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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Heli Signals

    Hi, thanks for the suggestion. I will certainly consider it and see. Not sure how many would find it useful though.
  2. ZEODE

    Personal Marketplace

    Possibly. I will look into it and see how it affects it.
  3. ZEODE

    Tiered Electricity

    Of course, you can always message me on here or on Discord !ZEODE#0001
  4. ZEODE

    Tiered Electricity

    Absolutely, I meant to do that yesterday. The default config is now on the description page. The Rust default values for each is in the config for info too so you can compare. You can make as many tiers as you wish, just copy and paste an existing tier profile below those already there with a different name, following the rule of highest tier at the bottom, always. There wouldn't be much to show you on a video, once you get the permission the plugin changes any power source entities you own already to the enhanced figures. Thereafter, any new power entities you place will also inherit the enhanced settings. Once the permission is revoked from a player, the power source entities will also all revert to Rust default values. Any charge the players had in batteries will be converted to a % of maximum and then the same % charge applied after the change in either direction (perm granted/revoked). The plugin works well on our servers for example using SkillTree, or Skills, or simply add the permissions to VIP groups to let VIP players have power buffs. Because it uses permissions you can literally incorporate it into anything you can imagine. Also, since the latest version, the plugin is very lightweight and efficient, with the exception of the first load of the plugin where it gets all the IOEntity information.
  5. Version 1.2.6

    242 downloads

    Tiered Electricity allows players with permission to be granted increased power output and other properties from all available electricity power source entities in the game: Small Battery Medium Battery Large Battery Solar Panels Wind Turbines Fuel Generators Test Generators Simply grant permissions to players and all their electric power sources will inherit the property of that Tier immediately, as set in the config. Works excellently with any Shop/Reward Shop that can issue commands and/or permissions. There are 3 basic Tiers which will probably suit most people, but server owners can create as many tiers as they like by cloning an existing tier in the config and editing to suit, the number of tiers is infinite! PLEASE NOTE: Due to limitations within the game, the modified power output and will not be displayed on the UI panel. Only the maximum default values can be displayed. But the output will be modified and you will see this modified value when using the wire tool when you take the output and connect it to the input of a IO Entity. Quantum Batteries: There is also an option to enable Quantum Batteries for players with permission. All batteries owned/placed by a player with this permission will have infinite power! NOTE: Tier order in the config is IMPORTANT. The lowest tier must be at the top of the list in the config, with the highest tier at the bottom. If you don't do this, f players are in more than one group with multiple permissions for this plugin, the values may be undesirable! PERMISSIONS DO NOT STACK. Permissions: tieredelectricity.admin (needed for the reload command) tieredelectricity.quantum (all players batteries will be quantum type) tieredelectricity.tier1 tieredelectricity..tier2 tieredelectricity..tier3 etc (Permissions will be set for each tier you create and will be named after the tier name in the config.) Commands (prefix with / for use in chat): reload <batteries|solar|turbine|fuelgen|testgen|all> Note: Reloading can cause heavy load, depending on how many IOEntities are on the map, high pop will obviously be higher load. You can mitigate this by only reloading the config you need to if you have made changes, without reloading the whole plugin or all types. Config is very easy with clear instructions and Rust default values available, but very customisable. Default Config:
    $14.99
  6. ZEODE

    Bradley Drops

    What shop plugin are you using? edit: I see you said GUIShop, I’ll try and test it there myself later and see if I can replicate your issue. Your config looks good at first glance now you have corrected the shortname and the item id is correct. I’ll see what I can come up with.
  7. ZEODE

    Server Rewards Wipe

    Working on it now
  8. ZEODE

    Server Rewards Wipe

    The plugin will save it wherever ServerRewards data file is, for the most part this is in oxide/data/ServerRewards, So wherever that directory resides is wherever the file will be loaded. I only put "/path/to/your/" as not everyone's full path is the same. You don't need to worry about it since you can access the oxide data directory.
  9. ZEODE

