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ZEODE

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Everything posted by ZEODE

  1. Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  2. Changed Status from Pending to Work in Progress
  3. You’ve not given any detail on how or when this error has happened, or under what circumstances. But it appears something in that part of code was null/destroyed. I will check to make sure I haven’t missed a null check somewhere.
  4. Nope, now the bugs are fixed on Heli Signals this plugin is next for some work.
  5. I believe I have identified what might have caused this, assuming you have the item shortname correct. Also I did find a minor issue which could occur with item creation which has been fixed. But could it have been a typo in the shortname? This would then cause an issue as the item would fail and I failed to null check for this.
  6. ZEODE

    error console

    Changed Status from Work in Progress to Closed Changed Fixed In to Next Version
  7. ZEODE

    Horse Lock

    I have tested this thoroughly and it all appears to be working as intended. If you are still having issue, please open a support thread in the support section and we can troubleshoot.
  8. ZEODE

    team cant damage

    Please don't copy and paste your config file in future, uploading it is the way since its so big. This plugin will be getting a overhaul soon so I will look at all issues then. Usually if players arent getting damage its an issue with how people set up rules for their PVE plugin. Is it a PVE server? If so look at your rulesets.
  9. ZEODE

    FYI

    Changed Status from Pending to Closed
  10. Changed Status from Pending to Not a Bug
  11. Then your players are not doing very well and leaving the heli for too long without attacking it, unless its retiring in the middle of a fight. In which case either a player in the team is using the retire command or another plugin is interfering with it
  12. ZEODE

    Heli Signals

    They work with this config option: "Number of rockets to fire during orbit strafe (Default = 12)": 12, Number of rockets to fire during the orbit strafe is set there, the default = 12. The variance allows you to specify the maximum variance either negative or positive of additional/less rockets to fire during an orbit strafe. So as default, it will fire a maximum of between 9 and 36 rockets during an orbit. ie 12 - 3 = 9 and 12 + 24 = 36. The default config options match the default Rust numbers for vanilla heli. The actual number is chosen at random between the specified range as set in the config.
  13. Changed Status from Work in Progress to Closed
  14. ZEODE

    Skin not displayed

    Changed Status from Pending to Closed Changed Fixed In to Next Version
  15. Changed Status from Pending to Not a Bug
  16. ZEODE

    error console

    Changed Status from Pending to Work in Progress
  17. Also, check you have correctly configured the custom reward item in the config.
  18. Some context on how and when this error occurred would be great, this gives me nothing to go on.
  19. ZEODE

    Chat Command

    Changed Fixed In to Next Version
  20. ZEODE

    Chat Command

    Using that hook wont change the way this plugin works with LockOnRockets, however, I have identified the issue and it will be fixed in the next update. Without using OnEntityKill.
  21. This is impossible, unless you have a config error or another plugin is conflicting and preventing heli gun fire. Upload your config file here for me to check if you like.
  22. Changed Status from Pending to Not a Bug
  23. Already a config option, although a command is not necessary. Check the config file under Patrol Helicopter Options
  24. ZEODE

    Heli Signals

    This should not happen, unless you are using some massive gun/damage buffs on the server maybe? However, this will be fixed in the next update.
  25. Changed Status from Pending to Closed
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