-
Posts
3,394 -
Joined
-
Last visited
Content Type
Profiles
Downloads
Forums
Store
Support
DOWNLOADS EXTRA
Services
Everything posted by Steenamaroo
-
How to get CustomLoot and BotReSpawn to work together?
Steenamaroo replied to Knarley's Support Request in Support
Hi, There are no instructions because all the setup is done in CustomLoot. In CustomLoot config you have all the crate/barrel/corpse types listed. BotReSpawn is in that list. If you want to see every profile rather than just one all-encompassing BotReSpawn entry, set corpseTypePerBotReSpawnProfile to true, and reload CustomLoot. You should see all your BotReSpawn profiles in the CustomLoot config file now. Rust_Loot_Source in BotReSpawn isn't relevant to this, but you can use it in addition to give your bots vanilla stuff as well.. -
Hi, The main chat command is /perms Info like that is available under the Description tab.
-
Hi, Suicides are processed as RewardType.Kill, although I have added a separate lang message for cases where players get a negative amount for a kill, which should cover what you need. It'll be in the next update.
- 1 reply
-
- 1
-
-
It makes sense but I'm afraid SkillTree isn't my plugin so I don't really know anything about how it works. Just for general info, though, plugins wouldn't usually identify npcs by their kits. It would usually be by prefab name or in some cases by identifying their spawngroup, or something like that. BotReSpawn does have an OnBotReSpawnNPCSpawned and NPCProfile API that other plugins can use to get the npc's profile name.
-
That list you posted is for covering all the vanilla NPC types. BotReSpawn is a separate thing. You can either adjust the 'BotReSpawn' value in RustRewards UI > Kills > NPCs, which will apply to all BotReSpawn npcs regardless of profile or, instead, you can set that to zero and use the RustRewardsValue in BotReSpawn, which is a per-profile option. The latter option allows you to set different values for different profiles from BotReSpawn.
-
@Knarley- RustRewards covers all those npc types too. You've got options for each in the UI under Kill>NPCs. and also under Harvest. It does need an update to bring it properly in line with NPCKits/Customloot...I think there are a few newer types missing like Gingerbread and maybe Dungeon Scarecrows, but the majority are there right now.
-
Hey, I'll take a look at that and get back to you.
-
"did the reload" Did console confirm the plugin reloaded successfully, without any errors? The main command is an in-game chat command - /perms - is that what you're doing? Are there any console errors when you do that?
-
I'm not aware of any issues. Are you admin / auth level 2? if you do oxide.reload PermissionsManager in server console, does it successfully reload?
-
Looks like /data/ArenaItems.json isnt saving...
Steenamaroo replied to ManMarc's Support Request in Support
For items like that you can use scroll to select them without consuming them. -
Hi, There should already be in order of online first but, yes, I can make that alphabetical order on top. I'll change the font colour to indicate online players (who will be at the top) to make things clearer. Thanks.
-
Probably should have told you what those mean... Descriptions from the upcoming UI update... Short_Roam_Range. When passively roaming, npcs choose a spot on the ground to walk to, walk to it, then choose another...and repeat. If this setting is true npcs will choose spots much closer to their current position than normal. This can be useful where npcs are in areas with a narrow river, for example, to prevent them trying to roam to the other side of it. Assist Sense Range If Global Setting 'NPCs_Assist_NPCs' is set to true then npcs can assist nearby npcs who have a target. Use this setting to adjust how far away an npc can sense other aggravated npcs.
-
Hi @Rezanow, None of the profile configurable values is detailed in the description. Profile values. Each profile value and description is not listed here, but all (apart from text strings) are now configurable via UI, and have sensible default values. Most should be self explanatory, although I do intend to add descriptions/notes in the UI itself in the near future. If any specific setting/value is unclear, please just ask in CF discord, my discord, or the support section here. As it happens I did the part in bold last week so the next public release will have clickable labels and full descriptions for every profile option.
-
There's a global config option `NPCs_Assist_NPCs` which you can turn off, if you prefer, and also a per-profile option `Assist_Sense_Range` which you can adjust to taste. The next update of BotReSpawn will have a per-profile option `Friendly_Fire_Safe` which will prevent damage when npc's accidentally hit each other.
-
- 195 comments
-
- 1
-
-
- #permissions
- #admin
-
(and 7 more)
Tagged with:
-
Can't open the admin UI shown in the screenshots?
Steenamaroo replied to Bear Grills's Support Request in Support
No worries. -
Can't open the admin UI shown in the screenshots?
Steenamaroo replied to Bear Grills's Support Request in Support
Hi, The Admin button should only be visible to you if you have the permission "playerranks.admin".