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Everything posted by Steenamaroo
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- 424 comments
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- #statistics
- #leaderboard
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- 424 comments
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- #statistics
- #leaderboard
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- 195 comments
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- #permissions
- #admin
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I'll check and confirm some time soon but as far as I know it should be good.
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HI, Yeah, as far as I know they should be covered.
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How to change colour of "has taken title" chat message?
Steenamaroo replied to Kleementin's Support Request in Support
Just the same as in any other plugin "<color=#c73d1f>Text here</color>" -
How to change colour of "has taken title" chat message?
Steenamaroo replied to Kleementin's Support Request in Support
PlayerRanks has a lang file with all the messages in it. "tooktitle", "{0} has taken the title {1}." is in there. -
I guess you mean brackets? Yeah, you can add whatever you like as the tag, including colours tags, brackets...whatever you like.
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Hi, Glad to hear you found the issue, and even more glad it wasn't BotSpawn. Thanks for sharing your findings, for anyone else in the same boat.
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Hi, Do you mean when a player with titles types a message? If so, I can make that optional.
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BotSpawn does work on CustomMaps but there are assets, seen and unseen, which can prevent npcs from spawning, or moving. The reason I'd test on a proc-gen before anything else is because that proves the issue to your files and settings, or your map. If it proves to your map then there may be something the creator can do. If you have the same issue on proc-gen then that's either a plugin conflict (run BotSpawn + Kits solo to prove), or something I have to look into.
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Looks like you're running a custom map. I'd test your current kits + other settings on a proc gen and see how that goes.
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Have you given them any unusual items in their kit belt? I just tested at a lighthouse where I'd expect problems but the npc ran around without issue.
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Sure. You can put as many, or as few, players in a group as you want. By default all players are in the 'default' group.
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Hi, This is explained in the FAQ but put simply players can have permissions against their name, and also against the groups they are in. If your player is in a group with X permission, then it doesn't matter if you give it to the player, or revoke it from the player. They still have it due to being in the group. The solution is to take the permission away from the group, or take the player out of it.
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Not from our end, no. That would be a consideration for map-makers.
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In that case, go back to reply 1 I'm afraid.
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Oh, sorry - I thought you were using custom spawn points already, for some reason. You'd need to set UseCustomSpawns: true then use the chat commands (from description) to add some custom spawn points in the cave. Try with stationary false, first. If there's navmesh in that case if should work fine.
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Hi, You can only place BotSpawn npcs in areas with navmesh, unless you set Stationary: true but, if you do that, they won't be able to move.
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What's the surrounding area like? It may be that they have nowhere to go. If there are lots of obstacles and tight corners that's probably the case.
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This is fixed in 2.0.5. Thank you.
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Changed Fixed In to Next Version