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ZEODE

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Everything posted by ZEODE

  1. Changed Status from Work in Progress to Closed Changed Fixed In to 1.2.2
  2. ZEODE

    Too many rocket rounds.

    Changed Status from Work in Progress to Can't Reproduce
  3. ZEODE

    Heli Wave signal

    Update will fix this, hopefully tonight.
  4. ZEODE

    Heli Wave signal

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  5. ZEODE

    Error after kill heli

    Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
  6. Changed Status from Pending to Closed Changed Fixed In to Next Version
  7. Found the issue, it will be fixed on the next update, hopefully tonight.
  8. ZEODE

    monuments

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  9. ZEODE

    monuments

    I found the issue, this will be fixe don the next update, hopefully tonight.
  10. ZEODE

    Heli Waves

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  11. ZEODE

    Heli Waves

    I have identified the issue and it will be fixed on the next update which should be tonight if I can get it out after work.
  12. Are they calling the heli within a monument, if so which one? Or are they trying to call outside a monument?
  13. ZEODE

    Error after kill heli

    Thanks, I will look into this. It would appear my plugin is trying to act on non Heli signal Helis. I’ll have a look into why, it shouldn’t.
  14. ZEODE

    monuments

    I will look into this when I am home and at the computer in the next few days.
  15. ZEODE

    Heli Signals

    The answer is the same, the heli goes to the player. Correct, add them in the config.
  16. ZEODE

    Heli Waves

    If you find anything of course let me know and I will do what I can to try and fix this issue. It must be some kind of conflict.
  17. Glad you got it sorted, helisignals.easy was incorrect, just easy or whatever the command name is in the config if you changed it is all that's needed. However, I don't recommend using the command in shops. Always it is better to give the item from shops.
  18. ZEODE

    Bradley Drops on the Road

    If called on a road near the ocean I guess you mean? If a tank drives into any water deep enough then yes, they are destroyed. It's up to the calling player to make sure they call far enough away from the water, at least as it is now. The plugin will be getting an overhaul as soon as I get time, so I can improve the pathfinding ability and AI etc. Bradley falling under the map usually happens if you set the falling drag too low. Keep it at 0.5 or above.
  19. ZEODE

    Sentry Turrets

    Hi, is there options to have it target NPC?
  20. What do you mean you are not having any luck, if you follow the instructions on SR plugin page, you literally can't go wrong.
  21. ZEODE

    Heli Signals

    Open a support thread in the correct section please. When you do, please provide more information about which signals this is talking about
  22. ZEODE

    Heli Waves

    I have tried to reproduce this issue and am unable. If you have a test server, try and test heli signals with default config and no other plugins loaded to find out if there is a plugin conflict somewhere that is causing this. No matter what scenarios I test, the waves always work fine. They also work fine on our live servers and most other peoples. Without being able to pinpoint the issue and reproduce, there isn't a lot more I can do. I have spent hours on this already trying to find the reason.
  23. Thanks for the report, I will look into this asap.
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