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Everything posted by imthenewguy
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- 1,253 comments
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- #leveling
- #progression
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- 1,253 comments
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- #leveling
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- 29 comments
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Hey mate ill look into it and see why it's not.
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You probably had the version from my discord. This is the release of that version. Probably still worth downloading.
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I have a patched version on my discord that i am testing out. It should be rolled out to the public shortly. You are welcome to join and download it from there though if you wanted to test it out. Link is at the top of the sales page.
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It's most likely due to the projectile creation of the snowball. It's a native problem with the weapon. One thing you could do is lower the magazine capacity of the snowball launchers to 1, and lower the hits taken to be eliminated to 1 or 2. This would cause less lag due to less projectiles being created.
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Other plugins interfering with Survival Arena
imthenewguy replied to Vergbergler's Support Request in Support
I should have the fix implemented for next release. -
- 197 comments
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Hey yeah set the drum mag skill to "enabled": false in the config.
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after the event is over players cant open there backpacks
imthenewguy replied to Rusty Mike's Support Request in Support
Hey mate it is a bug at the moment. I have a version that I am testing with owners of the plugin on my server. You are welcome to join and test it out if you like. Link to the discord is at the top of the sales page. -
Can probably ignore it. If you figure out who is failing to open their extra pockets bag, you can send me the data file with their steam ID so I can take a peak.
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Changed Status from Pending to Closed
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Changed Status from Pending to Closed
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- 243 comments
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- #enhanced
- #custom loot
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You need to use software to upload it to the steam workshop. Look for a tool called custom icon creator on codefling - that's what I use. I attempted to re-create the issue but it's working fine for me when I eat the pizza. Submit a support ticket and add your config and I'll suss it out. Also the 400% isn't required, it caps at 100%. The amount of wealth obtained is determined by the config. "Buff settings": { "Settings for the Wealth buff": { "Currency type to use for the wealth buff [scrap, economics, serverrewards]": "scrap", "min_quantity": 1, "max_quantity": 3 },
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- 71 comments
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- #vip
- #monetization
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- 11 comments
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- #paintball
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Player cannot access backpack after winning Survival Event.
imthenewguy replied to unvaxedsavage's Support Request in Support
I have no idea what is causing the problem. Hoping to find a solution soon. Let me know if you have any info around the events that lead to the bug occurring. -
The plugin would require an entire re-write to make that happen unfortunately, so it's not something I am going to include at this point. Rain hellfire is an ultimate ability, so it is meant to be powerful. You can configure the power of it under the "Ultimate settings for raiding" config section. Ultimates don't scale in level, they are on/off. There were not enough abilities to warrant 2 different trees in it's inception. Since the plugin allows for the creation of additional trees, you could quite easily do this yourself via the config. Set the abilities that you wish to remove from the tree to false, create a new tree and add the abilities to that tree. The plugin was designed to be self contained and separate from other plugins out of the box. It does allow for custom skills to be added via permissions and commands though, so you can very easily add some cool cooking plugin related skills to the tree. I added a large number of config options to the cooking plugin to specifically work with the tiered unlock system of SkillTree. Here is an example of a custom skill node "Test perms node": { "enabled": true, "max_level": 2, "tier": 2, "value_per_buff": 1.0, "buff_info": { "Key": "Permission", "Value": "Permission" }, "icon_url": "https://www.dropbox.com/s/6blc3eiarm07rku/cooking%20tree%20example.v1.png?dl=1", "skin": 2936558732, "permissions": { "description": "This is a test node. You can add your description here. Level 1 gives instant cooking. Level 2 gives free cooking.", "perms": { "1": { "perms_list": { "cooking.instant": "Instant Cooking" } }, "2": { "perms_list": { "cooking.instant": "Instant Cooking", "cooking.free": "Free Cooking" } } } } } If you want a player to keep a permission between levels, in this example we want the player to have cooking.instant during level 1 and 2, you need to add it for each level. If I didn't haev it in level 2, the player would lose access to cooking.instant when they went from level 1 to 2.
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Yeah I am not sure what is causing this problem. I am hoping to investigate it over the weekend. Any additional info would be helpful: - Is it only happening to the winners, people or die early in the game or people who die last? - Do you run any other plugins that use Eventhelper? - How many participants were part of the game when the error occurs etc
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Changed Status from Pending to Closed