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Everything posted by ZEODE
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- 391 comments
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- #helicopter
- #helicopters
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Previous placed electronics not upgrading tiers
ZEODE replied to KingSizeKevin's Support Request in Support
Actually, I did just reproduce it, but its only Wind Turbines and Solar Panels. I will look into it. Everything else works as it should. -
Previous placed electronics not upgrading tiers
ZEODE replied to KingSizeKevin's Support Request in Support
Changed Status from Pending to Can't Reproduce -
Previous placed electronics not upgrading tiers
ZEODE replied to KingSizeKevin's Support Request in Support
I've tested it thoroughly and its working as it should. Every placed electrical device is updating and reverting etc as it should. -
Changed Status from Pending to No Response
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Changed Status from Pending to Can't Reproduce
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Couldn't reproduce, working as it should
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- 391 comments
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- #helicopter
- #helicopters
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress
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You’ve not given any detail on how or when this error has happened, or under what circumstances. But it appears something in that part of code was null/destroyed. I will check to make sure I haven’t missed a null check somewhere.
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- 221 comments
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- 3
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- #bradley
- #bradleyapc
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I believe I have identified what might have caused this, assuming you have the item shortname correct. Also I did find a minor issue which could occur with item creation which has been fixed. But could it have been a typo in the shortname? This would then cause an issue as the item would fail and I failed to null check for this.
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Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
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- 17 comments
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Please don't copy and paste your config file in future, uploading it is the way since its so big. This plugin will be getting a overhaul soon so I will look at all issues then. Usually if players arent getting damage its an issue with how people set up rules for their PVE plugin. Is it a PVE server? If so look at your rulesets.
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Changed Status from Pending to Not a Bug
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Then your players are not doing very well and leaving the heli for too long without attacking it, unless its retiring in the middle of a fight. In which case either a player in the team is using the retire command or another plugin is interfering with it
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They work with this config option: "Number of rockets to fire during orbit strafe (Default = 12)": 12, Number of rockets to fire during the orbit strafe is set there, the default = 12. The variance allows you to specify the maximum variance either negative or positive of additional/less rockets to fire during an orbit strafe. So as default, it will fire a maximum of between 9 and 36 rockets during an orbit. ie 12 - 3 = 9 and 12 + 24 = 36. The default config options match the default Rust numbers for vanilla heli. The actual number is chosen at random between the specified range as set in the config.
- 391 comments
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- #helicopter
- #helicopters
- (and 16 more)
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Changed Status from Work in Progress to Closed
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Not a Bug
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Changed Status from Pending to Work in Progress
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Also, check you have correctly configured the custom reward item in the config.