    Bradley Drops

    I might consider this in the future, but to be honest, it's kind of beyond the scope of this plugin. The Bradley can't just drop anywhere. There are so many places it can get hung up, stuck, land on someone's base. I really don't think that is practical.
  10. ZEODE

    Heli Signals

    Please open a Support Thread and we can discuss it there and get it sorted for you Edit: Scratch that, the latest update will fix this issue. The plugin should now be fully compatible with TruePVE using your existing TruePVE config and rulesets.
  11. ZEODE

    Bradley Drops

    Yeah, agreed, the AI is next on my list of things now I have updated the Heli plugin. I'll get to it and release as soon as I can
  12. ZEODE

    Heli Signals

    Damn it, I literally just updated it then saw this. I can look at adding that in a future update for sure.
  13. ZEODE

    Personal Marketplace

    Hi, I will have a look at this. Nothing is changed that would cause this. It’s to do with the saving of your marketplace data. I’ll see if I can reproduce and find the cause. Please open a support thread so we can discuss in there. Thanks. Edit: Never mind, I found the issue. Please open a support thread if you have any further issues.
  14. Sorry my bad, I thought you meant Heli Signals, I haven’t updated Bradley Drops yet, only Heli Signals. Bradley Drops update will hopefully hit at the weekend.
  15. ZEODE

    Bradley Drops

    Hi, are you using a procedural map or custom map? Also, what parachute drag setting are you using? Have you changed it so the bradleys drop really fast? If so, that can cause objects to fall under the map. I recommend not setting this lower than 0.4,, but 0.5 seems a good speed.
  16. ZEODE

    Heli Signals

    Good idea, I will add this on the next update which should hopefully be up over the weekend.
  17. ZEODE

    Heli Signals

    You’re existing PVE plugin should control heli damage? But yes, I will Be adding a separate config option in the next update to control damage. But keep in mind that if used in future it might conflict with any existing PVE rules. So to clarify, are you wanting the heli to damage bases of those who called it in? But not bases owned by another player or team?
  18. ZEODE

    Heli Signals

    Not necessary, if you wish AlphaLoot to populate the Bradley crates, enable it as such in AlphaLoot and disable custom loot config option in Bradley Drops. AlphaLoot will then handle the loot as desired. The extra loot option can be used in addition to custom loot or your normal loot plugin.
  19. ZEODE

    Heli Signals

    OK I had to remember what we did here to fix this issue. Now I remember, the issue lies with Signal Cooldown plugin. The current version of his plugin does not do any checks to make sure it only acts on certain Supply Signals, but he doesn't provide an API I can use to prevent his plugin acting on my plugins signals. I had submitted a patch a while ago but he hasn't responded to it. I have submitted a new patch to include a check for Heli Signals and have sent him a message on Discord too. In the meantime, you can add the following directly under line 93 in the Signal Cooldown plugin: if (Interface.CallHook("IsBradleyDrop", entity.skinID) != null) return; if (Interface.CallHook("IsHeliSignalObject", entity.skinID) != null) return; This will resolve the issue for you until MisterPixie accepts the patch or modifies the plugin to make it compatible. So it should look like this: Thanks.
  20. ZEODE

    Heli Signals

    Sorry, I thought id replied to this already. Yes that sounds like something I can look at for sure. I like the idea. I will try and include in a future update. I thought id added this already, I will check what’s going on and sort it. Was it you that reported the issue before with Bradley Drops? I need to remember what I added to fix it
  21. ZEODE

    Personal Marketplace

    Please open a Support Request so we can discuss it further on there rather than fill up the discussion page?
  22. ZEODE

    Personal Marketplace

    Hi, sorry you are having trouble. The support section is really the place for support issues. But things to check: 1. Are you hitting the terminal with the hammer? 2. Are you using Vending machines option? If so are they empty when you are trying to pick up with hammer? 3. Are the marketplaces you are trying to pick up within TC Auth range/Building priv range?
  23. ZEODE

    Bradley Drops

    Yes, currently APC AI is basic, I will be improving the AI on the next update. That does sound kind of funny though!

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