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Everything posted by ZEODE
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- 399 comments
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- #helicopter
- #helicopters
- (and 16 more)
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Changed Status from Pending to Closed Changed Fixed In to 1.1.2
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These errors happen when the helicopter glitches under or is spawned under the map. If this is happening when the heli spawns, then you can play with the config setting and increase it to make sure helis spawn above high points in the map: It can also happen in some cases if your heli speed is very high. In these cases, either make the helicopter move slower or you can try increasing these values to keep the heli from glitching under the map: See how you get on with that.
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Changed Status from Pending to Not a Bug
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This is not an issue with my plugin, you must have another plugin that acts on supply signals which is conflicting and causing the dupe. Same with Bradley Drops. What other plugins do you use which do things with supply signals?
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Ah ok, so its not from my plugin, maybe you could have led with that . You need to look for a plugin that is creating that item, because during the entity creation, the plugin is calling to add it to the save list (entity.enableSaving = true), but I guess isn't handling it properly when it is destroyed.
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I don't know why they would come back for you, the update to the plugin fixed the save list issue so it no longer saves them. Nobody else has reported them coming back or new errors.
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I don't understand what you are asking
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I know what the error means, can I ask what your server FPS is reporting as when you run the server.fps command in console? I have a version you can test which should fix this issue for you, hit me up on Discord and I will send to you.
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- 72 comments
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- #rust
- #marketplace
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(and 7 more)
Tagged with:
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In future, please use the support section for support issues. This is not the place for it. The reason you are seeing this issue is because you have profiles in the config with duplicate skin ID's. Each profile MUST have its own unique skin ID. You must fix this then reload the plugin and it will be fine.
- 399 comments
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- #helicopter
- #helicopters
- (and 16 more)
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Changed Status from Pending to Closed
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Error in console when players throw signals
ZEODE replied to tacman1981's Support Request in Support
Changed Status from Work in Progress to Closed Changed Fixed In to 1.1.14 -
Changed Status from Work in Progress to Closed Changed Fixed In to 1.2.22
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Changed Status from Pending to Closed Changed Fixed In to 1.2.22
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Changed Status from Pending to Closed Changed Fixed In to 1.2.22
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- 226 comments
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- 1
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- #bradley
- #bradleyapc
- (and 16 more)
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Changed Status from Pending to Closed Changed Fixed In to 1.2.20
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As far as I can tell, this is because you still have null entries in your save file from before the update. Load this plugin and run the command "clearnullsave" in the console. This should sort the issue. NullSaveList.cs
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Closed Changed Fixed In to 1.2.20
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This should be fixed in the latest update
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Yeah, I would say you have another plugin protecting them
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With regards to the other error which prevents helis being called, can I ask if any of you use other plugins which also act on Supply Signals?