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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Vending machines

    Not with any kind of control, the vending machine would treat each type the same as a normal supply signal I believe. Tbh I haven’t looked into it. There may be vending machine plugins out there to control custom item.
  2. ZEODE

    Hackable crates

    Changed Status from Pending to No Response
  3. ZEODE

    Bradley Drops

    I don’t understand what your problem is, all sites it’s hosted on are updated to the same version.
  4. Did you try with solar panels and wind turbines. I found it was those two entities that were having issues?
  5. ZEODE

    Hackable crates

    Please upload your config file for me to check out
  6. Changed Status from Pending to No Response
  7. ZEODE

    Trying to add a kit

    Changed Status from Pending to Not a Bug
  8. Have you tested without XPerience loaded, does the plugin work as it should in that case? I will be looking into this later tonight after work.
  9. Changed Status from Pending to Work in Progress
  10. I found the relevant changelog for XPerience which fixed the issue when server owners aren't using the Electrician skill: https://codefling.com/plugins/xperience?changelog=11097 The bit in particular is this: "Fixed entities being effected when Electrician max level set to 0" This is my support thread I posted to them about this issue, since they know their plugin maybe they could see easily if they accidentally made changes that reversed the fix from before or if there is another issue? I would recommend raising this with the dev of XPerience and mention that it seems to be happening again and affecting IO entities even with the Electrician skill disabled. https://codefling.com/files/support/7489-electrician-skill-maxlvl-0-but-still-affecting-ioentities/ Maybe the dev can check your config for XP plugin to make sure it looks good too. I had a quick look at the XP plugin code and nothing obvious is jumping out at me, so I will also check out my plugin again when I am home in a couple of days to make sure there is no issue my end. Let me know if you get any news too.
  11. ZEODE

    Heli Signals

    Hmmm, yeah that's a good call. I could add a check in the code where if monument calling is disabled then they could get a warning and if they carry on it could retire the heli. It wont be soon, Bradley Drops is next for a update, but I will add this to a future update.
  12. Oh, there used to be a conflict with XPerience a while ago but thought it was fixed, maybe they changed something again. I will look into it, but yeah, that used to be an issue if you had electriction skills enabled. Even disabled it used to still alter, but I thought the guy patched
  13. ZEODE

    Heli Signals

    So we can troubleshoot properly, please open a thread in the support section so we can discuss it and work it out
  14. ZEODE

    Heli Signals

    Please clarify, you aren’t getting custom loot either? Are you talking about code locked hack able crates or normal heli crates?
  15. ZEODE

    Heli Signals

    I’ll check this out when im at the computer this evening after work. Have you enabled locked crates in the config for each heli?
  16. Thanks for the report, I am working on an update to address another bug with power remaining after perm removed for solar panel and wind turbine, so I will look at this too.
  17. ZEODE

    Bradley Drops

    I've answered you several times. I have started working on it, I don't have an ETA as it's going to be a huge update IF I can work out how to make the AI better. The plugin is sold as is, yes it's maintained and there will be updates. But I am not setting a timescale. I work a full time job, have young kids and a family life which is priority, always. I also have other plugins which break with Rust changes/updates which also require my time. Now, I'm not going to keep repeating myself. That is my position on things, an update will happen, but there is no ETA and it wont come any faster just because you keep asking. That's just the way it is my guy, life is busy.
  18. ZEODE

    Heli Signals

    Update incoming in a little bit, there was indeed a patch needed. Coming shortly
  19. ZEODE

    Stack Modifier

    You are incorrect, which is causing hook conflicts with all the other plugins out there which use that hook correctly, so it does matter. The maintainer of your abandoned free version has already corrected this. Yes, returning false will override default behaviour, but with the conflict issues. we see. Ultimately I don't care if you correct it or not, your customers are the ones who will have to deal with the conflicts you cause. I am just raising it to let people know it's not an issue with my plugin, so they can take it up with you. I'm out.
  20. ZEODE

    Stack Modifier

    Well, since then I decided not to and you didn't reply to me so I am doing my way. Because there is no reason to change since my config option is already there to handle it. I will update my documentation to reflect that and highlight it for people who don't see it. I will instead add a check to only act on HeliSignal items (supply signals) but this will still conflict until you fix your return value from that hook. On another note, you STILL have not addressed your incorrect usage of the concerned hooks, which is after all the reason for the conflict in the first place. Yet you continually do not respond to this issue. Will you fix the error in your return code for CanCombineDroppedItem ??
  21. ZEODE

    error when give

    Thanks for the report, I will look at it tomorrow and release a update.
  22. ZEODE

    Stack Modifier

    Why are you still blaming this conflict on me/my plugins? As I’ve pointed out, you are incorrectly returning false from that hook, which is incorrect. You should only return either null or true from that hook, but you repeatedly ignore this fact and do not correct your error. Please check the assembly and/or Umods Oxide API pages for that hook to see the correct usage, then there wouldn’t be a hook conflict with my plugins or anyone else’s who use that hook correctly. As I explained in DM to Khan, you can simply turn off the basic stack handling in Heli Signals within the config under General Options: "Use This Plugin to Control Stacking/Combining Heli Signal Items": false," Using that config option will unsubscribe from those hooks on plugin load, but that doesn’t alter the fact that this plugin is not returning from those hooks correctly, which is causing the conflict.
  23. ZEODE

    Heli Signals

    You must first create the profile in the config. By default the config has Easy, Medium, Hard and Elite. I provided other graphics for more levels at request, but they aren’t in the default config.
  24. ZEODE

    Trying to add a kit

    Remove "helisignals" from the command you are using. "hsgive easy steamid amount"
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