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Agricola

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Everything posted by Agricola

  1. Agricola

    UI image settings

    I greatly appreciate the input I know ya get a million questions and fixing stuff after FP updates is daunting but I do appreciate the time you have taken to help me. Hope you have a great weekend and look forward to whatever your skills conjure up to keep the modded rust community thriving.
  2. Agricola

    UI image settings

    TY i also had one report of vehicle buy being to big but I noticed that there is no template versions for this plugin I will verify when player gets home but just in case was there a seperate setting for this one? By the way your plugins are top notch and so glad I made the switch. Thanks for all your support and keep up the great work.
  3. Agricola

    UI image settings

    Hello, this shop plugin works perfectly on my 34" ultrawide monitor but all my players are 16x9 30" or smaller screens. I attempted to change the UI scaling from "Display type (Overlay/Hud)": "OverlayNonScaled" to "Display type (Overlay/Hud)": "Overlay" but this t fix the issue for them I have included a screen shot sent to me by a player. Can ya guide me to the area to fix this so it displays correctly for them. I also sent screen shot of template I am using they say it is also affecting vehicle buy section as well.
    I just picked up a custom map from SlayerRust, and I can confidently say this is one of the best investments I’ve made for my server. The quality is absolutely next-level. The terrain design is smooth, optimized, and incredibly immersive. Every monument placement feels intentional and balanced — no awkward layouts, no dead zones, no wasted space. The flow across the map is perfect whether you're roaming, building, running events, or PvPing. Performance-wise? Flawless. The optimization is on point — no unnecessary lag, no weird pathing issues, and everything just works exactly how it should. What really stands out is the attention to detail. You can tell this wasn’t thrown together. The landscape feels natural, custom areas feel meaningful, and it gives the server a completely unique identity compared to generic maps. If you’re running a Rust server and want something that actually sets you apart, SlayerRust delivers in every way. Professional, polished, and absolutely worth every penny. 10/10 — would recommend to any serious server owner.
  4. Agricola

    Raidable Bases

    yes sir just giving him a starting point to try and help
  5. Agricola

    Raidable Bases

    Hope this helps this is where you change those settings starting Line Code 1013. Hope this makes it easier for ya.
    I recently purchased the Diamond Ridge 4K custom map, and I can confidently say it has exceeded all expectations. The level of detail throughout the map is absolutely top tier. From the carefully designed terrain flow to the thoughtfully placed custom build locations, every area feels intentional and crafted with experience. Our players immediately noticed — and appreciated — the quality. The custom build spots are creative without being overpowered, the monument layouts feel balanced, and exploration on this map is genuinely exciting. It brings a fresh feel while still maintaining competitive gameplay flow. That balance is not easy to achieve, and it’s clear a great deal of time and expertise went into this design. Beyond the map itself, working with SlayersRust has been a pleasure. The pricing is extremely reasonable for the quality delivered. Communication is fast, professional, and solution-oriented. Any questions or minor requests were handled promptly and with a great attitude. That level of professionalism makes a huge difference for server owners. SlayersRust has officially become my go-to map designer on Codefling moving forward. We are genuinely grateful to have creators like him designing maps for the community to enjoy. If you're considering Diamond Ridge 4K — don’t hesitate. It’s worth every penny
  6. Agricola

    No Blueprints

    This is not a plugin it goes in your "extensions" folder in carbon
  7. Let me know when it comes out I am really interested!
  8. If you could make it for both I will buy it but I have a 2x server and if I install this I need to be able to do both. Not so much having all the options but being able to control the drop rate/time from the quarries would be need.
  9. Does this work with quarries as well?
  10. When will this be available for purchase again?
  11. Why is carbon not supported yet?
  12. Agricola

    My TugBoat

    When I try using the /tugboat command I get Failed executing chat command 'tugboat' in 'My TugBoat v1.3.6 by NooBlet' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.MyTugBoat.tugboatCommand(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/MyTugBoat.cs:line 497 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
  13. Agricola

    XSkinMenu

    How do you disable the skins that will cause problems with FP for now?
  14. So we use a plugin called xskin menu and it has automatic skinning, it skins the recyclers to boxes. Instead of making it a box can you make it a repair bench that you place?
  15. Do you think it would be possible to make them take damage every time you use it? Or make some sort of wear system so that they run down over time?
  16. Agricola

    XSkinMenu

    It does take a bit to learn how to skin stuff, but once you understand the options there is no better skinbox. 10/10
  17. Agricola

    XDStatistics

    Can you make it so the admin can view the stats even if you are ignored/admin?
  18. Agricola

    Raid Protection

    This is a good idea had a similar problem On my server. Hate to ask but its really important to our server for blancing, could you add a grading scale to the offline/online protection. Offline for 12hrs, 24hrs, 36hrs, 48 hrs? Adjusting the offline protection damage with each sets of time would be awesome! Thank you in advance!
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