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Everything posted by ZEODE
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Multi profiles do not work with waves. Waves can only call one heli at a time currently. I will look at changing this in a later update, but it should still spawn one heli. The name in the wave profiles should be the same as the name of an existing profile in the config. Multi Signal (Easy) is not the same as Multi Heli (Easy), so that is likely your issue.
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I’ve had other people with similar issues which seems to be related to Loot Defender, are you using the latest version of that plugin? Because it should be compatible, but some report this issue. Any other plugins you use which affects damage or looting to heli?
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- 391 comments
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- #helicopter
- #helicopters
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Thanks for the report, I’ve had similar reports. But I cannot reproduce these issues myself. Do you have other plugins which affect helicopters or events in any way?
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- 72 comments
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- #rust
- #marketplace
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(and 7 more)
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Hi, thanks for reaching out. I am away until Monday. I will do some testing when I get back, I thought I’d fixed this a while ago. Once I have had a look I’ll update this thread.
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A tank was called by a checker. the plane arrived , but the tank did not drop.
ZEODE replied to duvvskaja2's Support Request in Support
Do you have any other plugins which act on Supply Signals? You could also try deleting your config and testing with default config. If it works then there might be an error in your config. To help further you could start by uploading your config file here. -
With regards to CanCombineDroppedItem, my plugin is correct. The other plugins should not be returning false from this hook. The developers of those plugins should correct their code. If they are unsure they should check the Umod Rust API help pages. Hooks of type object should only return true or null. Hooks which return type Boolean can return true, false or null. CanCombineDroppedItem returns type Object, therefore my code is correct and that hook should never return false. You should report the issue with the other plugins developers. If they are still unsure they can also check that hook in the assembly. With regards to CanEntityTakeDamage, i am not at home until Monday, so will look into it when I get back. I’ve come across this before I think but I can’t remember what caused it in the end so I’ll get back to you. In the meantime you could a ee if you can notice when the message happens, perhaps when people are mining heli debris?
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Changed Status from Pending to Work in Progress
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Hi, thanks for reaching out. Yes, what you have found is intended behaviour. I should probably add this to the plugin page documentation to make it clearer to everyone. In fact, I probably should change it so that it just assigns the smallest cooldown time to save this happening in the future.
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Please upload your config file. Are the players on the same team? The player that called the drop?
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- 391 comments
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- #helicopter
- #helicopters
- (and 16 more)
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I was convinced I’d fixed this issue. It shouldn’t cause any issues. I’ll have to go back over it and try and find the issue.
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- 391 comments
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- #helicopter
- #helicopters
- (and 16 more)
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Changed Status from Pending to Closed
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Changed Status from Pending to Work in Progress
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So I just loaded the plugin with your config on out test server, and it works flawlessly. Fires rockets when its supposed to, and guns in between. I don't know how else to help since I cannot reproduce what you are saying. Have you tested this yourself on your own server, or are you just going by what the players say?
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Did this fix your issue? Also, what version of LootDefender are you using? version 2.1.5 is compatible with HeliSignals so shouldn't lock them anyway.
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https://github.com/WheteThunger/IODebug I recommend this plugin to troubleshoot and find issues with IO entities. There are known exploits which players go around to various servers and create loops which severely lag servers and IO devices in general by connecting certain IO entities in a certain way. This plugin will also detect these idiots as well as normal issues.
- 22 comments
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Just create a new profile in the config by copying and pasting an existing profile. Then rename it, change the skin ID (all available skins are on the plugin page) and all settings, and to create multi heli just change the number of spawned helis to something above 1.
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I haven't, I have been quite unwell with COVID and my mother has been sick in and out of hospital. This has taken a back seat for now, it will be looked at as soon as possible.
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- 22 comments
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How are you adding/removing the perms?