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Everything posted by ZEODE
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I've tested it just now, and it seems to be working as intended as far as I can tell. ServerRewards etc works fine too. However, for example on my servers, using diesel in both Pumpjack and Quarry seems to make more sense. I get 150 crude from 1 diesel or also from 1 LGF, so that seems broken as LGF is so easy to get compared to diesel. It would seem to need some scaling for the different fuels. But it is otherwise working fine.
- 197 comments
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Are you sure about this? In my tests, when you put just one fuel in, the quarry doesn't start. If you put more than one fuel in, it consumes one fuel the moment you toggle the quarry on. The quarry will then run for the time one fuel is set to last for on vanilla rates, even if you remove the remaining fuel. I don't know how long one fuel runs for as I didn't wait and see, but looking in the assembly it says the work done by one fuel is 1000. Maybe @Death will know what this equates to in time? Also, the quarry won't run on LGF anymore since the Facepunch update, unless your server isn't running the latest Rust server build perhaps?
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- 197 comments
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The error is because of the facepunch changes to fuel for quarries being Diesel now, instead of Low Grade. For anyone who can't wait for the fix, just change line 221 in the plugin from: var item = quarry.fuelStoragePrefab.instance.GetComponent<StorageContainer> ().inventory.FindItemsByItemName ( "lowgradefuel" ); to: var item = quarry.fuelStoragePrefab.instance.GetComponent<StorageContainer> ().inventory.FindItemsByItemName ( "diesel_barrel" );
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- 73 comments
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- #rust
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Version 2.0.1
618 downloads
Simple plugin to allow anyone using Server Rewards to wipe player RP with server wipe, which is a feature not available natively within the Server Rewards plugin. Config Options: "Reset ServerRewards player RP on wipe": true/false Enable/disable clearing RP on new save (wipe) "Backup player RP before wiping": true/false Enable/disable backup player RP data before clearing (backs up to "/data/ServerRewards/backups/player_balances_yyyy-MM-dd_HH-mm-ss.json") "Call 'server.save' after wiping so SR writes new data to disk immediately (protects against server crash)": true/false Enable/disable immediate server save after clearing RP so Server Rewards writes the new data to disk immediately. If disabled it is written on the next natural server save. Enabling protects against server crashes that would then cause RP clearing to fail. Permissions: serverrewardswipe.admin - To use clearrpdata command below Additional console command available to trigger a RP wipe at any time while server is running: clearrpdata Default Config: { "Options": { "Reset ServerRewards player RP on wipe": true, "Backup player RP before wiping": true, "Call 'server.save' after wiping so SR writes new data to disk immediately (protects against server crash)": false }, "Version": { "Major": 2, "Minor": 0, "Patch": 0 } }Free- 6 comments
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Version 1.1.11
521 downloads
This plugin prevents collision damage to players helicopters within safe zones such as Outpost, Bandit Camp, etc by "Helibombing". There are options for helicopter spawn protection timer or to simply block all collision damage within safe zones. If you get helibombed while under protection, just stay seated and ride it out. You will not die as the heli will not blow up! What is Helibombing? Helibombing is a form of griefing, where players crash their helicopters into others to make them crash and blow up, often killing the other player in the process. This can be abused within Safe Zones, where players would otherwise be protected from damage by others. How does it work? Block all damage - does just that. Regardless of any other config options, all collision damage in safe zones is blocked. Collision cooldown timer - Any collision that happens inside a safe zone will provide protection for the specified time even if the player gets knocked out of the safe zone. Spawn protection timer - Gives newly spawned helicopters at safe zones protection for a set time, giving players a chance to take off and fly away from the safe zone safely. If a player without spawn protection bombs another with, only the attacking player will take damage. (Note: Block all damage option must be disabled to use spawn protection.) Kick player option - When enabled, any player who is involved in a number of collisions over the collision threshold will get kicked from the server. There is also an config option to block crush damage from Scrap Heli to players within safe zones, where other players fly their Scrap Heli and land it on top of players to kill them. Helicopter collisions within Safe Zones are logged by the plugin. Use the universal chat/console commands to see if certain players are