
Agricola
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Everything posted by Agricola
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This plugin is absolutely horrible. Why this is good: Fun idea and sounds amazing, extra work to setup when playing but no upkeep and only one wall to get loot. But its a mobile base with TURRETS! Why this does not work and is not worth the money to buy, 1. You need to know how to use rust edit to get this plugin to work. 2. Requires custom build spot to work and I have tried SEVERAL times now to install it and it rarely works properly and is really glitchy when it does work. 3. Extra features that make 0 sense (why would you want to place a train car on a 9x7 square? Just why?) This plugin is not worth money to buy. Its a great idea and just not built well or done properly. Sorry to leave it one star.
- 122 comments
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- #jtedal
- #mad mappers
- (and 10 more)
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Using carbon and used /hrconfig
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Cannot view the config menu and in console it says "Error downloading image: malformed URL"
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- 226 comments
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Its still happening for me
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When is there an update on the food crates?
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So a command that basically can re-modify players troughs that they have placed if the idung command has been run.
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Also can you add a command that modifies existing trough (opposite of idung unload for people with permissions) I ran the command and reloaded the new update to see if that would fix it but now I don't know how to modify all the existing ones for my players
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Using carbon 2.0.169.0 using plugin version 0.1.9
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Its still happening to me, I did the temp fix and it was working last night and now this morning I updated but its still broken
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1. When you change the config do you need to restart the server? 2. I have a problem where bullets stop doing damage to NPCs and then bullets stop doing damage at all, to players and NPCs. They take damage from f1s, fire and rockets (AOE effects). But not bullets. When I restart the server everything returns to normal. Any ideas??
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We are also have the same problem. We use better loot, and are running carbon. Having the same issue.
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Can we have an example posted on how to properly copy and add a raidable base to the plugin? I ran into this problem many times and have struggled to be able to do this properly.
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So I completely deleted the config, restarted the plugin. Then, stopped the plugin and deleted the config again. The second time I deleted the config and restarted, it seems to be working fine. It could be nothing and just a specific problem with me. Seems to be working fine, if it changes I will let you know but it seems stable and no problems.
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Also when I force stopped the event, it said event stopped four times in chat. This only started after new update for context. AirfieldEvent.json
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When starting the event using fast event command it just drops 2 creates no matter what the config says. When done using the normal start command or the event time, totally fine.
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- 19 comments
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So it doesn't throw an error, it breaks bskin so that it "works" but when you skin something it doesn't change and this mod reloads with no explanation. It was also reloading when I reloaded radiable bases and skins plugin there might be a few others but I cant remember atm. I did I brand new update and completely uninstalled this mod and reinstalled it but it kept doing it. It seems tied to any mod that skins or has something to do with skinning something. I know its this mod because as soon as I unloaded it, bskin started working again. Brand new install there as well since there was an update. I deleted all data regarding both on configs/cs/data and it still did it. I think I can get it to repeat too if you want to see what I am talking about.
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Its messing with building skins, breaks it and a few other mods and forces it to reload DeployableNature all the time.
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Warning! 'RaidProtection' uses UnityEngine.GameObject.FindObjectsOfType. That may cause significant performance drops, and/or server stalls. Report to the developer or use at your own discretion! Failed compiling 'RaidProtection.cs': 1. 'PlayerInventory' does not contain a definition for 'AllItems' and no accessible extension method 'AllItems' accepting a first argument of type 'PlayerInventory' could be found (are you missing a using directive or an assembly reference?) [CS1061] (RaidProtection 46 line 3717)