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Everything posted by ZEODE
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Some context on how and when this error occurred would be great, this gives me nothing to go on.
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Changed Fixed In to Next Version
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Using that hook wont change the way this plugin works with LockOnRockets, however, I have identified the issue and it will be fixed in the next update. Without using OnEntityKill.
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This is impossible, unless you have a config error or another plugin is conflicting and preventing heli gun fire. Upload your config file here for me to check if you like.
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Changed Status from Pending to Not a Bug
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Already a config option, although a command is not necessary. Check the config file under Patrol Helicopter Options
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- 391 comments
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- #helicopter
- #helicopters
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Changed Status from Pending to Closed
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Yes, this is probably due to the default heli lifetime for vanilla helis being set at default value. There is a server convar for this value "heli.lifetimeminutes". I will address this in a future update, but for now try setting this convar to the longest you will need for your heli profiles (set to the highest despawn time you use) in your startup or server.cfg file. Remeber the convar is minutes, not seconds.
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It's possible, but will be for a future update. Once I have got on top of the few remaining bugs on this plugin I need to give Bradley Drops some love Haven't had any reports from anyone else about this, no. I am working on Heli strafe to address another bug though and this will bring improvements which might sort this issue too.
- 391 comments
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- #helicopter
- #helicopters
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Oxide or Carbon?
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- 17 comments
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I don’t think so, Facepunch have made a lot of changes to the patrol heli recently, even some minor changes which have appeared which have affected normal behaviour I was used to and new variables/settings. You are not the only person having this issue, but not everyone is. I have a couple of ideas on how to fix it, when I can get to sit down at my computer. Work is so busy atm, I’m finding it harder and harder to get seat time at my PC
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- 184 comments
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- #stacks
- #rust stacks
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Does this happen during the middle of a heli fight, or when it first spawns?
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I will look at this when I am home and can get to the computer to make changes to this if needed. I think I added that so the people who wanted to add custom items to their loot tables with custom names could do so. But unless people are putting incorrect vanilla names I fail to see how it’s preventing stacking with vanilla items. But I can put a check in to only alter the name if a custom name is provided and update my documentation if needed. You haven’t reached out to me to mention this issue, if you had I would have looked into it. I get what you are saying about not having to do work for third party plugins, but a quick DM and we could have sorted this. It works both ways, I have reached out to you ages ago about your incorrect usage of the CanCombineDroppedItem hook, which after many, many updates you still haven’t corrected and incorrectly return false from a hook which should return type object, not boolean, so should only ever return true or null. This causes conflicts with every plugin which uses that hook correctly. I DM’d you about it, then after no reply opened a support thread here: https://umod.org/community/stack-modifier/52770-cancombinedroppeditem-conflict-return-error But you have not replied to that thread either. If you have any issues in the future with any of my plugins, just reach out to me and we can discuss and sort them easily, as other devs have done and as I have to other devs. Z
- 184 comments
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- #stacks
- #rust stacks
- (and 22 more)
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Changed Status from Pending to Not a Bug
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I will try and find time to look at this at some point. Vanish won’t make any difference.
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Heli speed is normal which is strange, it’s usually high speed that makes this happen. How often does it happen or was it a one off?
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Copy and pasting an error messages is rarely of use to anyone on it’s own. When posting support issues, please also include as much detail as you can about when the error happens, what caused it, was it a one off or is it happening often, any other info surrounding the event. That error typically happens when a heli glitches under terrain, which can happen if you have heli speed particularly high. Beyond this you haven’t given me anymore info to comment further.
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I don’t really understand what you mean or want. I have provided an API hook which is on the plugin documentation page, this can be used to check signals or helicopters using skin ID. I also have a Dynamic PVP option in the config.
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Upload your config file please as it is, without changes.
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- 391 comments
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- #helicopter
- #helicopters
- (and 16 more)
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- 221 comments
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- 3
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- #bradley
- #bradleyapc
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