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KiKiSa

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Everything posted by KiKiSa

  1. KiKiSa

    Better Npc

    @KpucTaJl I am looking to buy this plugin but just have an additional question. When the naval update comes out, new Scientists2 will be in the game, at least in Deep Sea, that's what I know. So, would you update your plugin to use Scientists2? I did some staging branch testing and just happened to stumble upon some of them, and they are just better then current Scientists.
  2. KiKiSa

    Skin Perks

    Failed executing console command 'SkinPerksUiCommand' in 'Skin Perks v4.1.9 by supreme' [callback] (Index was outside the bounds of the array.) at void Oxide.Plugins.SkinPerks.SkinPerksUiCommand(Arg arg) in D:/Server/carbon/plugins/SkinPerks.cs:line 1600 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
  3. KiKiSa

    Crafting Panel

    Do you think in future updates you could include an option to set different required resources for each variation in the config? For example, as a server owner, I have many metal facemask skins with custom defense properties. Currently, this means a lot of different masks appear in the crafting menu, but with the ability to set resources by variation, it would help keep things more organized. I hope this makes sense to you
  4. KiKiSa

    Crafting Panel

    Regarding variations, are we able to control the different items required to craft an item based on the selected variation? For example, if I have hazmat suit variations like the Arctic suit and Nomad suit, can I set different required resources for each, or would I need to create them separately without using the variation option?

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