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Everything posted by Kaooa
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underlining issue is unreladed to your plugin, but I wanted to ask you to add a permission for players to be able to skin the Tool cupboards. I am running into the problem where when players reskin the TC it breaks a small box above the TC and despawns the loot. I want to disable the ability for players to be able to reskin their tool cupboard. Unless you can think of something to prevent the box from breaking. They have also said when reskinning their tool cupboard it make the loot inside the TC to disappear. however I could not recreate that.
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video 2
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hey i am still having the problem with players not able to redeem kits because they have not enough inventory slots. when having a fully empty inventory kits.zip
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I think it reset my stuff to default rust values
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awesome thank you
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WTrading - Failed to compile: 'Item' does not contain a definition for 'ammoCount' and no accessible extension method 'ammoCount' accepting a first argument of type 'Item' could be found (are you missing a using directive or an assembly reference?) | Line: 2755, Pos: 26 137 WTradingDiscord - Failed to compile: Missing dependencies: WTrading
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- 6 comments
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- #multi-tool
- #tool
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(and 2 more)
Tagged with:
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The plugin loads without any issue. I dont see any errors in the console, just appears that the water well markers do not self enable when the plugin first loads after server restart
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i am running into the issue where I always have to self enable the water well markers
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Again today, 137 WaterWellMarker - Object reference not set to an instance of an object I have 6 waterwells on my current map, all 6 of the npcs are alive When i try to do the /wwenable command it says unknown command up until i load the plugin "o.reload WaterWellMarker" once the plugin is loaded, I am able to enable/disable the map marks with no issue. other than the "137 WaterWellMarker - Object reference not set to an instance of an object" I do not see anything else no other errors here is a pastebin of all the plugins i am using https://pastebin.com/ngQrvQ4J
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WaterWellMarker - Object reference not set to an instance of an object however when i reload the plugin it loads without issue, weird
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scratch that, was something else unrelated to your plugin
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can you add support to reskin high external walls and gates?
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- 1
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- 3 comments
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- #vendor
- #travelvendor
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(and 3 more)
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- 3 comments
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seems like this bug only happens with certain players, not all players on the server, I myself the owner have no issue redeeming kits, but some players cannot redeem kits while others can.
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2025-05-14 20:00:00 ERROR discord.app_commands.tree Ignoring exception in command 'Generate Thread' Traceback (most recent call last): File "/home/container/.local/lib/python3.11/site-packages/discord/app_commands/commands.py", line 1292, in _invoke await self._callback(interaction, arg) File "/home/container/bot.py", line 200, in generate_suggestion_thread await interaction.channel.create_thread(name=embed.description[1:-1], message=message) File "/home/container/.local/lib/python3.11/site-packages/discord/channel.py", line 767, in create_thread data = await self._state.http.start_thread_with_message( ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ File "/home/container/.local/lib/python3.11/site-packages/discord/http.py", line 744, in request raise HTTPException(response, data) discord.errors.HTTPException: 400 Bad Request (error code: 50035): Invalid Form Body In name: Must be between 1 and 100 in length. The above exception was the direct cause of the following exception: Traceback (most recent call last): File "/home/container/.local/lib/python3.11/site-packages/discord/app_commands/tree.py", line 1188, in _call_context_menu await ctx_menu._invoke(interaction, value) File "/home/container/.local/lib/python3.11/site-packages/discord/app_commands/commands.py", line 1296, in _invoke raise CommandInvokeError(self, e) from e discord.app_commands.errors.CommandInvokeError: Command 'Generate Thread' raised an exception: HTTPException: 400 Bad Request (error code: 50035): Invalid Form Body In name: Must be between 1 and 100 in length.
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- 3 comments
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- #vendor
- #travelvendor
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(and 3 more)
Tagged with:
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add support for the new Jungle building skin
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I even reset my cfg and am still getting the same issue. I set the excav to 0.5 and sulfur back to 1.5 and I am getting 2x the sulfur like default rust is. quarry = 1k sulfur , excav is 2k sulfur I set quarry to 1 and i get 1.5k sulfur because of the personal rate sulfur 1.5 which is normal. I set excav to 0.5 and get 3k sulfur still, i should be getting 1.5k
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yeah man, so when I set the Personal rates of sulfur to 1.0x it dropped down the Exavator output. im taking a rough guess that something is wrong with your plugin. as you can see i set escav to 0 in the cfg and it still gave me sulfur
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i just want to match the output of the Excavator to the quarry , i sent you my cfg, what could i need to change to make this work ?
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I have set "[GATHER] Gobal rate": to 2.0, could this be the problem ?