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Everything posted by ZEODE
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I haven't forgotten this, but I needed to get an update out to fix the no rockets bug. I will look more into sorting this ASAP. It might need collaboration from the devs of other plugins though to add compatibility. We will see.
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- 391 comments
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- 1
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- #helicopter
- #helicopters
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Yes, this recent update brought a lot of changes to the Helicopter behaviour, which I personally don't like either. The heli flying away is not the fault of this plugin but down to the Facepunch changes. The good thing is if you don't want this behaviour you can disable it with the server convars. See the Devblog here for more info: https://rust.facepunch.com/news/waves-of-change#PatrolHelicopterImprovements I am trying to iron out a bug with the new changes where disabling the convar is not stopping the Heli going into strafe state and firing rockets. I am hopeful to have that sorted and a update later tonight. I do love the new Orbit Strafe attack though, that's kinda of cool and I already added the option to modify the number of rockets during that attack.
- 391 comments
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- #helicopter
- #helicopters
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An issue has been found which prevents the heli strafe and firing rockets. I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
- 391 comments
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- #helicopter
- #helicopters
- (and 16 more)
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I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
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Looking into it now
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- 391 comments
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- #helicopter
- #helicopters
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Changed Status from Pending to Closed
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I don't really know what you are asking, I can see the error. You're saying zero players, please give more info about what/when this error happened.
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- 31 comments
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- 391 comments
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- #helicopter
- #helicopters
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Yeah, that's not a feature I am interested in adding to a free plugin where I already barely have time to maintain my others anymore. This plugin already went way beyond the scope I intended when I wrote it initially! lol I just don't have the time to spend on plugins anymore with work and family. Feel free to give it a go yourself though and edit the plugin if you wish.
- 31 comments
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I can't do anything about that, if it's falling through the map it is out of my control. No it won't. Does it happen often? I have been trying to get rid of this error message for a while now, but can never seem to narrow it down. I will look into it more, but it could be a number of things causing it from other plugins etc. That was due to a FP error in the update. These are to do with the changes to the heli from Facepunch. They introduced a "Flee" state in the heli where it was being attacked a lot in one area. I have added a config option to remove that if people wish.
- 391 comments
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- #helicopter
- #helicopters
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Changed Status from Pending to Closed Changed Fixed In to 1.2.7
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Every time which plugin reloads?
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- 22 comments
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Benefits of that option are, it resets all IO Entities to their vanilla config if you eveer want to remove the plugin and not reload it. If this option is false, the boosted settings will remain on all IO Entities places while the plugin was loaded. Yes, we use XPerience, and we found a way to stop it interfering, I can't remember how off the top of my head. Ill find out what we did and get back to you. Please can you open this in a support thread so I don't forget
- 22 comments
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- 391 comments
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- #helicopter
- #helicopters
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- 391 comments
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- #helicopter
- #helicopters
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Heli Signal (Expert) drops as Airdrop instead of calling heli
ZEODE replied to GooberGrape's Support Request in Support
Changed Status from Pending to Not a Bug -
Heli Signal (Expert) drops as Airdrop instead of calling heli
ZEODE replied to GooberGrape's Support Request in Support
You haven’t added the Expert signal to your config. Add it and it will work. -
Previous placed electronics not upgrading tiers
ZEODE replied to KingSizeKevin's Support Request in Support
I will be taking a look at the plugin properly later tonight after work. -
I will test this later tonight properly. A quick check before and i couldn't reproduce the issue. It works on our live servers as intended. I'll update you when I have looked further.