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Everything posted by ZEODE
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- 399 comments
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- #helicopter
- #helicopters
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Changed Status from Work in Progress to Closed Changed Fixed In to 1.2.2
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Changed Status from Work in Progress to Can't Reproduce
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Update will fix this, hopefully tonight.
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Changed Status from Pending to Closed Changed Fixed In to Next Version
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Changed Status from Pending to Work in Progress Changed Fixed In to Next Version
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"Allow Players to Call Helis at Monuments": true,
ZEODE replied to GooberGrape's Support Request in Support
Changed Status from Pending to Closed Changed Fixed In to Next Version -
"Allow Players to Call Helis at Monuments": true,
ZEODE replied to GooberGrape's Support Request in Support
Found the issue, it will be fixed on the next update, hopefully tonight. -
Changed Status from Pending to Closed Changed Fixed In to Next Version
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I have identified the issue and it will be fixed on the next update which should be tonight if I can get it out after work.
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"Allow Players to Call Helis at Monuments": true,
ZEODE replied to GooberGrape's Support Request in Support
Are they calling the heli within a monument, if so which one? Or are they trying to call outside a monument? -
Thanks, I will look into this. It would appear my plugin is trying to act on non Heli signal Helis. I’ll have a look into why, it shouldn’t.
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- 399 comments
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- 1
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- #helicopter
- #helicopters
- (and 16 more)
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- 399 comments
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- #helicopter
- #helicopters
- (and 16 more)
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If you find anything of course let me know and I will do what I can to try and fix this issue. It must be some kind of conflict.
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Glad you got it sorted, helisignals.easy was incorrect, just easy or whatever the command name is in the config if you changed it is all that's needed. However, I don't recommend using the command in shops. Always it is better to give the item from shops.
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If called on a road near the ocean I guess you mean? If a tank drives into any water deep enough then yes, they are destroyed. It's up to the calling player to make sure they call far enough away from the water, at least as it is now. The plugin will be getting an overhaul as soon as I get time, so I can improve the pathfinding ability and AI etc. Bradley falling under the map usually happens if you set the falling drag too low. Keep it at 0.5 or above.
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What do you mean you are not having any luck, if you follow the instructions on SR plugin page, you literally can't go wrong.
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- 399 comments
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- #helicopter
- #helicopters
- (and 16 more)
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I have tried to reproduce this issue and am unable. If you have a test server, try and test heli signals with default config and no other plugins loaded to find out if there is a plugin conflict somewhere that is causing this. No matter what scenarios I test, the waves always work fine. They also work fine on our live servers and most other peoples. Without being able to pinpoint the issue and reproduce, there isn't a lot more I can do. I have spent hours on this already trying to find the reason.
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"Allow Players to Call Helis at Monuments": true,
ZEODE replied to GooberGrape's Support Request in Support
Thanks for the report, I will look into this asap.