helibombing regularly. Limitations Limitations within the game means the plugin cannot differentiate collisions between other vehicles, terrain, monuments or buildings. It also cannot recognise who was the aggressor and who was the victim of helibombing, both pilots (players) involved will be logged regardless. Use the logged data with caution before taking action against players, likewise keep this in mind if deciding to use the auto kick option! Permissions antihelibombing.admin (to use commands) antihelibombing.blacklist (players heli will always take damage, for very naughty boys - sorry Oblivion! ) antihelibombing.kickprotect (protect players from auto kick) Easy Config Block ALL heli damage in Safe Zones (overrides spawn protection) Use collision cooldown timer (prevent damage outside Safe Zone due to collision inside) Collision cooldown time (seconds) Use heli spawn protection cooldown timer Spawn protection cooldown time (seconds) Kick players who break the Safe Zone collision threshold Safe Zone collision threshold (example: 20) Block crush damage to players from Scrap Heli in safe zones Clear player collision data on wipe Use chat prefix Chat prefix Commands /ahb <Steam64ID> (View logged collision data for that player) /ahb.clear (Clear all player data) /ahb.clear <Steam64ID> (Clear all logged collision data for that player) (For console commands remove the " / " prefix.) Shout out to Oblivion! (Don't hate me! )Free -
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This shouldn't happen anymore since I added another error check. But without knowing more about the other plugins you use for NPC I can't say what exactly caused the error. But it should not happen again, but you might find that there is an issue where corpse loot of my plugin NPC isn't as you expect. For any other issues, please open a Support Request in the Support section, not the Discussion section. Thanks.
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Hi, thanks. You can add Kits to the data file using comma separated lists. Open the data file in an editor and add whatever kits you want. You will need the Kits plugin to make this feature work. If you have more than one Kit then they will be selected at random. When the bots are killed, they will now drop all their loot on their body/backpack unless you specify "StripCorpseLoot": true in the data file. eg Kits: "KitList": [ "Kit Name 1", "Kit Name 2", "Kit Name 3" ],
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- 73 comments
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There is a check in the plugin which prevents you from placing inside. Unless you built over the Marketplace after placing? I might have to add a check for that. Although, in testing I placed inside and it still worked fine, the drone just clipped through the building. However, there must be clear air at the vending machine which you want to the drone to fly to. If not, it will not let you buy from that machine.
- 73 comments
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- #rust
- #marketplace
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- 73 comments
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- 73 comments
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- 73 comments
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Yes it will work with Kits, either via the UI or edit the json in the data folder. If you use the Kits UI it should get all the relevant info. If editing manually, the item is "box.wooden.large" and the SkinID is "2618923347". I have no plans to add loot options right now, but that might be good for a future update for sure. For now though, I recommend ExtraLoot. Its a lightweight plugin which can add extra items to whatever crates/boxes you configure and can handle custom skinned items. For example in ExtraLoot config you would put something like this to add them to elite crates: "crate_elite": [ { "1. Shortname": "box.wooden.large", "2. Chance": 10.0, "3. Minimal amount": 1, "4. Maximal amount": 1, "5. Skin ID": 2618923347, "6. Display name": "Personal Marketplace", "7. Blueprint": false } ] Hope this helps.
- 73 comments
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- 73 comments
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Have you added Marketplaces within the config of CNewItemManager ? My plugin has a check within CanPickupEntity to make sure it is only dealing with a marketplace before it returns any value for CanPickupEntity. It's strange that CNewItemManager calls a method within CanPickupEntity which if it returns true, it then returns false in the oxide CanPickupEntity hook. Doesn't seem logical to me. I wonder if the author of that plugin made a simple typo, or maybe I am missing something. I cannot control how another dev handles this hook. I have reached out to them. For now, if you check your PM I will send you a simple fix which will work for you until the issue is resolved properly.
- 73 comments
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- #rust
- #marketplace
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- 73 comments
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- #rust
- #marketplace
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