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Everything posted by ZEODE
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I thought you meant the Rust homing rocket launcher, yes I have heard of that plugin. I will look into it to see if its possible to make it compatible. As for your comment about using that in OnEntityKill, there is a reason why I have coded it that way, I am not sure why you are telling me otherwise.
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- 391 comments
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- #helicopter
- #helicopters
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Upload your config file here for me to check
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- 391 comments
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- 1
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- #helicopter
- #helicopters
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Changed Status from Pending to Can't Reproduce
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Changed Status from Pending to Closed
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How are you taking patrol heli with lock on rockets? Is that another plugin? If you try and shoot the patrol heli with in game homing rockets it just fires flares and they miss ?
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Upload your config file please
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Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress
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Check your server ConVar "heli.lifetimeminutes" If this is set less than the despawn timers in your config then it can retire the heli early. Set this higher to accommodate higher despawn timers and see how you go.
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The only time it would be instantly retired is if you 1. Use the retire command 2. Have the despawn timer set to zero or very low 3. Have another plugin is somehow interfering. These are the only way a heli can retire in the way you describe. Can you video capture this to show me, also did you try deleting your config and reloading the plugin and trying with default config?
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Changed Status from Pending to Closed Changed Fixed In to 1.2.16
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Changed Status from Pending to No Response
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Changed Status from Pending to No Response
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- 391 comments
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- 1
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- #helicopter
- #helicopters
- (and 16 more)
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From my last post: "im currently out of the country on holiday so I won’t be looking at issues until I return in a few days."
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Upload your config for me to check. But first check what you have put as despawn time in the coding for that Heli.
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Sometimes crates fall through the map, this is an issue that affects vanilla helicopter also for some time, nothing to do with my plugin. If you see messages in the console like this: this means the crates have fallen through the map and are destroyed. Heli crate spawn is not handled by my plugin, my plugin simply tells the game how many crates the Heli should drop. If there is an issue, it can’t be with my plugin because when each Heli spawns it is told how many crates to drop when destroyed. Check your config and make sure you do t have zero crates set on some Helis. Otherwise I have no answers for you. im currently out of the country on holiday so I won’t be looking at issues until I return in a few days.