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Everything posted by BetterDeadThanZed
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I was heading to an easy raidable base today when I saw another base that I thought was a player's base. It turned out it was a raidable base that didn't have the dome and wasn't on the map. Any idea why this would happen? In the screenshots attached, it was located in O24, east of the Easy base. No marker.
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When I type /vote in my server, I only get what you see in the screenshot. It only shows the URL for 1 of the voting sites. The other sites aren't listed even though I've verified the server ID and API code for each site.
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Works then dont work? loot not accessible
BetterDeadThanZed replied to Satoshi's Support Request in Support
The problem seems to come if you reload the plugin more than once per server restart. After the second reload of the plugin, the above described problem happens. -
Works then dont work? loot not accessible
BetterDeadThanZed replied to Satoshi's Support Request in Support
Not going to start a new support ticket because I have this same problem. It works at first, then all of a sudden, after opening a container, it closes. A server restart is all that fixes it. A reload of the plugin does not fix the issue. I did delete some look from the config, but I didn't break the config. The formatting is correct. -
Can you look at my config and tell me if you see anything wrong? https://pastebin.com/gXA8gwPb The rewards for other things, like killing zombies or scientists, in the same area work just fine. Would the list of plugins I run on my server be helpful?
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Also not getting it for killing heli. This is my config: https://pastebin.com/6ZFBc1np
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With the current version, I am not getting rewards for destroying the Bradley. "bradleyapc": 100.0, In previous versions I got 100 economics coins. Coins for other things like killing animals and AI is working fine.
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I don't know what people are doing to get their server wiped. I bought this plugin on the first day it was released because I was using BotSpawn previously. I had always thought it could be a paid plugin which is why I didn't mind paying for it. The dev of this plugin is very receptive and works hard to fix the problems. It's well worth the money.
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Scientists are spawning with zombies.
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
You are correct... two profiles were there... I will redo all of my custom profiles because another profile was there earlier. -
Below is a custom spawn. For some reason, scientists, with regular guns, are spawning with these zombies. "domecustom": { "type": 1, "Spawn": { "AutoSpawn": true, "Radius": 25, "BotNames": [ "Zombie" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "BS_Zombie_Generic_1", "BS_Zombie_Surgeon", "BS_Zombie_Mummy", "BS_Zombie_Generic_2", "BZ_Zombie_Soldier", "BS_Zombie_Farmer", "BS_Zombie_Generic_4", "BS_Zombie_Default", "BS_Zombie_Police" ], "Day_Time_Spawn_Amount": 5, "Night_Time_Spawn_Amount": 5, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 150, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Boost": 0, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 180, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Respawn_Timer": 300 }, "Other": { "Chute": false, "Suicide_Timer": 5, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true, "Location": { "x": 28.4015675, "y": 92.7032852, "z": -28.344923 }, "Parent_Monument": "" } },
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custom AI are still doing radio sounds
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
Apparently now that I set that to 0, many zombies have no loot at all. -
Player can't close welcome panel
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
It only happens when he is trying to close Welcome Panel when he connects. Once he's in-game, he can open and close it without an issue. I realized I was running the version from a couple of weeks ago so I updated and if that doesn't fix it, I will try the fix you sent me in Discord. -
custom AI are still doing radio sounds
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
I have "Allow_Rust_Loot_Percent" in the config with a number (100). I don't see "Allow_Rust_Loot". -
custom AI are still doing radio sounds
BetterDeadThanZed replied to BetterDeadThanZed's Support Request in Support
I just had a biome zombie with the scientist sounds and I think they are getting the scientist loot. -
I know we talked about this in the Discussion section, but just to put it in the support ticket, I get the same thing but only when the server starts up. A subsequent reload through the console loads it just fine. Does that happen to you @PINKY20053?
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I just had a player that could not close the welcome panel when he logged in. Clicking on the button to close it just didn't work. I had to disable the option to open it on connect and he could get in. Once in, he was able to open and close the panel without issue. He also informs me that it basically disables his connection when the welcome panel opens automatically. For example, when he connected and the welcome panel was open, if he alt-tabbed to Discord, he couldn't send any messages, it was like his internet was overloaded. I've asked him to find out how to enable client side logging and we'll see if the log says anything but maybe this information helps?
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I was about to put in a support ticket for the plugin not starting when the server restarts: BotReSpawn - Failed to compile: BotReSpawn.cs(3362,39): error CS0305: Using the generic method `Facepunch.ComponentExtensions.GetComponent<T,U>(this T, out U)' requires `2' type argument(s) Does this update you just released address that?
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I know you said you fixed this issue, but it seems only the Default Profiles are working properly. The ones from the Custom Profiles still have the radio sounds, even with them disabled: "farm": { "type": 1, "Spawn": { "AutoSpawn": true, "Radius": 45, "BotNames": [ "Zombie" ], "BotNamePrefix": "", "Keep_Default_Loadout": false, "Kit": [ "BS_Zombie_Farmer" ], "Day_Time_Spawn_Amount": 8, "Night_Time_Spawn_Amount": 8, "Announce_Spawn": false, "Announcement_Text": "", "BotHealth": 150, "Stationary": false, "UseCustomSpawns": false, "ChangeCustomSpawnOnDeath": false }, "Behaviour": { "Roam_Range": 40, "Aggro_Range": 30, "DeAggro_Range": 40, "Peace_Keeper": false, "Bot_Accuracy_Percent": 50, "Bot_Damage_Percent": 50, "Running_Speed_Boost": 0, "AlwaysUseLights": false }, "Death": { "Spawn_Hackable_Death_Crate_Percent": 0, "Death_Crate_CustomLoot_Profile": "", "Death_Crate_LockDuration": 10, "Corpse_Duration": 180, "Weapon_Drop_Percent": 0, "Min_Weapon_Drop_Condition_Percent": 50, "Max_Weapon_Drop_Condition_Percent": 100, "Wipe_Belt_Percent": 100, "Wipe_Clothing_Percent": 100, "Allow_Rust_Loot_Percent": 100, "Respawn_Timer": 300 }, "Other": { "Chute": false, "Suicide_Timer": 5, "Die_Instantly_From_Headshot": false, "Instant_Death_From_Headshot_Allowed_Weapons": [], "Disable_Radio": true, "Location": { "x": 1620.38965, "y": 1.25728452, "z": -806.764832 }, "Parent_Monument": "" } },