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Everything posted by ZEODE
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- 196 comments
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- 1
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- #rust plugin
- #custom rust plugin
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(and 2 more)
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I think you should probably post this in the Support section, this is really the discussion section. But the instructions you need to follow are here in the plugin info: Loot Items Include Workshop Skins (true) Use Random Skin (true) - Skins items inside of boxes Use Imported Workshop Skins File (false) - copy existing Imported Workshop Skins section from Skinbox to the Imported Workshop Skins json file to apply. So I guess you should change Workshop and Random to false, then set Imported to true and do what it says with SkinBox data file to the one in "oxide/data/RaidableBases/ImportedWorkshopSkins.json".
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- 196 comments
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- #rust plugin
- #custom rust plugin
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No, I loaded 2.1.9 with your edit request on an already running server which had been running 2.1.6 before. Initially it seemed better, but when I left it running and came back a couple hours later to try again it was rubber banding.
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So, I tried again later, in and around monuments I'm getting very bad rubber banding again. I would like to say that I don't think it is quite as bad, but still unplayable. I've reverted back to 2.1.6 again for the time being.
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Sure no worries, I have just loaded it on one of my servers and so far so good. Before it would rubber pretty much immediately. So far its not at all, I will leave it running for a while and try it out again a little later after more bases have spawned in too and let you know.
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I can try this later if I have time after work, although I don't know how it would change anything. In my testing to find what was causing the rubber banding I had restarted the server, meaning no raid bases initially and then new spawned in, so none were despawning and the server would lag and rubber band from the moment the server came online. Once I narrowed it down to RaidableBases plugin I would see the same on reloading the plugin, all bases destroyed, plugin loaded and the rubber banding would start pretty much immediately on plugin load. So doesn't seem to relate to despawning issues.
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Version 1.2.4
1,188 downloads
Let your players shop from the safety of their own bases. Give them the ability to place & pickup their own drone Marketplaces, plus they look cool! With all the necessary configurable options, players will love this on any type of server, PvP or PvE. To add Marketplaces to server shops, I recommend adding the item rather than the command. You can do this with the following: Shortname: box.wooden.large SkinID: 2859284352 Features. Support for Friends, Clans, Teams Works with rewards shops like Server Rewards, Economics etc. Force on foundation (optional) Pickup by hitting a terminal with a hammer or chat command Allow multiple marketplaces (optional) Allow players to craft (optional) Configurable crafting cost More control with optional permissions Drop item if building underneath destroyed (optional) Lose condition on pickup (optional) Checks for space before placing (prevents clipping through structures) Config option to add vending machines to Marketplaces Option to block damage to attached vending machines Important Note: Rotate attached vending machines by hitting with a hammer. In-Game Commands (Remove / Prefix in F1 Console). /marketplace.give (give to self) /marketplace.give <PlayerName> or <SteamID> (give to player) /marketplace.craft /marketplace.pickup (Or hit a terminal with hammer) /marketplace.clear (Clear ALL stored marketplace data) /marketplace.clear <SteamID> (Remove marketplace data for player) Console/RCON Command. marketplace.give <PlayerName> or <SteamID> (give to player) marketplace.clear (Clear ALL stored marketplace data) marketplace.clear <SteamID> (Remove marketplace data for player) (Use console command in reward shops or give custom skinned item) Permissions (Optional). personalmarketplace.admin (Required for give & clear commands) personalmarketplace.deploy personalmarketplace.pickup personalmarketplace.craft API: Plugin devs can prevent conflict with this plugin by utilizing the following: Interface.CallHook("MarketplaceCheck", skinID) (where skinID = the skinID of the entity you are checking e.g. entity.skinID) Returns true if the given entity's skinID matches an item used by this plugin (deployable wooden box item, or Marketplace entity) or null if it is not. Plugin devs can use this to prevent conflict with their plugins if dealing with large wooden boxes or other items which maybe be Marketplace related, now or in the future. How to Place. As there is no deployable marketplace item in Rust, the plugin uses the large wooden box planner to help guide and align the Marketplace where you want to place it. Keep in mind the marketplace is a very large item, so it is only a guide to help align it. Make sure to place it far away from where you stand and from buildings, if there is not enough room you will not be able to place and you will get a chat message to tell you this. If you don’t get the position right first time, no worries, just pick it up and try again until happy with the placement. Use caution if marketplace condition is enabled, picking up the marketplace too many times will cause it to break and it is NOT repairable! Marketplaces are better placed in the middle of a 3x4 or larger foundation for best placement (see below image), but can be placed on open terrain or floors if allowed as such in the config: Inventory item: Custom Icon (to use in reward shops etc): https://rustynuts.gg/pmicon.png$12.99- 72 comments
- 5 reviews
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- 3
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- #rust
- #marketplace
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I had to unload the 2.1.9 version, terrible rubber banding especially near monuments and bases. Does anyone have 2.1.7? I have 2.1.6 which is OK, but 2.1.7 was also good for me?
