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ZEODE

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Everything posted by ZEODE

  1. ZEODE

    Bradley Drops

    Life is busy man, I barely get any seat time at the PC. It will come when it comes, I can't be any more specific than that. I'm currently moving house which should make the situation better so I actually have a PC nearby on my days off work, which for months now I haven't. It's currently packed up in boxes waiting to move on January 5th. So work will recommence on it shortly after that. I also wish people would understand that all the PM's I get and messages on Discord etc asking for help or reporting issues which turn out to be not issues with my plugins at all, but rather their failure to config them correctly, read documentation or just laziness take up the tiny amount of time I have at the desk. Sometimes these issues take hours of troubleshooting to find out the cause which was nothing to do with me. It's frustrating for me and for people like you waiting for a update. I do what I can, fingers crossed for January after the move.
  2. I will look into this once the Bradley Drops re-write update is out and I have my PC back online after completing a house move.
  3. I have to finish the update to Bradley Drops first, then I can address issues like this. I am currently in the process of moving house also, and my PC is packed and wont be up and running again until the 5th Jan.
  4. ZEODE

    NullReferenceException

    To rule out a conflict, try and test with Fancy Drop unloaded if possible, see if the issue remains.
  5. ZEODE

    NullReferenceException

    This sounds like you have another plugin which is killing the signal when thrown. Do you use other plugins that control the amount of supply signals players can call? Such as Signal Cooldown or similar?
  6. ZEODE

    NullReferenceException

    So after reloading the plugin it just doesn't work at all?
  7. ZEODE

    Heli Signals

    The information you require is on the first line of the plugin description page: If you are unsure of a shortname anywhere in Rust, you should familiarise yourself with several sources online which list all item shortnames, I recommend this one by Corrosion Hour Look up "Supply Signal" and you will find what you need. This is the same for any other plugin which might need item shortnames. Use that page to look them up.
  8. ZEODE

    NullReferenceException

    So after reloading the plugin, when players throw signals after the reload it does not work at all? And you see this error? Or is that error only when you reload the plugin?
  9. ZEODE

    NullReferenceException

    Without some context and info on when and how often this occurs it is impossible to comment on or even know if its from my plugin.
  10. Can you show in a screen shot? I do not really know what you mean
  11. ZEODE

    toggle horse decay

    Changed Status from Pending to Work in Progress
  12. Changed Status from Closed to Work in Progress
  13. Changed Status from Pending to Closed
  14. I have seen this issue happen when heli speed is very fast, or custom maps where there may be errors in terrain, water level etc. Even on maps from well known map makers in the community. Hopefully it was just a one off glitch and might not be related to that. Let me know if it happens again, thanks.
  15. ZEODE

    Error in console

    The crate had despawned, been killed when the plugin tried to populate loot. Was this just a one off?
  16. ZEODE

    loot

    Changed Status from Pending to Not a Bug
  17. ZEODE

    error

    probably have a discrepancy between your Heli Signals config and Prevent Looting config for looting crates. For example if you allow team, clan etc to loot in Heli Signals, but have it disabled in Prevent Looting, this could result.
  18. OK, maybe just a one off, do you have the heli speed quite high? Custom map?
  19. Changed Status from Pending to Fixed
  20. ZEODE

    error

    Changed Status from Pending to Closed
  21. ZEODE

    error

    Will look into it
  22. ZEODE

    consol

    ^^^ Anything?
  23. Did this happen again or a one off?
  24. Is this still an issue for you, I am trying to get caught up with anything outstanding and I think I thought I had answered your thread but someone else commented and I think I maybe didn't address your initial report? I did fix the dupe bug which happened sometimes on throwing during cooldown, but the bug can also happen if you have Signal Cooldown plugin and other such plugins.
  25. ZEODE

    Rockets

    Please can you confirm what you mean, you mean it will shoot at auto turrets if people are remote controlling them? But isn't using rockets?

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