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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Bradley Drops

    Please don’t use the discussion page for support, please open a thread in the proper support section.
  2. ZEODE

    issue compiling

    Thanks for the report, nobody else has reported any issue with this. Continue Oxide or Carbon? I will look into this when I next can.
  3. ZEODE

    issue with waves

    I am looking into an issue with waves not spawning correctly, although so far it’s been from balloon delivery. Was it CH47 method? I will look into the refund issue too. Reloading the plugin should kill any existing Bradleys or CH47 entities, did it not do this? I am looking into a way to override CH47 obstacle avoidance to allow it to fly closer to buildings. The reason it’s stuck is it’s called too close to the base. Try and advise your players to call further away from buildings. When I fix it, they should still not call too close or it can still be an issue.
  4. ZEODE

    Bradley Drops

    I have not seen and have not been able to reproduce the bug with CH47 delivery. Please open a support ticket and we can troubleshoot there.
  5. ZEODE

    Bradley Drops

    A bug was identified with balloon drop method. Waves don’t work properly there for some reasons works with CH47 method. I will address next update.
  6. ZEODE

    XP and RP

    I will look into it as soon as I can. Not sure when it’ll be exactly as work is crazy. Maybe the weekend.
  7. ZEODE

    XP and RP

    The method and logic for rewards are exactly the same for Heli Signals and Bradley Drops
  8. ZEODE

    Bradley Drops

    Yes, but the logistics of if it is different. Helis have the open sky to fly around, too many Bradley’s in a small radius won’t work well I don’t think. It’s not that I can’t code it, it just won’t work great I don’t think. But we’ll see
  9. ZEODE

    XP and RP

    This has come up a few times and every time I’ve tested it works perfectly for me. It’s working flawlessly on our live servers. Unsure if this is true for all the reward plugins, but there was one or two that had a config option that allowed admins to either receive or not receive RP/XP. Are your players reporting this or is it your own tests as admins?
  10. ZEODE

    Bradley Drops

    Default config only has Easy, Mediun, Hard and Elite. I added the skins for Expert and Nightmare at request. But you need to create the profiles yourself. As for multi drops, I’m still deciding how best to do this or of it’s possible. Not sure having multiple brackets on a small area is realistic in a small are.
  11. ZEODE

    Bradley Drops

    Someone else said this happened, it’s not from my plugin. Do you use Carbon? The other person who said this used Carbon. Maybe there is a feature of Carbon that hooks skin IDs from other plugins and populates loot tables? Only a guess
  12. ZEODE

    stuck

    That could be it, I am investigating the issue and can hopefully address this. In the meantime, players should be advised to through the signal in an open area without obstacles.
  13. ZEODE

    stuck

    Is that within the monument no build zone? I’ll have to do some testing, I didn’t get anything like this in my testing.
  14. ZEODE

    stuck

    How am I to know that with a single picture with no explanation or info, come on man. You didn’t give me anything to go on. Are there building structures near the LZ?
  15. ZEODE

    Bradley Drops

    My plugin doesn’t handle adding them to loot at all. Your loot plugin should do that.
  16. ZEODE

    Bradley Drops

    You create your own waves from Bradley profiles in your config. By default the config loads whatever profiles you have as examples. But change this however you like. You can also create as many Bradley profiles as you want, so you could have all kinds of waves if you wish. If using Balloon delivery I have been made aware of a bug where only the first 1 or 2 waves arrive. I will release a fix for this in the coming days if possible. If using CH47 the waves work fine.
  17. The blind spot behind Bradley has been identified by others too, and I will address this issue in an update this week. Soon it will be impossible for them to do this. I will address the water bug too.
  18. ZEODE

    stuck

    This is meaningless to me, I don’t understand what your issue is if you don’t explain.
  19. ZEODE

    Can those features be added?

    Changed Status from Pending to Closed Changed Fixed In to 1.2.0
  20. ZEODE

    Console Spam

    Please join my Discord, I can send you a version to test for this fix.
  21. ZEODE

    Console Spam

    Thanks for the report, I will check this.
  22. Thanks for the report, I will look at this, sadly that won’t be for a couple days.
  23. ZEODE

    Bradley CH47

    Being shot wont do this, the only reason it wont land is if called in a place where there isn't room to land. Call in a more open area, I will see if I can add a check to prevent this
  24. ZEODE

    Bradley Drops

    Taken from my Discord. Forgot to post it here, I recommend joining my Discord though: The long awaited (for real!) Bradley Drops update is now released. There is a ton of stuff added and improvements, check out the changelog. Familiarise yourself with the new config options, so much more control and cool features now. I wanted to get this update out first, then release another update soon with a ground up custom write of the AI. As we all know, the AI at the moment is basic to say the least. This will be a huge job but much needed. This will come as soon as I can. Config options now include support for both Server Rewards and Economics, SkillTree or Xperience for XP rewards. Also now included is the ability to specify a custom loot profile from Alphaloot or LootTable GUI plugins for each Heli tier. Or use the native plugin loot table with much improved and more reliable loot spawning logic. Each tier can also specify various options for Bradley scientists, and configurable options for the Bradley’s guns and cannon. The often non functioning top swivelling machine gun turret is now fully functional where it didn’t seem to be before. Fire rate, burst delay and Bradley shell speed are all now configurable. Bradley can now target player controlled auto turrets, while simultaneously engaging surrounding players with its top mounted machine gun. Players hiding behind or inside vehicles to cheese the event will now have no hiding place as the Bradley can target the vehicle instead (in the config). Also added by popular request is an option to remove all timed explosives within the landing radius, again, top stop people cheesing the event. Any issues, please use the help channel. Thanks.
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