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Everything posted by 420PVE
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If your event config has settings for something like that, you might have luck with that. Otherwise would use event manager (free on UMod), you should be able to put your events into a zone through that plug-in that won't allow players to enter ONLY while the event is running. There should be setting in the config to make what you want happen.
- 1,526 comments
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- #leveling
- #progression
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- 1,526 comments
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- #leveling
- #progression
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- 1,526 comments
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- #leveling
- #progression
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- 11 comments
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- #customizable crops
- #farming
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(and 1 more)
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Linked Config files for The Dealer, Viper Crafting and Drugs Plugins by Wrecks
420PVE commented on Nobby's file in Customizations
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Linked Config files for The Dealer, Viper Crafting and Drugs Plugins by Wrecks
420PVE commented on Nobby's file in Customizations
Yeah, I figured it out put I can't change the item shortnames in the drug plug-in only in the other two. I added the "GUIShop" for a drug store and "HumanNPC" to add (shop NPC's) on my server. Players get gold from the dealer and silver from the drug store.. Doing this I figured out I can't sell the drug version of dab in my drug store only dab from viper crafting. I figured both all 3 configs wld work together but sadly that's not the case. But now at least I have a fix to keep my server going. -
Linked Config files for The Dealer, Viper Crafting and Drugs Plugins by Wrecks
420PVE commented on Nobby's file in Customizations
Did you notice some of the items in the plug-ins have different shortnames? Dab "drugs" wrappedgift Dab "the dealer" glue Dab "viper crafting" halloween.lootbag.small You can't sell viper crafting items to the dealer. You can't use the dealer config items in-game. The drugs plug-in items found while looting in-game can't be sold only used. The viper crafting "dab" and the drugs "dab" have different screen overlays with a bunch of red lettering too. -
- 78 comments
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- #loot
- #lootmanager
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LootManager was compiled successfully in 980ms Failed to call hook 'OnServerInitialized' on plugin 'LootManager v1.0.7' (DirectoryNotFoundException: Could not find a part of the path '/home/container/oxide/data/LootManager/LootTables'.) at System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) [0x00032] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) [0x00048] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) [0x00042] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) [0x00014] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) [0x0003c] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) [0x00000] in <f98723dd4586469db5213ec59da723ca>:0 at System.IO.Directory.GetFiles (System.String path, System.String searchPattern) [0x00007] in <f98723dd4586469db5213ec59da723ca>:0 at Oxide.Core.DataFileSystem.GetFiles (System.String path, System.String searchPattern) [0x0000c] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Plugins.LootManager.LoadAllLootTables () [0x0001f] in <5557733ff2f841edaa64ead1aef94e3b>:0 at Oxide.Plugins.LootManager.OnServerInitialized () [0x0001d] in <5557733ff2f841edaa64ead1aef94e3b>:0 at Oxide.Plugins.LootManager.DirectCallHook (System.String name, System.Object& ret, System.Object[] args) [0x00cee] in <5557733ff2f841edaa64ead1aef94e3b>:0 at Oxide.Plugins.CSharpPlugin.InvokeMethod (Oxide.Core.Plugins.HookMethod method, System.Object[] args) [0x00079] in <42f9bedc659b4f4786eb778d3cd58968>:0 at Oxide.Core.Plugins.CSPlugin.OnCallHook (System.String name, System.Object[] args) [0x000de] in <112d89ea5d3348c8b949af0ab1a866d2>:0 at Oxide.Core.Plugins.Plugin.CallHook (System.String hook, System.Object[] args) [0x00060] in <112d89ea5d3348c8b949af0ab1a866d2>:0 Loaded plugin LootManager v1.0.7 by Adem [LootManager] Image Plus_Icon was not found. Maybe you didn't upload it to the .../oxide/data/LootManager/Images/ folder Unloaded plugin LootManager v1.0.7 by Adem
- 78 comments
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- #loot
- #lootmanager
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(and 2 more)
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- 78 comments
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- #loot
- #lootmanager
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(and 2 more)
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The plug-in's description makes this plug-in sound like a major game changer, unfortunately it's anything but. I really wish is had less limits! "CURRENT ISSUES" Our players log into our server to their terminals JUST gone. The wireless storage adaptors are regular and no longer work. They won't return back to wireless until after the plug-in has been reloaded. The piping nodes on the bottom of the terminal are only for storage cells. They should be for "wireless mode" and "cell mode". No one can build a base by someone else using "wireless mode" without one player's wireless storage adaptors feeding over into another player's terminal. Locking the terminal only prevents other players from accessing the storage cell box. No way to prevent other players from stealing your loot when a terminal is place within 100 feet of another player's base using wireless storage adaptors. We unfortunately will not be able to continue using this plug-in due to multiple negatives with the terminal itself and it's entities. That's really disappointing considering the cost for this plug-in. FACT IS YOU CAN'T BUILD TO CLOSE TO SOMEONE ELSE WITHOUT ISSUES AND YOU FAILED TO MENTION THAT IN YOUR DESCRIPTION! HUGE WASTE OF MONEY!
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@Scalbox Hey bro, I love this plug in for real, we're going to start adding special vehicles very soon. We have one suggestion, we were wanting to know if there was a way to add a heli/vehicle recall chat command? Kinda like the vehicle license plug in. We have allot of players getting their helis and vehicles stuck were they can't get back to it, to pick it up.
- 246 comments
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- #industrial storage adaptor
- #expand storage adaptor
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(and 37 more)
Tagged with:
- #industrial storage adaptor
- #expand storage adaptor
- #farming automation
- #dung composer
- #horse dung collector
- #splitter
- #composter split
- #auto split
- #chicken coop
- #hitch & trough
- #beehive
- #furnace
- #drop box
- #planter box
- #small generator
- #composter
- #mixing table
- #cooking workbench
- #recycler
- #auto turret
- #sam site
- #flame turret
- #shotgun trap
- #snow machine
- #chicken coop auto pet
- #chicken coop sunlight
- #beehive customization
- #beehive growth rate
- #beehive production speed
- #beehive production multiplier
- #beehive xp increase
- #eggs production speed
- #industrial conveyor customization
- #industrial customization
- #planter box automatic seeding
- #planter box automatic harvest
- #special seeds
- #seeds
- #eggs auto hatching
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We recently adding this to our server, we increased the wireless range and noticed you can other players items that their wireless adapters are connected too. Is there maybe a way to change the adapter and terminal to a different frequency , so our wireless adapters don't feed into other player's terminals.
