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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    fleeing heli bug?

    Changed Status from Pending to Closed
  2. ZEODE

    fleeing heli bug?

    No, that option must always be a percentage expressed as a decimal. 0.35 = 35%
  3. Changed Status from Pending to No Response
  4. ZEODE

    on entity take damage

    Changed Status from Work in Progress to Closed
  5. ZEODE

    onentitytakedamage

    Changed Status from Pending to Closed
  6. ZEODE

    fleeing heli bug?

    If the heli goes away it is not when they are shooting. It will only go away if they do not shoot it for a certain amount of time, then it commences patrol accross the map. To prevent this you can use the config to force the heli back to players if it goes away too far. Also make sure you have the allow fleeing config option to false.
  7. ZEODE

    onentitytakedamage

    Do you have other event plugins which spawn and control Patrol Heli by any chance? If so, I am working on compatibility but may need to contact the other devs to make It properly compatible. But I am working on it, or do you not have any events with heli? The error spam is annoying but it won’t affect anything.
  8. ZEODE

    bradley exploit

    Changed Status from Pending to Work in Progress
  9. ZEODE

    bradley exploit

    I'll look into it when I overhaul the plugin
  10. Hi, yes that can sometimes happen with vanilla heli too. My plugin doesn't change anything to do with how the crates spawn or move. So it's out of my control. I think this can happen more with custom maps but not sure. Also it is influenced by the speed of the heli since the boxes inherit their velocity from the crashing heli. Is your heli speed fast?
  11. ZEODE

    fleeing heli bug?

    These are not commands from my plugin, they are server convars. There is no equivalent with Bradley. They remain until killed.
  12. ZEODE

    fleeing heli bug?

    No, you can't remove the despawn timer in the config, it has to be set at something. But the server convar setting is overiding the config, so unless I can code it to overide that you should increase the server convar to above the longest despawn timer in your heli config
  13. ZEODE

    fleeing heli bug?

    I will see if I can overide the server retire call in the plugin to the despawn timer. But that convar will force any heli to retire after whatever you set in there
  14. ZEODE

    fleeing heli bug?

    You should first of all try setting your convar correctly. heli.lifetimeminutes 30 Expert despawn timer is 30 mins in your config. How long did they take before it retired? Maybe 15 mins?
  15. ZEODE

    fleeing heli bug?

    Please upload your config
  16. ZEODE

    fleeing heli bug?

    Were the helis being actively engaged, or were the players hiding for a long time or dead? Did a player or someone in their team use the "hsretire" command?
  17. ZEODE

    fleeing heli bug?

    Please give more info, this gives me nothing to go by. After how long do they retire? What have you got the "heli.lifetimeminutes" server convar set to? Is it happening with every heli signal? Is it happening for all players helis at once, or just certain players? Any errors in console? Have you got the config option set to force return the heli if it goes too far away? In future please try and be as decriptive as possible with support issues and give as much detail to give me some hope of identifying a problem if it exists.
  18. ZEODE

    Heli Signals

    Nope, it's not if you have it config correctly. If you have a issue please open a support thread instead of on here.
  19. ZEODE

    change please

    There are no skins for expert and nightmare bradleys at the moment, so I don't know what you mean or what you are spawning. Have you created your own skins for these? If you haven't then what skin ID are you using for them? Yes, I will look at what configuration can be done with the scientists.
  20. ZEODE

    Bradley Drops on the Road

    Changed Status from Pending to Closed
  21. ZEODE

    Bradley Drops on the Road

    Yes, set to 0.5 minimum
  22. Sorry about slow update, I checked out BradleyTiers and he already added a check to my plugin so it shouldnt modify mine. Is it still doing this, have you got the most recent versions?
  23. Changed Status from Pending to Work in Progress
  24. There is a hard coded water depth check, I am in desperate need of updating the plugin ASAP. I will see if its doable to add.
  25. ZEODE

    on entity take damage

    Changed Status from Pending to Work in Progress
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