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Yeah, it kinda is right here in your error message: at Oxide.Plugins.RaidableBases.<LoadTable>m__F (Oxide.Plugins.RaidableBases+TreasureItem ti) [0x00000] in <cfa995b892084dcea746f8afeffeff88>:0 It's failing to load the loot tables, which are in the json data loot files.
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What about the other loot profiles? Such as the Base_Loot and Weekday_Loot. Also did you edit the Profiles? Run all of the json files through the validator unless you are sure you didn't edit any others. Other than that, the next step I guess would be to delete the entire data directory for RaidableBases and reload the plugin to start fresh. Back up the existing just in case, then you can refer to it to speed up making the changes again later. Or wait until nivex is around and ask him if he has any better ideas.
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The file looks good in json validator apart from you have Easy.json on line 1, can I assume you don't actually have that in the json file which you are trying make the plugin load? As I said above though, if you have a blank Normal.json file, I'm guessing that is your issue, although hopefully nivex will confirm.
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I downloaded and checked your zip files, all seem OK, but you have Normal.json in there which is blank, I think that is your problem, although not sure if it would cause that error.
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It looks like you may have got an error/typo in one of the loot files. First off try running them through a JSON validator such as https://jsonlint.com which should show you where the error is, rather than having to look through every line yourself. Just copy and paste the JSON data file content into it and click "Validate JSON". Failing that, delete the files you just edited and reload the plugin (back them up first so you can copy your edits over using correct formatting).
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Then has Server Rewards compiled successfully and working as it should otherwise? Does the Reward shop open on the server when you type /s ? It sounds like this plugin isn't finding Server Rewards when it initializes, so reverting to Scrap currency. Also, when you load the RustRewards plugin, look in the console. Do you see either of the following in the console output? "Using Server Rewards" or "Server Rewards and Economics not found - Using scrap."
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- 196 comments
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- 1
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- #rust plugin
- #custom rust plugin
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Yes, I can confirm I am also seeing this intermittently. In addition I also have a couple of these: 08/09 18:57:59 | i7SoNx[76561198299571401] has spawned 08/09 18:58:08 | Failed to call hook 'OnPlayerDeath' on plugin 'RustRewards v3.0.3' (NullReferenceException: Object reference not set to an instance of an object) at Oxide.Plugins.RustRewards.OnPlayerDeath (BasePlayer player, HitInfo info) [0x000eb] in <4449c2b6db98407fbaf81ebee59299fe>:0 at Oxide.Plugins.RustRewards.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x0035b] in <4449c2b6db98407fbaf81ebee59299fe>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <31122a27a2414cd799150f8677cf39d4>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000d8] in <0fbce81d88d64454b3e7abb24df7026b>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <0fbce81d88d64454b3e7abb24df7026b>:0 08/09 18:58:08 | [Death Notes] i7SoNx took the easy way out! 08/09 18:58:08 | i7SoNx[76561198299571401] was suicide by Suicide
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I have only found a couple that do this, even when they spawn on flat ground by the beach. Whenever I see one or one is reported, I use the /rb command to see which base it is, then paste that base manually with copy paste so it doesn't spawn a raid event, just the base, see how it looks, undo then I paste it again increasing the height until it looks good. Then I edit the height for that base in the profile. One I found yesterday looked like the one in your screenshot above was raideasy10, think its the same as above. I set the height to 2.0 instead of 1.0 in the profile for it and now its all good.