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Everything posted by SLATE
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Yep, I posted this about 20 minutes before you updated. The update works
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Failed to call internal hook 'OnServerInitialized' on plugin 'IndustrialDung v0.1.11' [352240293] (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RidableHorse.DoDung_Patch0 (RidableHorse): IL_00cb: ldloc.2 ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at void Oxide.Plugins.IndustrialDung.OnServerInitialized(bool initial) in IndustrialDung.cs:line 1093 at object Oxide.Plugins.IndustrialDung.InternalCallHook(uint hook, object[] args) in IndustrialDung.cs/Internal:line 268
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Thanks for the update!
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(12:39:57) | Failed compiling 'AutoRecycler.cs': (12:39:57) | 1. No overload for method 'SendNetworkUpdateImmediate' takes 1 arguments [CS1501] (AutoRecycler 13 line 1158)
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ah ok. would it be possible to request a feature to make it require a water hookup but function with the water saturation levels?
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"Sprinkler needs water hookup to work": true So if it has water hookup true, it will just always water?
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Despite these settings, water keeps flowing "Settings": { "Disable autofarm placement by default /autofarm": false, "How far can sprinkler water": 1.0, "Large Box Sprinkler On Soil Saturation Level": 5100, "Large Box Sprinkler OFF Soil Saturation Level": 6000, "Small Box Sprinkler On Soil Saturation Level": 1650, "Small Box Sprinkler OFF Soil Saturation Level": 1750, "Enable for use in plugins that require CallHookOnCollectiblePickup": false, "Enable weed pick from Ganja plugin": false },
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Sorry, let me clarify -- it works fine in normal world recyclers and I get enhancement kits, but doesnt work in the industrial recycler.
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same plugin as the OP -- industrial recycler let me know if you want me to reach out on discord
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@imthenewguyI also have this issue. can you apply the same prefab fix/logic that you have in epic loot to make it work with these recyclers?
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Looking much better. Slight issue still occurring though: This horse had no rider and was counting as the last person to kill to loot the caravan. Not a major issue, but figured it's part of this same change. I might have killed the rider with a grenade, but I am not 100% sure.
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- 15 comments
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- #playerspawnpoints
- #spwn points
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(and 2 more)
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- 185 comments
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- #jtedal
- #mad mappers
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- 185 comments
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- #jtedal
- #mad mappers
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(and 7 more)
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- 11 comments
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- 42 comments