I am looking into an issue with waves not spawning correctly, although so far it’s been from balloon delivery. Was it CH47 method? I will look into the refund issue too.
Reloading the plugin should kill any existing Bradleys or CH47 entities, did it not do this? I am looking into a way to override CH47 obstacle avoidance to allow it to fly closer to buildings. The reason it’s stuck is it’s called too close to the base. Try and advise your players to call further away from buildings. When I fix it, they should still not call too close or it can still be an issue.