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Steenamaroo

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Everything posted by Steenamaroo

  1. Steenamaroo

    Spawning question

    Sounds like you have a short suicide timer. Populations for Airdrops, API calls, and /toplayer command aren't regulated, which means if you have endless supply drops you'll have endless npcs. I built in a suicide timer for those cases so low pop servers don't end up swarming.
  2. Steenamaroo

    Spawning question

    Hi, If a SupplyDrop is spawned then the Airdrop profiles should work, as long as there's navmesh in the area for npcs to spawn on. if the drop is called via supply grenade then you'd have to have the Supply_Enabled option set to true in config. There's no option to make more npcs spawn when an npc is killed, I'm afraid. I'll keep it in mind for future, though.
  3. Same reply as before, I'm afraid. From FAQ Q: What weapons can my bots use? A: I recommend sticking to basic bullet-weapons, hand tools and melee weapons. Anything else is luck whether it works or not.
  4. Steenamaroo

    I NEED HELP PLEASE

    Hi, Is it not just because there was a wipe and titles are changing hands frequently, at the start?
  5. Hi, Thanks for that. I'll have them identified as Small and Large Harbor in the next update.
  6. Changed Fixed In to Next Version
  7. Steenamaroo

    Welcome Panel

    Hi David, This should do what you need, combined with a data record of players who have seen the display. void OnNewSave(string filename) { //wipe that record } I keep records for show-only-once in InfoScreens if you want to reference it, although I made the wipe by command rather than OnNewSave hook.
  8. Hi, I'm not sure if that'd be popular as a public feature but it's easy enough to add - I wouldn't mind writing it in for you. Not sure what you mean "when the command is initiated". Can you clarify?
  9. Steenamaroo

    Console Errors

    Thanks for confirming, and for sharing your files. I'm a bit surprised this issue didn't come up much sooner! The fix is in my local copy and will be included in the next public update.
  10. Steenamaroo

    Console Errors

    Hi, Thanks for that. I think I got it - Pretty sure the plugin is trying to create matching ammo for some weapon, but that ammo is on the blacklist so its entry doesn't exist. Would you mind confirming that this fixes the issue? CustomLoot.cs
  11. Steenamaroo

    Console Errors

    Hi, I doubt it's an item name as that's all dynamically maintained. Could you bundle up your /config/CustomLoot.json and /data/CustomLoot folder and DM to me, please?
  12. Hi, Sorry - I'm not sure how I missed this. I'll have a think about it, although I think there are existing free plugins which could cover that functionality. With GridTP I was trying to make it a little different to traditional teleport plugins which have specific locations like that.
  13. @Mighty Mike- If backup/restore is still something you're interested in, I've added a data management menu to Permissions Manager now. It's not public yet but if you'd be interested in testing please give me a shout.
  14. Changed Status from Pending to Closed
  15. Changed Status from Pending to Closed
  16. Steenamaroo

    Delete Group

    Changed Status from Pending to Closed
  17. Steenamaroo

    Console Commands

    Changed Status from Pending to Closed
  18. Changed Status from Pending to Closed
  19. Changed Status from Pending to Closed
  20. Changed Status from Pending to Closed Changed Fixed In to 2.1.5
  21. Steenamaroo

    Custom Spawns help

    Changed Status from Pending to Closed
  22. Steenamaroo

    spamming

    Changed Status from Pending to Closed
  23. Changed Fixed In to Next Version
  24. Steenamaroo

    Bypass Inherited

    Changed Status from Pending to Closed
  25. No, you can just set each tag to have brackets around it, then leave the TitleStart and TitleEnd blank. That will result in tags showing as in your picture.
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