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Everything posted by ZEODE
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The only time it would be instantly retired is if you 1. Use the retire command 2. Have the despawn timer set to zero or very low 3. Have another plugin is somehow interfering. These are the only way a heli can retire in the way you describe. Can you video capture this to show me, also did you try deleting your config and reloading the plugin and trying with default config?
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Changed Status from Pending to Closed Changed Fixed In to 1.2.16
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Changed Status from Pending to No Response
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Changed Status from Pending to No Response
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- 399 comments
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- 1
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- #helicopter
- #helicopters
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From my last post: "im currently out of the country on holiday so I won’t be looking at issues until I return in a few days."
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Upload your config for me to check. But first check what you have put as despawn time in the coding for that Heli.
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Sometimes crates fall through the map, this is an issue that affects vanilla helicopter also for some time, nothing to do with my plugin. If you see messages in the console like this: this means the crates have fallen through the map and are destroyed. Heli crate spawn is not handled by my plugin, my plugin simply tells the game how many crates the Heli should drop. If there is an issue, it can’t be with my plugin because when each Heli spawns it is told how many crates to drop when destroyed. Check your config and make sure you do t have zero crates set on some Helis. Otherwise I have no answers for you. im currently out of the country on holiday so I won’t be looking at issues until I return in a few days.
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That’s the whole point of this plugin, I’ll consider it for a future update. Bradley Drops needs some love first.
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I’ll look into it when I get back from holiday
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The Heli will only drop hackable crates if you have it configured that way. Otherwise it drops Heli crates, unless you have the number set to zero. Heli flies to nearest monument when it is going to crash, this is from the latest Facepunch update. There is a server convar to disable this behaviour "patrolhelicopterai.monument_crash" I urge any server owner to read the Rust devblog to know exactly what they change every update, this is so important and would answer a lot of questions before support is needed in a lot of cases.
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Bradley Drops is next in line for a major update. But I’ve been really busy with work and family so it’s on hold. Also, Facepunch keep breaking helis lately so have had to spend time on that. Hopefully I can focus on Bradley’s next.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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Changed Status from Pending to Not a Bug
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This is not my plugin, this is HarborEvent, see the error message.
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I'm not sure I understand what you are trying to say, sorry. Can you elaborate?
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Also, please upload your unchanged config file for me to check some things.
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You're correct, but you have to change ServerRewards to Custom, so it should look like this: "Purchasing Options": { "Player Buy Command (Chat or F1 Console)": "hsbuy", "Purchasing Currency (ServerRewards|Economics|Custom)": "Custom", "Currency Unit Displayed e.g: RP | $ (Not Used for Custom Currency)": "RP", "Custom Currency": [ { "ShortName": "scrap", "SkinID": 0, "Display Name": "Scrap" } ] },
- 399 comments
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- 1
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- #helicopter
- #helicopters
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- 11 comments
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- 1
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- #fishing
- #fishingvillage
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Have you given yourself the multiplier perms?
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- 226 comments
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- 1
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- #bradley
- #bradleyapc
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