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Kaooa

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Everything posted by Kaooa

  1. Kaooa

    Dynamic Monuments

    Can you open a test server that will show all the prefabs? @Adem
  2. Kaooa

    add support for Player DLC API

    add support for https://umod.org/plugins/player-dlc-api so we can use 100% of your plugin again
  3. Kaooa

    NCP

    Isnt this code just stolen from
  4. Kaooa

    Dynamic Monuments

    @AdemIs there a way for us to go into RustEdit, create our own monument, and have this plugin add it to our map?
  5. can you show images of how it looks in discord?
  6. Looking to have a discord bot made that will read a players profile data and determine if something is found in their profile. if something is found i want it to assign a reward through RCON, if they remove that thing from their profile I want it to remove the reward from them. I want to also work with simple Link more details upon DM
  7. are you using windows or linix?
  8. @realedwin Can you please help?
  9. Linix based machine - config attached my offline raid protection has never worked. I think i am doing something wrong in the config. I want the raid protection to start at 10pm CST and end at 10am CST (the morning after.) and I noticed the time zone is not changing. when I do /raidprot. (Linix based machine) OfflineRaidProtection.json
  10. Kaooa

    Feature request with TC

    underlining issue is unreladed to your plugin, but I wanted to ask you to add a permission for players to be able to skin the Tool cupboards. I am running into the problem where when players reskin the TC it breaks a small box above the TC and despawns the loot. I want to disable the ability for players to be able to reskin their tool cupboard. Unless you can think of something to prevent the box from breaking. They have also said when reskinning their tool cupboard it make the loot inside the TC to disappear. however I could not recreate that.
  11. video 2
  12. hey i am still having the problem with players not able to redeem kits because they have not enough inventory slots. when having a fully empty inventory kits.zip
  13. I think it reset my stuff to default rust values
  14. WTrading - Failed to compile: 'Item' does not contain a definition for 'ammoCount' and no accessible extension method 'ammoCount' accepting a first argument of type 'Item' could be found (are you missing a using directive or an assembly reference?) | Line: 2755, Pos: 26 137 WTradingDiscord - Failed to compile: Missing dependencies: WTrading
  15. StackModifier - Object reference not set to an instance of an object
  16. Kaooa

    MultiTool

    Since the spray can has durability does that mean this multi tool can break over time? or does the spray can tool have unlimited HP?
  17. The plugin loads without any issue. I dont see any errors in the console, just appears that the water well markers do not self enable when the plugin first loads after server restart
  18. i am running into the issue where I always have to self enable the water well markers
  19. Again today, 137 WaterWellMarker - Object reference not set to an instance of an object I have 6 waterwells on my current map, all 6 of the npcs are alive When i try to do the /wwenable command it says unknown command up until i load the plugin "o.reload WaterWellMarker" once the plugin is loaded, I am able to enable/disable the map marks with no issue. other than the "137 WaterWellMarker - Object reference not set to an instance of an object" I do not see anything else no other errors here is a pastebin of all the plugins i am using https://pastebin.com/ngQrvQ4J
  20. WaterWellMarker - Object reference not set to an instance of an object however when i reload the plugin it loads without issue, weird
  21. scratch that, was something else unrelated to your plugin
  22. can you add support to reskin high external walls and gates?
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  23. Kaooa

    TravelingMarker

    let me know when you release it
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