Agricola
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Everything posted by Agricola
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I greatly appreciate the input I know ya get a million questions and fixing stuff after FP updates is daunting but I do appreciate the time you have taken to help me. Hope you have a great weekend and look forward to whatever your skills conjure up to keep the modded rust community thriving.
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TY i also had one report of vehicle buy being to big but I noticed that there is no template versions for this plugin I will verify when player gets home but just in case was there a seperate setting for this one? By the way your plugins are top notch and so glad I made the switch. Thanks for all your support and keep up the great work.
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Hello, this shop plugin works perfectly on my 34" ultrawide monitor but all my players are 16x9 30" or smaller screens. I attempted to change the UI scaling from "Display type (Overlay/Hud)": "OverlayNonScaled" to "Display type (Overlay/Hud)": "Overlay" but this t fix the issue for them I have included a screen shot sent to me by a player. Can ya guide me to the area to fix this so it displays correctly for them. I also sent screen shot of template I am using they say it is also affecting vehicle buy section as well.
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I just picked up a custom map from SlayerRust, and I can confidently say this is one of the best investments I’ve made for my server. The quality is absolutely next-level. The terrain design is smooth, optimized, and incredibly immersive. Every monument placement feels intentional and balanced — no awkward layouts, no dead zones, no wasted space. The flow across the map is perfect whether you're roaming, building, running events, or PvPing. Performance-wise? Flawless. The optimization is on point — no unnecessary lag, no weird pathing issues, and everything just works exactly how it should. What really stands out is the attention to detail. You can tell this wasn’t thrown together. The landscape feels natural, custom areas feel meaningful, and it gives the server a completely unique identity compared to generic maps. If you’re running a Rust server and want something that actually sets you apart, SlayerRust delivers in every way. Professional, polished, and absolutely worth every penny. 10/10 — would recommend to any serious server owner.
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- #battlefield
- #rust map
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I recently purchased the Diamond Ridge 4K custom map, and I can confidently say it has exceeded all expectations. The level of detail throughout the map is absolutely top tier. From the carefully designed terrain flow to the thoughtfully placed custom build locations, every area feels intentional and crafted with experience. Our players immediately noticed — and appreciated — the quality. The custom build spots are creative without being overpowered, the monument layouts feel balanced, and exploration on this map is genuinely exciting. It brings a fresh feel while still maintaining competitive gameplay flow. That balance is not easy to achieve, and it’s clear a great deal of time and expertise went into this design. Beyond the map itself, working with SlayersRust has been a pleasure. The pricing is extremely reasonable for the quality delivered. Communication is fast, professional, and solution-oriented. Any questions or minor requests were handled promptly and with a great attitude. That level of professionalism makes a huge difference for server owners. SlayersRust has officially become my go-to map designer on Codefling moving forward. We are genuinely grateful to have creators like him designing maps for the community to enjoy. If you're considering Diamond Ridge 4K — don’t hesitate. It’s worth every penny
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- #builder
- #buildable monument
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- 3 comments
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- #blueprint
- #blueprints
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(and 1 more)
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- 8 comments
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- 8 comments
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- 8 comments
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When I try using the /tugboat command I get Failed executing chat command 'tugboat' in 'My TugBoat v1.3.6 by NooBlet' [callback] (Object reference not set to an instance of an object) at void Oxide.Plugins.MyTugBoat.tugboatCommand(BasePlayer player, string command, string[] args) in /home/container/carbon/plugins/MyTugBoat.cs:line 497 at object System.Reflection.RuntimeMethodInfo.Invoke(object obj, BindingFlags invokeAttr, Binder binder, object[] parameters, CultureInfo culture)
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- 314 comments
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- 314 comments
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- 91 comments
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- #recycler
- #monetization
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2x Loot Table Config (Better Loot V4 Compatible)
Agricola commented on fullwiped's file in Customizations
- 13 comments
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- #2x
- #2x loot
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(and 38 more)
Tagged with:
- #2x
- #2x loot
- #2x loot table
- #2x loot table config
- #2x cfg
- #2x config
- #2x loot config
- #loot config
- #loot
- #loot x2
- #x2 loot
- #x2 loot config
- #x2 loot table
- #rust cfg
- #rust config
- #rust 2x
- #2x server
- #2x server config
- #2x server cfg
- #2x server loot table
- #rust configs
- #2x server files
- #x2 server
- #2x server settings
- #2x better
- #2x better loot
- #2x better loot config
- #alphaloot 2x
- #2x alphaloot config
- #best config
- #best 2x config
- #rust 2x server
- #2x rust server config
- #2x rust server loot
- #2x loot tables
- #better
- #betterloot
- #better loot
- #better loot tables
- #2x better loot tables
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2x Loot Table Config (Better Loot V4 Compatible)
Agricola commented on fullwiped's file in Customizations
- 13 comments
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- #2x
- #2x loot
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(and 38 more)
Tagged with:
- #2x
- #2x loot
- #2x loot table
- #2x loot table config
- #2x cfg
- #2x config
- #2x loot config
- #loot config
- #loot
- #loot x2
- #x2 loot
- #x2 loot config
- #x2 loot table
- #rust cfg
- #rust config
- #rust 2x
- #2x server
- #2x server config
- #2x server cfg
- #2x server loot table
- #rust configs
- #2x server files
- #x2 server
- #2x server settings
- #2x better
- #2x better loot
- #2x better loot config
- #alphaloot 2x
- #2x alphaloot config
- #best config
- #best 2x config
- #rust 2x server
- #2x rust server config
- #2x rust server loot
- #2x loot tables
- #better
- #betterloot
- #better loot
- #better loot tables
- #2x better loot tables
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- 91 comments
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- #recycler
- #monetization
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- 1,526 comments
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- #leveling
- #progression
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- 314 comments
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- 74 comments
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- #rust
- #industrial
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- 128 comments
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- #stats
- #statistic
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This is a good idea had a similar problem On my server. Hate to ask but its really important to our server for blancing, could you add a grading scale to the offline/online protection. Offline for 12hrs, 24hrs, 36hrs, 48 hrs? Adjusting the offline protection damage with each sets of time would be awesome! Thank you in advance!
- 297 comments
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- #protection
- #base
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