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Everything posted by ZEODE
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I will look into it as soon as I can. Not sure when it’ll be exactly as work is crazy. Maybe the weekend.
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The method and logic for rewards are exactly the same for Heli Signals and Bradley Drops
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- 293 comments
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- #bradley
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This has come up a few times and every time I’ve tested it works perfectly for me. It’s working flawlessly on our live servers. Unsure if this is true for all the reward plugins, but there was one or two that had a config option that allowed admins to either receive or not receive RP/XP. Are your players reporting this or is it your own tests as admins?
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Default config only has Easy, Mediun, Hard and Elite. I added the skins for Expert and Nightmare at request. But you need to create the profiles yourself. As for multi drops, I’m still deciding how best to do this or of it’s possible. Not sure having multiple brackets on a small area is realistic in a small are.
- 293 comments
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- #bradley
- #bradleyapc
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- 293 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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- 293 comments
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- 1
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- #bradley
- #bradleyapc
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That could be it, I am investigating the issue and can hopefully address this. In the meantime, players should be advised to through the signal in an open area without obstacles.
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Is that within the monument no build zone? I’ll have to do some testing, I didn’t get anything like this in my testing.
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How am I to know that with a single picture with no explanation or info, come on man. You didn’t give me anything to go on. Are there building structures near the LZ?
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- 293 comments
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- #bradley
- #bradleyapc
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You create your own waves from Bradley profiles in your config. By default the config loads whatever profiles you have as examples. But change this however you like. You can also create as many Bradley profiles as you want, so you could have all kinds of waves if you wish. If using Balloon delivery I have been made aware of a bug where only the first 1 or 2 waves arrive. I will release a fix for this in the coming days if possible. If using CH47 the waves work fine.
- 293 comments
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- #bradley
- #bradleyapc
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The blind spot behind Bradley has been identified by others too, and I will address this issue in an update this week. Soon it will be impossible for them to do this. I will address the water bug too.
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This is meaningless to me, I don’t understand what your issue is if you don’t explain.
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Changed Status from Pending to Closed Changed Fixed In to 1.2.0
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Please join my Discord, I can send you a version to test for this fix.
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Thanks for the report, I will check this.
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Thanks for the report, I will look at this, sadly that won’t be for a couple days.
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Being shot wont do this, the only reason it wont land is if called in a place where there isn't room to land. Call in a more open area, I will see if I can add a check to prevent this
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Taken from my Discord. Forgot to post it here, I recommend joining my Discord though: The long awaited (for real!) Bradley Drops update is now released. There is a ton of stuff added and improvements, check out the changelog. Familiarise yourself with the new config options, so much more control and cool features now. I wanted to get this update out first, then release another update soon with a ground up custom write of the AI. As we all know, the AI at the moment is basic to say the least. This will be a huge job but much needed. This will come as soon as I can. Config options now include support for both Server Rewards and Economics, SkillTree or Xperience for XP rewards. Also now included is the ability to specify a custom loot profile from Alphaloot or LootTable GUI plugins for each Heli tier. Or use the native plugin loot table with much improved and more reliable loot spawning logic. Each tier can also specify various options for Bradley scientists, and configurable options for the Bradley’s guns and cannon. The often non functioning top swivelling machine gun turret is now fully functional where it didn’t seem to be before. Fire rate, burst delay and Bradley shell speed are all now configurable. Bradley can now target player controlled auto turrets, while simultaneously engaging surrounding players with its top mounted machine gun. Players hiding behind or inside vehicles to cheese the event will now have no hiding place as the Bradley can target the vehicle instead (in the config). Also added by popular request is an option to remove all timed explosives within the landing radius, again, top stop people cheesing the event. Any issues, please use the help channel. Thanks.
- 293 comments
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- #bradley
- #bradleyapc
- (and 14 more)
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Changed Status from Pending to Closed Changed Fixed In to 1.2.0
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This is not my error, it is a CodeFling feature which adds data to files dynamically using placeholders. It's not from me forgetting anything, the data you see on that line shouldn't be there and isn't typed by me. I will upload a version that wont do that
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There is no such error, try downloading a fresh copy and load that.
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I don’t understand what you mean. If you are getting Heli signals in crates then you must have added them to your loot plugin’s loot table. If you want to make the drop rate less then you need to adjust it in your loot table, it is not controlled by this plugin.
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You can let players buy them using the built in buy command, or place them in your server shop if you have one. You can place them in your server loot table using whatever plugin you use for controlling your loot, it won’t add items to the loot itself.
