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Everything posted by ZEODE
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Hi, I think it is possible that there could be a conflict between my plugin and the Loot Table & Stacksize GUI plugin. I do not have that plugin to test this, but you can confirm this by unloading the Loot Table & Stacksize GUI plugin and throwing a Bradley Drop signal and see if it works correctly, then let me know, if possible?
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Hi, thanks for the report. I will check this out later when I am at the computer and let you know. Are there any other errors or messages in the console?
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- 266 comments
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- #bradley
- #bradleyapc
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- 266 comments
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- 1
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- #bradley
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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@Omega Please can you provide me with any more info at all about how and when this error occurs. I cannot reproduce it on my test server. Thanks.
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Hi, thanks for the report. I will look into this and try and release an update later today or tomorrow.
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- 266 comments
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- #bradley
- #bradleyapc
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- 266 comments
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- #bradley
- #bradleyapc
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- 266 comments
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- 1
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- #bradley
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- 266 comments
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- #bradley
- #bradleyapc
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- 266 comments
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- 266 comments
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- #bradley
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Can I check your players are rotating the machines by hitting with a hammer?
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- 266 comments
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- #bradley
- #bradleyapc
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- 266 comments
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- 1
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- #bradley
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- 266 comments
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- #bradley
- #bradleyapc
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- 266 comments
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- #bradley
- #bradleyapc
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- 266 comments
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- #bradley
- #bradleyapc
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Version 1.3.1
3,583 downloads
NEW for 1.3.0: Please make sure you are updating from version 1.2.7, or your config may be corrupted. New completely custom Bradley AI for a much more immersive and real experience! Each battle is different and fun! No more cheesing the event or hiding from Bradley! PLEASE CHECK OUT THE NEW CONFIG STRUCTURE AND OPTIONS! Bradley can now dynamically path find, re-path when stuck and actively hunt players who try and hide or retreat. New Fireball config options for damage, lifetime, chance to spread, etc Many new CH47 options, such as health, homing missile actions, can now use flares to counter homing missiles! Can now also specify Hackable crates to drop when destroyed. CH47 Scientist gunner options, such as health, damage, aimcone, kits, etc. Bradley can now counter high risk targets with smoke grenades, making it harder for them to target, with cooldown options in config. (players with rocket launchers, timed explosives, satchels etc) Bradley can now damage more obstacles by ramming, which is fully configurable in the config file Crate loot capacity is now resizable and can take up to 48 items for both Bradley and Hackable crates. Please carefully check config options for "Allow Players to Call Bradleys at Monuments". This config option has changed slightly. You can set allow at monuments true or false, then the monument list is to either block selected monuments when allowed is true, or allow when use at monuments is false. The monuments list is therefore now an exception to allow exception to the "Allow Players to Call Bradleys at Monuments" rule. Check this still works as you require. If you are unsure, reach out to me for help. Bradley Drops allows players with permission to call a Bradley APC to their location with a custom Supply Signal, where it will patrol a set distance for a set time, allowing players to fight it to win the valuable Bradley crates. A cargo plane will deliver and drop the APC via parachutes. The APC can be configured in different ways and there are many config options to suit all servers. The plugin comes with 4 default settings for Bradley Drops, Easy, Medium, Hard and Elite, each with their own custom supply signal skin. But server owners can add as many options as they like in the config by copying and pasting an existing profile within the config. This would however require the server owner to create their own custom skin for the inventory item. (I will add more custom skins in the near future for this.) BotReSpawn compatibility, with the option to specify a BRS spawn profile at the Bradley kill site. IMPORTANT: Each bradley profile or wave profile in the config MUST have its own unique name and skin ID, otherwise you will have issues. NOTE ABOUT SHOPS: The profile name in the config should match the Custom Supply Signal name which the shop gives the player. The Bradley Name is now separate and can be set independently. Plugin default Supply Signal Skin ID's to add items to various shops, loot plugins, kits etc are: Bradley Drop (Easy) : 2905355269 Bradley Drop (Medium) : 2905355312 Bradley Drop (Hard) : 2905355296 Bradley Drop (Elite) : 2911864795 Bradley Drop (Expert) : 3361673979 Bradley Drop (Nightmare) : 3361674045 Bradley Drop Wave (Normal): 3502926194 Bradley Drop Wave (Hard): 3502926112 Default Permissions: bradleydrops.admin (to use give|hsclearcd command) bradleydrops.buy (to use /bdbuy command) bradleydrops.bypasscooldown bradleydrops.easy bradleydrops.medium bradleydrops.hard bradleydrops.elite Commands (Prefix with / to use in game): bdgive <Profile ShortName> <Steam64ID> <Amount> bdbuy <Profile Shortname> bdbuy list bdreport (list all active Bradleys and their state) bddespawn (Despawn all Bradleys called by a player or their team, no refunds) bdclearcd (clear all cooldowns) bdclearcd <SteamID|Name> (clear cooldown for player) (Buy, Report and Despawn command can be customised in the config) Please note correct use in config file for supply signal name and Bradley APC display name. These values CAN be different if you wish: Custom Loot: Check out the example loot items in the default config below to see how to add custom loot items to crates. How to Add Custom Loot Table Item: Config: For Other Developers: The following hook is available to use in your plugins to check custom Supply Signals, Cargo Planes and Supply Drops to avoid conflict with your plugins: object IsBradleyDrop(ulong skinID) This will return true if the item is a Bradley Drop item/entity, or null if not. Call it directly without referencing the plugin: if (Interface.CallHook("IsBradleyDrop", skinID) != null) return true; // IsBradleyDrop Or reference my plugin and call like this: [PluginReference] Plugin BradleyDrops; if (BradleyDrops.CallHook("IsBradleyDrop", skinID) != null) return true; // IsBradleyDrop$19.99- 266 comments
- 15 reviews
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I have tested it and it is working just fine after restart. Unless you are using an older version or you have any error messages in the console that might help me?
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Hi, thanks for your support request. can I just make sure you are using the most up to date version of the plugin? That issue should have been resolved in the latest version. If not I’ll have to take another look.
