments
-
- #rust
- #marketplace
-
(and 7 more)
Tagged with:
-
- 72 comments
-
- #rust
- #marketplace
-
(and 7 more)
Tagged with:
-
Tested again now, it’s been running all night and all is good. Smooth, no rubber banding.
-
Well, its been about 3 hours or more and so far everything is smooth and no rubber banding anywhere.
-
I just had another thought, I had changed the protection radius from the default 50 as I found the pvp zone created around the bases was too small and people could abuse it as they don't become vulnerable until very close. I read in the plugin info that setting too high or low could affect the plugin. I had set it to 100, could that influence anything at all with this issue? With that in mind though, is there anything else I could change other than protection radius to increase the PvP zone around the bases? p.s. Made the changes you specified and loaded the plugin, again, so far everything is smooth and as I write 15 bases have so far spawned. I will update you again a little latter once it's been running a few hours.
-
I will try it, although, I changed the map size this wipe from 4k to 3500 and the map seed isn't great, lots of hills and monuments close together. So valid spawn locations are so few it doesn't even maintain my max events. I have made the changes in addition to the previous and will let you know how it goes later.