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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    on entity take damage

    I haven't forgotten this, but I needed to get an update out to fix the no rockets bug. I will look more into sorting this ASAP. It might need collaboration from the devs of other plugins though to add compatibility. We will see.
  2. ZEODE

    Heli Signals

    The above issue is now fixed and working as it should. Also added ability to add multi helis to waves
  3. ZEODE

    Heli Signals 1.2.10

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  4. ZEODE

    Heli Signals

    Yes, this recent update brought a lot of changes to the Helicopter behaviour, which I personally don't like either. The heli flying away is not the fault of this plugin but down to the Facepunch changes. The good thing is if you don't want this behaviour you can disable it with the server convars. See the Devblog here for more info: https://rust.facepunch.com/news/waves-of-change#PatrolHelicopterImprovements I am trying to iron out a bug with the new changes where disabling the convar is not stopping the Heli going into strafe state and firing rockets. I am hopeful to have that sorted and a update later tonight. I do love the new Orbit Strafe attack though, that's kinda of cool and I already added the option to modify the number of rockets during that attack.
  5. ZEODE

    Heli Signals

    An issue has been found which prevents the heli strafe and firing rockets. I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
  6. ZEODE

    Heli Signals 1.2.10

    I found the issue, I will release an update later tonight. In the meantime, you should se the config value: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": true, This will allow the heli to flee, but if you use it with the other config options: "Force Helicopter to Return to Player if it Moves Too far Away": true, "Force Helicopter to Return Even if Attacking Other Players": true, This will return the heli to the player if it goes away.
  7. ZEODE

    Heli Signals 1.2.10

    Looking into it now
  8. ZEODE

    Heli Signals

    Don’t worry about that setting, just set this one to false: "Allow Helicopter to flee attack (Sets server ConVar: 'patrolhelicopterai.use_danger_zones')": false, This will prevent all helis from fleeing
  9. Changed Status from Pending to Closed
  10. I don't really know what you are asking, I can see the error. You're saying zero players, please give more info about what/when this error happened.
  11. ZEODE

    NPC Grenades

    Yeah AI can get really big and complicated very quickly, this plugin has very basic vanilla AI which I have fudged to do roughly what I wanted for this plugin, so it might not be the best beginning
  12. ZEODE

    Heli Signals

    It’s in the config, you don’t have to change any code. Just look for flee in the config
  13. ZEODE

    NPC Grenades

    Yeah, that's not a feature I am interested in adding to a free plugin where I already barely have time to maintain my others anymore. This plugin already went way beyond the scope I intended when I wrote it initially! lol I just don't have the time to spend on plugins anymore with work and family. Feel free to give it a go yourself though and edit the plugin if you wish.
  14. ZEODE

    Heli Signals

    I can't do anything about that, if it's falling through the map it is out of my control. No it won't. Does it happen often? I have been trying to get rid of this error message for a while now, but can never seem to narrow it down. I will look into it more, but it could be a number of things causing it from other plugins etc. That was due to a FP error in the update. These are to do with the changes to the heli from Facepunch. They introduced a "Flee" state in the heli where it was being attacked a lot in one area. I have added a config option to remove that if people wish.
  15. ZEODE

    Remove Backpack loot?

    Changed Status from Pending to Closed Changed Fixed In to 1.2.7
  16. ZEODE

    try to change bradley health

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  17. Every time which plugin reloads?
  18. ZEODE

    Tiered Electricity

    Actually, what version of XPerience are you using?
  19. ZEODE

    Tiered Electricity

    Benefits of that option are, it resets all IO Entities to their vanilla config if you eveer want to remove the plugin and not reload it. If this option is false, the boosted settings will remain on all IO Entities places while the plugin was loaded. Yes, we use XPerience, and we found a way to stop it interfering, I can't remember how off the top of my head. Ill find out what we did and get back to you. Please can you open this in a support thread so I don't forget
  20. ZEODE

    Heli Signals

    I have no idea what you are talking about, I cannot remove posts, only CodeFling staff can do that.
  21. ZEODE

    Heli Signals

    You mean the support request which I have answered and closed, then you asked something else and I replied, but you haven’t engaged with? This? https://codefling.com/files/support/10717-0-xp/
  22. Changed Status from Pending to Not a Bug
  23. You haven’t added the Expert signal to your config. Add it and it will work.
  24. I will be taking a look at the plugin properly later tonight after work.
  25. ZEODE

    Perks Stay After Lossing Perm

    I will test this later tonight properly. A quick check before and i couldn't reproduce the issue. It works on our live servers as intended. I'll update you when I have looked further.
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