Agricola
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Everything posted by Agricola
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I greatly appreciate the input I know ya get a million questions and fixing stuff after FP updates is daunting but I do appreciate the time you have taken to help me. Hope you have a great weekend and look forward to whatever your skills conjure up to keep the modded rust community thriving.
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TY i also had one report of vehicle buy being to big but I noticed that there is no template versions for this plugin I will verify when player gets home but just in case was there a seperate setting for this one? By the way your plugins are top notch and so glad I made the switch. Thanks for all your support and keep up the great work.
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Hello, this shop plugin works perfectly on my 34" ultrawide monitor but all my players are 16x9 30" or smaller screens. I attempted to change the UI scaling from "Display type (Overlay/Hud)": "OverlayNonScaled" to "Display type (Overlay/Hud)": "Overlay" but this t fix the issue for them I have included a screen shot sent to me by a player. Can ya guide me to the area to fix this so it displays correctly for them. I also sent screen shot of template I am using they say it is also affecting vehicle buy section as well.
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I just picked up a custom map from SlayerRust, and I can confidently say this is one of the best investments I’ve made for my server. The quality is absolutely next-level. The terrain design is smooth, optimized, and incredibly immersive. Every monument placement feels intentional and balanced — no awkward layouts, no dead zones, no wasted space. The flow across the map is perfect whether you're roaming, building, running events, or PvPing. Performance-wise? Flawless. The optimization is on point — no unnecessary lag, no weird pathing issues, and everything just works exactly how it should. What really stands out is the attention to detail. You can tell this wasn’t thrown together. The landscape feels natural, custom areas feel meaningful, and it gives the server a completely unique identity compared to generic maps. If you’re running a Rust server and want something that actually sets you apart, SlayerRust delivers in every way. Professional, polished, and absolutely worth every penny. 10/10 — would recommend to any serious server owner.
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- #battlefield
- #rust map
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Ty man appreciate it and when that new map is ready let me know I am running this first map of yours for this wipe 3/5-4/2 and then I will be looking for another map appreciate ya as always. Thanks, Mike
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Update In case this ever does get brought up again after trial and error found it was heavy cargo ship event. The issue being when _cargoShip is null (your heavy event isn’t running), the code still reaches ship.Kill(); So with a little help and some code modification to the plugin was able to get the plugin reinstalled working and the Vanilla cargo ship now spawns cleanly and shows path on map. The Water Event plugin and Harbor Event Plugin all function as designed now as well, Including a cargo ship that spawns in harbor for the harbor event. Just thought I would update ya since I didn't have an answer before. Take care and appreciate the reply's. Mike A.K.A (Agricola)
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Yeah man I'm sorry I have tried everything definitely points to another issue and I'm sorry to bug you just first sign pointed to no ocean path but that clearly wasn't the case. I'm off to bed for work and will take another stab at it tomorrow. Let me know when ya push more maps and if you decide to do a package bundle deal HMU. Have a Great Night and truly sorry to bug ya for something that wasn't on you.
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Well update I took my other server on iced host and wiped it clean installed the oxide.dll and F1 console spawn cargo and spawn cargoshiptest work and generate a path. Came back to my modded server and disabled all plugins and still not able to get it to work so looks like either a host side issue as my new server is hosted on Physgun and its working on Iced Host. So now dont believe its a map issue just unsure how to fix on modded server unless I do a complete new reinstall.
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For context I did c.unload * and pulled all plugins from server went out off shore with just vanish and F1 spawn.cargoship it says it spawned and gave coordinates but no path and no cargo ship shows.
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So I disabled event manager and went to F1 console and did spawn cargoship it started to appear in front of me and then vanished. I can hear the horn blowing but no path shows on map and its just not showing.
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Sorry sir I was at work and unable to respond yes I use event manager by Mevant and when harbor event runs I get the event starts and no cargo. So i spawned cargo via F1 console and this is massage I get in my host console I will provide below.
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another question spawned cargo and it wont show on the map is there a cargo path? also noticed when cargo event started it works but no cargo ship in harbor?
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I recently purchased the Diamond Ridge 4K custom map, and I can confidently say it has exceeded all expectations. The level of detail throughout the map is absolutely top tier. From the carefully designed terrain flow to the thoughtfully placed custom build locations, every area feels intentional and crafted with experience. Our players immediately noticed — and appreciated — the quality. The custom build spots are creative without being overpowered, the monument layouts feel balanced, and exploration on this map is genuinely exciting. It brings a fresh feel while still maintaining competitive gameplay flow. That balance is not easy to achieve, and it’s clear a great deal of time and expertise went into this design. Beyond the map itself, working with SlayersRust has been a pleasure. The pricing is extremely reasonable for the quality delivered. Communication is fast, professional, and solution-oriented. Any questions or minor requests were handled promptly and with a great attitude. That level of professionalism makes a huge difference for server owners. SlayersRust has officially become my go-to map designer on Codefling moving forward. We are genuinely grateful to have creators like him designing maps for the community to enjoy. If you're considering Diamond Ridge 4K — don’t hesitate. It’s worth every penny
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- #builder
- #buildable monument
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Sorry yes that is more managable being smaller and that will work perfectly.
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Awesome looking at my next few builder series maps from you, cant wait. Thanks again for your time and look forward to your future offerings. Have a Great rest of the week and weekend.
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Your are awesome look forward when I get more money picking up more of your maps. Glad when a map dev cares so appriciate ya greatly
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Location lower right m14 has ground floating to create a void and if possible the custom build spot in diamond canyon is it able to be removed. Players can burry a TC clear in the back of it creating a virtually unraidable situation. If not wanting to remove the glass dome for everyone is it possible to send me updated version or a way to remove myself. Appreciate if able to help and love the MAP overall very well designed and player reports they cant wait till wipe day.
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Do you offer a bundle Tier 2 and Tier 3 without the base package as I have purchased this base plugin a long while back and if I buy a bundle package I get it again? Thank you
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Hello, When I bought this plugin somehow I had accidently selected 2 copy's. I had requested a refund but haven't received a response back on it as I only need one refunded. Thanks for your help and love the plugin just cant use 2 copies LOL.
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Failed to call internal hook 'OnServerInitialized' on plugin 'IndustrialDung v0.1.11' [352240293] (Invalid IL code in (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RidableHorse.DoDung_Patch0 (RidableHorse): IL_00e1: ldloc.2 ) at MethodInfo HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at MethodInfo HarmonyLib.PatchProcessor.Patch() at MethodInfo HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer) at void Oxide.Plugins.IndustrialDung.OnServerInitialized(bool initial) in /home/container/carbon/plugins/IndustrialDung.cs:line 1093 at object Oxide.Plugins.IndustrialDung.InternalCallHook(uint hook, object[] args) in IndustrialDung.cs/Internal:line 268 Yeah I updated the plugin and I am getting this error.
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- #blueprint
- #blueprints
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